Welcome to mirror list, hosted at ThFree Co, Russian Federation.

obj_export.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8a1c42e4e5b8debf0bd55eab72716df60217862d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
#!BPY

"""
Name: 'Wavefront (.obj)...'
Blender: 232
Group: 'Export'
Tooltip: 'Save a Wavefront OBJ File'
"""

__author__ = "Campbell Barton, Jiri Hnidek"
__url__ = ["blender", "elysiun"]
__version__ = "1.0"

__bpydoc__ = """\
This script is an exporter to OBJ file format.

Usage:

Run this script from "File->Export" menu to export all meshes.
"""


# --------------------------------------------------------------------------
# OBJ Export v1.0 by Campbell Barton (AKA Ideasman)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------


import Blender
from Blender import Mesh, Scene, Window, sys, Image, Draw
import BPyMesh

# Returns a tuple - path,extension.
# 'hello.obj' >  ('hello', '.obj')
def splitExt(path):
	dotidx = path.rfind('.')
	if dotidx == -1:
		return path, ''
	else:
		return path[:dotidx], path[dotidx:] 

def fixName(name):
	if name == None:
		return 'None'
	else:
		return name.replace(' ', '_')

# Used to add the scene name into the filename without using odd chars
def saneFilechars(name):
	for ch in ' /\\~!@#$%^&*()+=[];\':",./<>?\t\r\n':
		name = name.replace(ch, '_')
	return name

def sortPair(a,b):
	return min(a,b), max(a,b)

global MTL_DICT

# A Dict of Materials
# (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
MTL_DICT = {} 

def write_mtl(filename):
	global MTL_DICT
	
	world = Blender.World.GetCurrent()
	if world:
		worldAmb = world.getAmb()
	else:
		worldAmb = (0,0,0) # Default value
	
	file = open(filename, "w")
	file.write('# Blender3D MTL File: %s\n' % Blender.Get('filename').split('\\')[-1].split('/')[-1])
	file.write('# Material Count: %i\n' % len(MTL_DICT))
	# Write material/image combinations we have used.
	for key, mtl_mat_name in MTL_DICT.iteritems():
		
		# Get the Blender data for the material and the image.
		# Having an image named None will make a bug, dont do it :)
		
		file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
		
		if key[0] == None:
			#write a dummy material here?
			file.write('Ns 0\n')
			file.write('Ka %.6f %.6f %.6f\n' %  tuple([c for c in worldAmb])  ) # Ambient, uses mirror colour,
			file.write('Kd 0.8 0.8 0.8\n')
			file.write('Ks 0.8 0.8 0.8\n')
			file.write('d 1\n') # No alpha
			file.write('illum 2\n') # light normaly	
		else:
			mat = Blender.Material.Get(key[0])
			file.write('Ns %.6f\n' % ((mat.getHardness()-1) * 1.9607843137254901) ) # Hardness, convert blenders 1-511 to MTL's 
			file.write('Ka %.6f %.6f %.6f\n' %  tuple([c*mat.getAmb() for c in worldAmb])  ) # Ambient, uses mirror colour,
			file.write('Kd %.6f %.6f %.6f\n' % tuple([c*mat.getRef() for c in mat.getRGBCol()]) ) # Diffuse
			file.write('Ks %.6f %.6f %.6f\n' % tuple([c*mat.getSpec() for c in mat.getSpecCol()]) ) # Specular
			file.write('Ni %.6f\n' % mat.getIOR()) # Refraction index
			file.write('d %.6f\n' % mat.getAlpha()) # Alpha (obj uses 'd' for dissolve)
			
			# 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting.
			if mat.getMode() & Blender.Material.Modes['SHADELESS']:
				file.write('illum 0\n') # ignore lighting
			elif mat.getSpec() == 0:
				file.write('illum 1\n') # no specular.
			else:
				file.write('illum 2\n') # light normaly	
		
		
		# Write images!
		if key[1] != None:  # We have an image on the face!
			img = Image.Get(key[1])
			file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image			
		
		elif key[0] != None: # No face image. if we havea material search for MTex image.
			for mtex in mat.getTextures():
				if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
					try:
						filename = mtex.tex.image.filename.split('\\')[-1].split('/')[-1]
						file.write('map_Kd %s\n' % filename) # Diffuse mapping image
						break
					except:
						# Texture has no image though its an image type, best ignore.
						pass
		
		file.write('\n\n')
	
	file.close()

def copy_file(source, dest):
	file = open(source, 'rb')
	data = file.read()
	file.close()
	
	file = open(dest, 'wb')
	file.write(data)
	file.close()


def copy_images(dest_dir):
	if dest_dir[-1] != sys.sep:
		dest_dir += sys.sep
	
	# Get unique image names
	uniqueImages = {}
	for matname, imagename in MTL_DICT.iterkeys(): # Only use image name
		# Get Texface images
		if imagename != None:
			uniqueImages[imagename] = None # Should use sets here. wait until Python 2.4 is default.
		
		# Get MTex images
		if matname != None:
			mat= Material.Get(matname)
			for mtex in mat.getTextures():
				if mtex and mtex.tex.type == Blender.Texture.Types.IMAGE:
					try:
						uniqueImages[mtex.tex.image.name] = None
					except:
						pass
	
	# Now copy images
	copyCount = 0
	
	for imageName in uniqueImages.iterkeys():
		print imageName
		bImage = Image.Get(imageName)
		image_path = sys.expandpath(bImage.filename)
		if sys.exists(image_path):
			# Make a name for the target path.
			dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
			if not sys.exists(dest_image_path): # Image isnt alredy there
				print '\tCopying "%s" > "%s"' % (image_path, dest_image_path)
				copy_file(image_path, dest_image_path)
				copyCount+=1
	print '\tCopied %d images' % copyCount
	
def write(filename, objects,\
EXPORT_TRI=False,  EXPORT_EDGES=False,  EXPORT_NORMALS=False,\
EXPORT_UV=True,  EXPORT_MTL=True,  EXPORT_COPY_IMAGES=False,\
EXPORT_APPLY_MODIFIERS=True,  EXPORT_BLEN_OBS=True,\
EXPORT_GROUP_BY_OB=False,  EXPORT_GROUP_BY_MAT=False):
	'''
	Basic write function. The context and options must be alredy set
	This can be accessed externaly
	eg.
	write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
	'''
	print 'OBJ Export path: "%s"' % filename
	global MTL_DICT
	temp_mesh_name = '~tmp-mesh'

	time1 = sys.time()
	scn = Scene.GetCurrent()

	file = open(filename, "w")
	
	# Write Header
	file.write('# Blender v%s OBJ File: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
	file.write('# www.blender3d.org\n')

	# Tell the obj file what material file to use.
	mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1])
	file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] ))
	
	# Get the container mesh. - used for applying modifiers and non mesh objects.
	containerMesh = meshName = tempMesh = None
	for meshName in Blender.NMesh.GetNames():
		if meshName.startswith(temp_mesh_name):
			tempMesh = Mesh.Get(meshName)
			if not tempMesh.users:
				containerMesh = tempMesh
	if not containerMesh:
		containerMesh = Mesh.New(temp_mesh_name)
	del meshName
	del tempMesh	
	
	# Initialize totals, these are updated each object
	totverts = totuvco = totno = 1
	
	globalUVCoords = {}
	globalNormals = {}
	
	# Get all meshs
	for ob in objects:
		
		# Will work for non meshes now! :)
		# getMeshFromObject(ob, container_mesh=None, apply_modifiers=True, vgroups=True, scn=None)
		m= BPyMesh.getMeshFromObject(ob, containerMesh, True, False, scn)
		
		if not m:
			continue
		
		# We have a valid mesh
		if EXPORT_TRI:
			# Add a dummy object to it.
			oldmode = Mesh.Mode()
			Mesh.Mode(Mesh.SelectModes['FACE'])
			quadcount = 0
			for f in m.faces:
				if len(f) == 4:
					f.sel = True
					quadcount +=1
			
			if quadcount:
				tempob = Blender.Object.New('Mesh')
				tempob.link(m)
				scn.link(tempob)
				m.quadToTriangle(0) # more=0 shortest length
				oldmode = Mesh.Mode(oldmode)
				scn.unlink(tempob)
			Mesh.Mode(oldmode)
		
		faces = [ f for f in m.faces ]
		if EXPORT_EDGES:
			edges = [ ed for ed in m.edges ]
		else:
			edges = []
			
		if not (len(faces)+len(edges)): # Make sure there is somthing to write
			continue # dont bother with this mesh.
		
		m.transform(ob.matrix)
		
		# # Crash Blender
		#materials = m.getMaterials(1) # 1 == will return None in the list.
		materials = m.materials
		
		materialNames = []
		if materials:
			for mat in materials:
				if mat: # !=None
					materialNames.append(mat.name)
				else:
					materialNames.append(None)
			# Cant use LC because some materials are None.
			# materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken.	
		
		# Possible there null materials, will mess up indicies
		# but at least it will export, wait until Blender gets fixed.
		materialNames.extend((16-len(materialNames)) * [None])
		
		
		# Sort by Material, then images
		# so we dont over context switch in the obj file.
		if m.faceUV and EXPORT_UV:
			faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth)))
		else:
			faces.sort(lambda a,b: cmp((a.mat, a.smooth), (b.mat, b.smooth)))
		
		
		# Set the default mat to no material and no image.
		contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get.
		contextSmooth = None # Will either be true or false,  set bad to force initialization switch.
		
		if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
			obnamestring = '%s_%s' % (fixName(ob.name), fixName(ob.getData(1)))
			if EXPORT_BLEN_OBS:
				file.write('o %s\n' % obnamestring) # Write Object name
			else: # if EXPORT_GROUP_BY_OB:
				file.write('g %s\n' % obnamestring)
			
		# Vert
		for v in m.verts:
			file.write('v %.6f %.6f %.6f\n' % tuple(v.co))
		
		# UV
		if m.faceUV and EXPORT_UV:
			for f in faces:
				for uvKey in f.uv:
					uvKey = tuple(uvKey)
					if not globalUVCoords.has_key(uvKey):
						globalUVCoords[uvKey] = totuvco
						totuvco +=1
						file.write('vt %.6f %.6f 0.0\n' % uvKey)
		
		# NORMAL, Smooth/Non smoothed.
		if EXPORT_NORMALS:
			for f in faces:
				if f.smooth:
					for v in f.v:
						noKey = tuple(v.no)
						if not globalNormals.has_key( noKey ):
							globalNormals[noKey] = totno
							totno +=1
							file.write('vn %.6f %.6f %.6f\n' % noKey)
				else:
					# Hard, 1 normal from the face.
					noKey = tuple(f.no)
					if not globalNormals.has_key( noKey ):
						globalNormals[noKey] = totno
						totno +=1
						file.write('vn %.6f %.6f %.6f\n' % noKey)
		
		
		uvIdx = 0
		for f in faces:
			f_v= f.v
			# MAKE KEY
			if EXPORT_UV and m.faceUV and f.image: # Object is always true.
				key = materialNames[min(f.mat,len(materialNames)-1)],  f.image.name
				#key = materialNames[f.mat],  f.image.name
			else:
				key = materialNames[min(f.mat,len(materialNames)-1)],  None # No image, use None instead.
				#key = materialNames[f.mat],  None # No image, use None instead.
				
			
			# CHECK FOR CONTEXT SWITCH
			if key == contextMat:
				pass # Context alredy switched, dont do anythoing
			else:
				if key[0] == None and key[1] == None:
					# Write a null material, since we know the context has changed.
					matstring = '(null)'
					file.write('usemtl (null)\n') # mat, image
					
				else:
					try: # Faster to try then 2x dict lookups.
						# We have the material, just need to write the context switch,
						matstring = MTL_DICT[key]
						
						
					except KeyError:
						# First add to global dict so we can export to mtl
						# Then write mtl
						
						# Make a new names from the mat and image name,
						# converting any spaces to underscores with fixName.
						
						# If none image dont bother adding it to the name
						if key[1] == None:
							matstring = MTL_DICT[key] ='%s' % fixName(key[0])
						else:
							matstring = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1]))
				
				if EXPORT_GROUP_BY_MAT:
					file.write('g %s_%s_%s\n' % (fixName(ob.name), fixName(ob.getData(1)), matstring) ) # can be mat_image or (null)
				file.write('usemtl %s\n' % matstring) # can be mat_image or (null)
				
			contextMat = key
			
			if f.smooth != contextSmooth:
				if f.smooth:
					file.write('s 1\n')
				else:
					file.write('s off\n')
				contextSmooth = f.smooth
			
			file.write('f')
			if m.faceUV and EXPORT_UV:
				if EXPORT_NORMALS:
					if f.smooth: # Smoothed, use vertex normals
						for vi, v in enumerate(f_v):
							file.write( ' %d/%d/%d' % (\
							  v.index+totverts,\
							  globalUVCoords[ tuple(f.uv[vi]) ],\
							  globalNormals[ tuple(v.no) ])) # vert, uv, normal
					else: # No smoothing, face normals
						no = globalNormals[ tuple(f.no) ]
						for vi, v in enumerate(f_v):
							file.write( ' %d/%d/%d' % (\
							  v.index+totverts,\
							  globalUVCoords[ tuple(f.uv[vi]) ],\
							  no)) # vert, uv, normal
				
				else: # No Normals
					for vi, v in enumerate(f_v):
						file.write( ' %d/%d' % (\
						  v.index+totverts,\
						  globalUVCoords[ tuple(f.uv[vi])])) # vert, uv
					
					
			else: # No UV's
				if EXPORT_NORMALS:
					if f.smooth: # Smoothed, use vertex normals
						for v in f_v:
							file.write( ' %d//%d' % (\
							  v.index+totverts,\
							  globalNormals[ tuple(v.no) ]))
					else: # No smoothing, face normals
						no = globalNormals[ tuple(f.no) ]
						for v in f_v:
							file.write( ' %d//%d' % (\
							  v.index+totverts,\
							  no))
				else: # No Normals
					for v in f_v:
						file.write( ' %d' % (\
						  v.index+totverts))
					
			file.write('\n')
		
		# Write edges.
		if EXPORT_EDGES:
			edgeUsers = {}
			for f in faces:
				for i in xrange(len(f_v)):
					faceEdgeVKey = sortPair(f_v[i].index, f_v[i-1].index)
					
					# We dont realy need to keep count. Just that a face uses it 
					# so dont export.
					edgeUsers[faceEdgeVKey] = 1 
				
			for ed in edges:
				edgeVKey = sortPair(ed.v1.index, ed.v2.index)
				if not edgeUsers.has_key(edgeVKey): # No users? Write the edge.
					file.write('f %d %d\n' % (edgeVKey[0]+totverts, edgeVKey[1]+totverts))
		
		# Make the indicies global rather then per mesh
		totverts += len(m.verts)
		m.verts= None
	file.close()
	
	
	# Now we have all our materials, save them
	if EXPORT_MTL:
		write_mtl(mtlfilename)
	if EXPORT_COPY_IMAGES:
		dest_dir = filename
		# Remove chars until we are just the path.
		while dest_dir and dest_dir[-1] not in '\\/':
			dest_dir = dest_dir[:-1]
		if dest_dir:
			copy_images(dest_dir)
		else:
			print '\tError: "%s" could not be used as a base for an image path.' % filename
	
	print "OBJ Export time: %.2f" % (sys.time() - time1)
	
	

def write_ui(filename):
	
	for s in Window.GetScreenInfo():
		Window.QHandle(s['id'])
	
	EXPORT_APPLY_MODIFIERS = Draw.Create(1)
	EXPORT_TRI = Draw.Create(0)
	EXPORT_EDGES = Draw.Create(0)
	EXPORT_NORMALS = Draw.Create(0)
	EXPORT_UV = Draw.Create(1)
	EXPORT_MTL = Draw.Create(1)
	EXPORT_SEL_ONLY = Draw.Create(1)
	EXPORT_ALL_SCENES = Draw.Create(0)
	EXPORT_ANIMATION = Draw.Create(0)
	EXPORT_COPY_IMAGES = Draw.Create(0)
	EXPORT_BLEN_OBS = Draw.Create(1)
	EXPORT_GROUP_BY_OB = Draw.Create(0)
	EXPORT_GROUP_BY_MAT = Draw.Create(0)
	
	
	# Get USER Options
	pup_block = [\
	('Mesh Options...'),\
	('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
	('Triangulate', EXPORT_TRI, 'Triangulate quadsModifiers.'),\
	('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
	('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
	('UVs', EXPORT_UV, 'Export texface UV coords.'),\
	('Materials', EXPORT_MTL, 'Write a separate MTL file with the OBJ.'),\
	('Context...'),\
	('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection. Else export whole scene.'),\
	('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
	('Animation', EXPORT_ANIMATION, 'Each frame as a numbered OBJ file.'),\
	('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never overwrite.'),\
	('Grouping...'),\
	('Objects', EXPORT_BLEN_OBS, 'Export blender objects as OBJ objects.'),\
	('Object Groups', EXPORT_GROUP_BY_OB, 'Export blender objects as OBJ groups.'),\
	('Material Groups', EXPORT_GROUP_BY_MAT, 'Group by materials.'),\
	]
	
	if not Draw.PupBlock('Export...', pup_block):
		return
	
	Window.WaitCursor(1)
	
	EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val
	EXPORT_TRI = EXPORT_TRI.val
	EXPORT_EDGES = EXPORT_EDGES.val
	EXPORT_NORMALS = EXPORT_NORMALS.val
	EXPORT_UV = EXPORT_UV.val
	EXPORT_MTL = EXPORT_MTL.val
	EXPORT_SEL_ONLY = EXPORT_SEL_ONLY.val
	EXPORT_ALL_SCENES = EXPORT_ALL_SCENES.val
	EXPORT_ANIMATION = EXPORT_ANIMATION.val
	EXPORT_COPY_IMAGES = EXPORT_COPY_IMAGES.val
	EXPORT_BLEN_OBS = EXPORT_BLEN_OBS.val
	EXPORT_GROUP_BY_OB = EXPORT_GROUP_BY_OB.val
	EXPORT_GROUP_BY_MAT = EXPORT_GROUP_BY_MAT.val
	
	
	
	base_name, ext = splitExt(filename)
	context_name = [base_name, '', '', ext] # basename, scene_name, framenumber, extension
	
	# Use the options to export the data using write()
	# def write(filename, objects, EXPORT_EDGES=False, EXPORT_NORMALS=False, EXPORT_MTL=True, EXPORT_COPY_IMAGES=False, EXPORT_APPLY_MODIFIERS=True):
	orig_scene = Scene.GetCurrent()
	if EXPORT_ALL_SCENES:
		export_scenes = Scene.Get()
	else:
		export_scenes = [orig_scene]
	
	# Export all scenes.
	for scn in export_scenes:
		scn.makeCurrent() # If alredy current, this is not slow.
		context = scn.getRenderingContext()
		orig_frame = Blender.Get('curframe')
		
		if EXPORT_ALL_SCENES: # Add scene name into the context_name
			context_name[1] = '_%s' % saneFilechars(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
		
		# Export an animation?
		if EXPORT_ANIMATION:
			scene_frames = range(context.startFrame(), context.endFrame()+1) # up to and including the end frame.
		else:
			scene_frames = [orig_frame] # Dont export an animation.
		
		# Loop through all frames in the scene and export.
		for frame in scene_frames:
			if EXPORT_ANIMATION: # Add frame to the filename.
				context_name[2] = '_%.6d' % frame
			
			Blender.Set('curframe', frame)
			if EXPORT_SEL_ONLY:
				export_objects = Blender.Object.GetSelected() # Export Context
			else:	
				export_objects = scn.getChildren()
			
			# EXPORT THE FILE.
			write(''.join(context_name), export_objects,\
			EXPORT_TRI, EXPORT_EDGES, EXPORT_NORMALS,\
			EXPORT_UV, EXPORT_MTL, EXPORT_COPY_IMAGES,\
			EXPORT_APPLY_MODIFIERS,\
			EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT)
		
		Blender.Set('curframe', orig_frame)
	
	# Restore old active scene.
	orig_scene.makeCurrent()
	Window.WaitCursor(0)


if __name__ == '__main__':
	Window.FileSelector(write_ui, 'Export Wavefront OBJ', sys.makename(ext='.obj'))