1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
|
#!BPY
"""
Name: 'Batch Object Name Edit'
Blender: 240
Group: 'Object'
Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
"""
__author__ = "Campbell Barton"
__url__ = ("blender", "elysiun")
__version__ = "1.0"
__bpydoc__ = """\
"Batch Object Name Edit" allows you to change multiple names of Blender
objects at once. It provides options to define if you want to: replace text
in the current names, truncate their beginnings or endings or prepend / append
strings to them.
Usage:
Select the objects to be renamed and run this script from the Object->Scripts
menu of the 3d View.
"""
# $Id$
#
# --------------------------------------------------------------------------
# Batch Name Edit by Campbell Barton (AKA Ideasman)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import *
global renameCount
renameCount = 0
def main():
global renameCount
# Rename the datablocks that are used by the object.
def renameLinkedDataFromObject():
# Result 1, we want to rename data
for ob in Object.GetSelected():
if ob.name == ob.getData(1):
return # Alredy the same name, dont bother.
try:
if ob.getType() == 'Mesh':
data = ob.getData(mesh=1) # use mesh so we dont have to update the nmesh.
else:
data = ob.getData()
data.name = ob.name
except:
# Maybe trying to renasme an empty, dont worry about this.
pass
def new():
global renameCount
NEW_NAME_STRING = Draw.Create('')
RENAME_LINKED = Draw.Create(0)
pup_block = [\
('New Name: ', NEW_NAME_STRING, 19, 19, 'New Name'),\
('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
]
if not Draw.PupBlock('Replace in name...', pup_block):
return 0
NEW_NAME_STRING= NEW_NAME_STRING.val
Window.WaitCursor(1)
for ob in Object.GetSelected():
if ob.name != NEW_NAME_STRING:
ob.name = NEW_NAME_STRING
renameCount+=1
return RENAME_LINKED.val
def replace():
global renameCount
REPLACE_STRING = Draw.Create('')
WITH_STRING = Draw.Create('')
RENAME_LINKED = Draw.Create(0)
RENAME_VGROUP = Draw.Create(0)
pup_block = [\
('Replace: ', REPLACE_STRING, 19, 19, 'Text to find'),\
('With:', WITH_STRING, 19, 19, 'Text to replace with'),\
('Rename ObData from Ob', RENAME_LINKED, 'Renames objects data to match the obname'),\
('Replace VGroup Names', RENAME_VGROUP, 'Renames mesh objects vertex group names'),\
]
if not Draw.PupBlock('Replace in name...', pup_block) or\
(not REPLACE_STRING.val+WITH_STRING.val):
return 0
REPLACE_STRING = REPLACE_STRING.val
WITH_STRING = WITH_STRING.val
Window.WaitCursor(1)
for ob in Object.GetSelected():
newname = ob.name.replace(REPLACE_STRING, WITH_STRING)
if ob.name != newname:
ob.name = newname
renameCount+=1
if RENAME_VGROUP.val:
if ob.getType() == 'Mesh':
me= ob.getData(mesh=1)
for group in me.getVertGroupNames():
newname= group.replace(REPLACE_STRING, WITH_STRING)
if newname != group:
me.renameVertGroup(group, newname)
renameCount+=1
return RENAME_LINKED.val
def prefix():
global renameCount
PREFIX_STRING = Draw.Create('')
RENAME_LINKED = Draw.Create(0)
pup_block = [\
('Prefix: ', PREFIX_STRING, 19, 19, 'Name prefix'),\
('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
]
if not Draw.PupBlock('Prefix...', pup_block) or\
not PREFIX_STRING.val:
return 0
PREFIX_STRING = PREFIX_STRING.val
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = PREFIX_STRING + ob.name
renameCount+=1 # we knows these are different.
return RENAME_LINKED.val
def suffix():
global renameCount
SUFFIX_STRING = Draw.Create('')
RENAME_LINKED = Draw.Create(0)
pup_block = [\
('Suffix: ', SUFFIX_STRING, 19, 19, 'Name suffix'),\
('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
]
if not Draw.PupBlock('Suffix...', pup_block) or\
not SUFFIX_STRING.val:
return 0
SUFFIX_STRING = SUFFIX_STRING.val
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = ob.name + SUFFIX_STRING
renameCount+=1 # we knows these are different.
return RENAME_LINKED.val
def truncate_start():
global renameCount
TRUNCATE_START = Draw.Create(0)
RENAME_LINKED = Draw.Create(0)
pup_block = [\
('Truncate Start: ', TRUNCATE_START, 0, 19, 'Truncate chars from the start of the name'),\
('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
]
if not Draw.PupBlock('Truncate Start...', pup_block) or\
not TRUNCATE_START.val:
return 0
Window.WaitCursor(1)
TRUNCATE_START = TRUNCATE_START.val
for ob in Object.GetSelected():
newname = ob.name[TRUNCATE_START: ]
ob.name = newname
renameCount+=1
return RENAME_LINKED.val
def truncate_end():
global renameCount
TRUNCATE_END = Draw.Create(0)
RENAME_LINKED = Draw.Create(0)
pup_block = [\
('Truncate End: ', TRUNCATE_END, 0, 19, 'Truncate chars from the end of the name'),\
('Rename ObData', RENAME_LINKED, 'Renames objects data to match the obname'),\
]
if not Draw.PupBlock('Truncate End...', pup_block) or\
not TRUNCATE_END.val:
return 0
Window.WaitCursor(1)
TRUNCATE_END = TRUNCATE_END.val
for ob in Object.GetSelected():
newname = ob.name[: -TRUNCATE_END]
ob.name = newname
renameCount+=1
return RENAME_LINKED.val
def renameObjectFromLinkedData():
global renameCount
Window.WaitCursor(1)
for ob in Object.GetSelected():
newname = ob.getData(1)
if newname != None and ob.name != newname:
ob.name = newname
renameCount+=1
return 0
name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End|Rename Objects to Data Names"
result = Draw.PupMenu(name)
renLinked = 0 # Rename linked data to the object name?
if result == -1:
return
elif result == 1: renLinked= new()
elif result == 2: renLinked= replace()
elif result == 3: renLinked= prefix()
elif result == 4: renLinked= suffix()
elif result == 5: renLinked= truncate_start()
elif result == 6: renLinked= truncate_end()
elif result == 7: renameObjectFromLinkedData()
if renLinked:
renameLinkedDataFromObject()
Window.WaitCursor(0)
Draw.PupMenu('renamed: %d objects.' % renameCount)
main()
|