Welcome to mirror list, hosted at ThFree Co, Russian Federation.

ms3d_import_ascii.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: d8c22a1ec996f618548da07b5e1a228b2e200582 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
#!BPY
""" 
Name: 'MilkShape3D ASCII (.txt)...'
Blender: 245
Group: 'Import'
Tooltip: 'Import from a MilkShape3D ASCII file format (.txt)'
"""
# 
# Author: Markus Ilmola
# Email: markus.ilmola@pp.inet.fi
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#

# import needed stuff
import os.path
import re
import math
from math import *
import Blender
from Blender import Mathutils
from Blender.Mathutils import *



# Converts ms3d euler angles to a rotation matrix
def RM(a):
	sy = sin(a[2])
	cy = cos(a[2])
	sp = sin(a[1])
	cp = cos(a[1])
	sr = sin(a[0])
	cr = cos(a[0])
	return Matrix([cp*cy, cp*sy, -sp], [sr*sp*cy+cr*-sy, sr*sp*sy+cr*cy, sr*cp],[cr*sp*cy+-sr*-sy, cr*sp*sy+-sr*cy, cr*cp])


# Converts ms3d euler angles to a quaternion
def RQ(a):
	angle = a[2] * 0.5;
	sy = sin(angle);
	cy = cos(angle);
	angle = a[1] * 0.5;
	sp = sin(angle);
	cp = cos(angle);
	angle = a[0] * 0.5;
	sr = sin(angle);
	cr = cos(angle);
	return Quaternion(cr*cp*cy+sr*sp*sy, sr*cp*cy-cr*sp*sy, cr*sp*cy+sr*cp*sy, cr*cp*sy-sr*sp*cy)


# takes a texture filename and tries to load it
def loadImage(path, filename):
	image = None
	try:
		image = Blender.Image.Load(os.path.abspath(filename))
	except IOError:
		print "Warning: Failed to load image: " + filename + ". Trying short path instead...\n"
		try:
			image = Blender.Image.Load(os.path.dirname(path) + "/" + os.path.basename(filename))
		except IOError:
			print "Warning: Failed to load image: " + os.path.basename(filename) + "!\n"
	return image



# returns the next non-empty, non-comment line from the file
def getNextLine(file):
	ready = False
	while ready==False:
		line = file.readline()
		if len(line)==0:
			print "Warning: End of file reached."
			return line
		ready = True
		line = line.strip()
		if len(line)==0 or line.isspace():
			ready = False
		if len(line)>=2 and line[0]=='/' and line[1]=='/':
			ready = False
	return line	



# imports a MilkShape3D ascii file to the current scene
def import_ms3d_ascii(path):
	# limits
	MAX_NUMMESHES = 1000
	MAX_NUMVERTS = 100000
	MAX_NUMNORMALS = 100000
	MAX_NUMTRIS = 100000
	MAX_NUMMATS = 16
	MAX_NUMBONES = 100
	MAX_NUMPOSKEYS = 1000
	MAX_NUMROTKEYS = 1000

	# get scene
	scn = Blender.Scene.GetCurrent()
	if scn==None:
		return "No scene to import to!"

	# open the file
	try:
		file = open(path, 'r')
	except IOError:
		return "Failed to open the file!"

	# Read frame info
	try:
		lines = getNextLine(file).split()
		if len(lines) != 2 or lines[0] != "Frames:":
			raise ValueError
		lines = getNextLine(file).split()
		if len(lines) != 2 or lines[0] != "Frame:":
			raise ValueError
	except ValueError:
		return "Frame information is invalid!"

	# Create the mesh
	meshOb = Blender.Object.New('Mesh', "MilkShape3D Object")
	mesh = Blender.Mesh.New("MilkShape3D Mesh")
	meshOb.link(mesh)
	scn.objects.link(meshOb)

	# read the number of meshes
	try:
		lines = getNextLine(file).split()
		if len(lines)!=2 or lines[0]!="Meshes:":
			raise ValueError
		numMeshes = int(lines[1])
		if numMeshes < 0 or numMeshes > MAX_NUMMESHES:
			raise ValueError
	except ValueError:
		return "Number of meshes is invalid!"

	# read meshes
	vertBase = 0
	faceBase = 0
	boneIds = []
	for i in range(numMeshes):
		# read name, flags and material
		try:
			lines = re.findall(r'\".*\"|[^ ]+', getNextLine(file))
			if len(lines)!=3:
				raise ValueError
			material = int(lines[2])
		except ValueError:
			return "Name, flags or material in mesh " + str(i+1) + " are invalid!"
	
		# read the number of vertices
		try:
			numVerts = int(getNextLine(file))
			if numVerts < 0 or numVerts > MAX_NUMVERTS:
				raise ValueError
		except ValueError:
			return "Number of vertices in mesh " + str(i+1) + " is invalid!"

		# read vertices
		coords = []
		uvs = []
		for j in xrange(numVerts):
			try:
				lines = getNextLine(file).split()
				if len(lines)!=7:
					raise ValueError
				coords.append([float(lines[1]), float(lines[2]), float(lines[3])])
				uvs.append([float(lines[4]), 1-float(lines[5])])
				boneIds.append(int(lines[6]))
			except ValueError:
				return "Vertex " + str(j+1) + " in mesh " + str(i+1) + " is invalid!"
		mesh.verts.extend(coords)

		# read number of normals
		try:
			numNormals = int(getNextLine(file))
			if numNormals < 0 or numNormals > MAX_NUMNORMALS:
				raise ValueError
		except ValueError:
			return "Number of normals in mesh " + str(i+1) + " is invalid!"

		# read normals
		normals = []
		for j in xrange(numNormals):
			try:
				lines = getNextLine(file).split()
				if len(lines)!=3:
					raise ValueError
				normals.append([float(lines[0]), float(lines[1]), float(lines[2])])
			except ValueError:
				return "Normal " + str(j+1) + " in mesh " + str(i+1) + " is invalid!"

		# read the number of triangles
		try:
			numTris = int(getNextLine(file))
			if numTris < 0 or numTris > MAX_NUMTRIS:
				raise ValueError
		except ValueError:
			return "Number of triangles in mesh " + str(i+1) + " is invalid!"

		# read triangles
		faces = []
		for j in xrange(numTris):
			# read the triangle
			try:
				lines = getNextLine(file).split()
				if len(lines)!=8:
					raise ValueError
				v1 = int(lines[1])
				v2 = int(lines[2])
				v3 = int(lines[3])
				faces.append([v1+vertBase, v2+vertBase, v3+vertBase])
			except ValueError:
				return "Triangle " + str(j+1) + " in mesh " + str(i+1) + " is invalid!"
		mesh.faces.extend(faces)

		# set texture coordinates and material
		for j in xrange(faceBase, len(mesh.faces)):
			face = mesh.faces[j]
			face.uv = [Vector(uvs[face.verts[0].index-vertBase]), Vector(uvs[face.verts[1].index-vertBase]), Vector(uvs[face.verts[2].index-vertBase])]
			if material>=0:
				face.mat = material

		# increase vertex and face base
		vertBase = len(mesh.verts)
		faceBase = len(mesh.faces)

	# read the number of materials
	try:
		lines = getNextLine(file).split()
		if len(lines)!=2 or lines[0]!="Materials:":
			raise ValueError
		numMats = int(lines[1])
		if numMats < 0 or numMats > MAX_NUMMATS:
			raise ValueError
	except ValueError:
		return "Number of materials is invalid!"

	# read the materials
	for i in range(numMats):
		# read name
		name = getNextLine(file)[1:-1]

		# create the material
		mat = Blender.Material.New(name)
		mesh.materials += [mat]

		# read ambient color
		try:
			lines = getNextLine(file).split()
			if len(lines)!=4:
				raise ValueError
			amb = (float(lines[0])+float(lines[1])+float(lines[2]))/3
			mat.setAmb(amb)
		except ValueError:
			return "Ambient color in material " + str(i+1) + " is invalid!"

		# read diffuse color
		try:
			lines = getNextLine(file).split()
			if len(lines)!=4:
				raise ValueError
			mat.setRGBCol([float(lines[0]), float(lines[1]), float(lines[2])])
		except ValueError:
			return "Diffuse color in material " + str(i+1) + " is invalid!"

		# read specular color
		try:
			lines = getNextLine(file).split()
			if len(lines)!=4:
				raise ValueError
			mat.setSpecCol([float(lines[0]), float(lines[1]), float(lines[2])])
		except ValueError:
			return "Specular color in material " + str(i+1) + " is invalid!"

		# read emissive color
		try:
			lines = getNextLine(file).split()
			if len(lines)!=4:
				raise ValueError
			emit = (float(lines[0])+float(lines[1])+float(lines[2]))/3
			mat.setEmit(emit)
		except ValueError:
			return "Emissive color in material " + str(i+1) + " is invalid!"

		# read shininess
		try:
			shi = float(getNextLine(file))
			#mat.setHardness(int(shi))
		except ValueError:
			return "Shininess in material " + str(i+1) + " is invalid!"

		# read transparency
		try:
			alpha = float(getNextLine(file))
			mat.setAlpha(alpha)
			if alpha < 1:
				 mat.mode |= Blender.Material.Modes.ZTRANSP
		except ValueError:
			return "Transparency in material " + str(i+1) + " is invalid!"

		# read texturemap
		texturemap = getNextLine(file)[1:-1]
		if len(texturemap)>0:
			colorTexture = Blender.Texture.New(name + "_texture")
			colorTexture.setType('Image')
			colorTexture.setImage(loadImage(path, texturemap))
			mat.setTexture(0, colorTexture, Blender.Texture.TexCo.UV, Blender.Texture.MapTo.COL)

		# read alphamap
		alphamap = getNextLine(file)[1:-1]
		if len(alphamap)>0:
			alphaTexture = Blender.Texture.New(name + "_alpha")
			alphaTexture.setType('Image') 
			alphaTexture.setImage(loadImage(path, alphamap))
			mat.setTexture(1, alphaTexture, Blender.Texture.TexCo.UV, Blender.Texture.MapTo.ALPHA)		

	# read the number of bones
	try:
		lines = getNextLine(file).split()
		if len(lines)!=2 or lines[0]!="Bones:":
			raise ValueError
		numBones = int(lines[1])
		if numBones < 0 or numBones > MAX_NUMBONES:
			raise ValueError
	except:
		return "Number of bones is invalid!"

	# create the armature
	armature = None
	armOb = None
	if numBones > 0:
		armOb = Blender.Object.New('Armature', "MilkShape3D Skeleton")
		armature = Blender.Armature.New("MilkShape3D Skeleton")
		armature.drawType = Blender.Armature.STICK
		armOb.link(armature)
		scn.objects.link(armOb)
		armOb.makeParentDeform([meshOb])
		armature.makeEditable()

	# read bones
	posKeys = {}
	rotKeys = {}
	for i in range(numBones):
		# read name
		name = getNextLine(file)[1:-1]

		# create the bone
		bone = Blender.Armature.Editbone()
		armature.bones[name] = bone

		# read parent
		parent = getNextLine(file)[1:-1]
		if len(parent)>0:
			bone.parent = armature.bones[parent]

		# read position and rotation
		try:
			lines = getNextLine(file).split()
			if len(lines) != 7:
				raise ValueError
			pos = [float(lines[1]), float(lines[2]), float(lines[3])]
			rot = [float(lines[4]), float(lines[5]), float(lines[6])]
		except ValueError:
			return "Invalid position or orientation in a bone!"

		# set position and orientation
		if bone.hasParent():
			bone.head =  Vector(pos) * bone.parent.matrix + bone.parent.head
			bone.tail = bone.head + Vector([1,0,0])
			tempM = RM(rot) * bone.parent.matrix
			tempM.transpose;
			bone.matrix = tempM
		else:
			bone.head = Vector(pos)
			bone.tail = bone.head + Vector([1,0,0])
			bone.matrix = RM(rot)

		# Create vertex group for this bone
		mesh.addVertGroup(name)
		vgroup = []
		for index, v in enumerate(boneIds):
			if v==i:
				vgroup.append(index)
		mesh.assignVertsToGroup(name, vgroup, 1.0, 1)

		# read the number of position key frames
		try:
			numPosKeys = int(getNextLine(file))
			if numPosKeys < 0 or numPosKeys > MAX_NUMPOSKEYS:
				raise ValueError
		except ValueError:
			return "Invalid number of position key frames!"

		# read position key frames
		posKeys[name] = []
		for j in range(numPosKeys):
			# read time and position
			try:
				lines = getNextLine(file).split()
				if len(lines) != 4:
					raise ValueError
				time = float(lines[0])
				pos = [float(lines[1]), float(lines[2]), float(lines[3])]
				posKeys[name].append([time, pos])
			except ValueError:
				return "Invalid position key frame!"
			
		# read the number of rotation key frames
		try:
			numRotKeys = int(getNextLine(file))
			if numRotKeys < 0 or numRotKeys > MAX_NUMROTKEYS:
				raise ValueError
		except ValueError:
			return "Invalid number of rotation key frames!"

		# read rotation key frames
		rotKeys[name] = []
		for j in range(numRotKeys):
			# read time and rotation
			try:
				lines = getNextLine(file).split()
				if len(lines) != 4:
					raise ValueError
				time = float(lines[0])
				rot = [float(lines[1]), float(lines[2]), float(lines[3])]
				rotKeys[name].append([time, rot])
			except ValueError:
				return "Invalid rotation key frame!"

	# create action and pose
	action = None
	pose = None
	if armature != None:
		armature.update()
		pose = armOb.getPose()
		action = armOb.getAction()
		if not action:
			action = Blender.Armature.NLA.NewAction()
			action.setActive(armOb)

	# create animation key frames
	for name, pbone in pose.bones.items():
		# create position keys
		for key in posKeys[name]:
			pbone.loc = Vector(key[1])
			pbone.insertKey(armOb, int(key[0]+0.5), Blender.Object.Pose.LOC, True)

		# create rotation keys
		for key in rotKeys[name]:
			pbone.quat = RQ(key[1])
			pbone.insertKey(armOb, int(key[0]+0.5), Blender.Object.Pose.ROT, True)

	# set the imported object to be the selected one
	scn.objects.selected = []
	meshOb.sel= 1
	Blender.Redraw()

	# The import was a succes!
	return ""


# load the model
def fileCallback(filename):
	error = import_ms3d_ascii(filename)
	if error!="":
		Blender.Draw.PupMenu("An error occured during import: " + error + "|Not all data might have been imported succesfully.", 2)

Blender.Window.FileSelector(fileCallback, 'Import')