1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
#!BPY
"""
Name: 'Find by Data Use'
Blender: 242
Group: 'Object'
Tooltip: 'Find an object by the data it uses'
"""
__author__= "Campbell Barton"
__url__= ["blender.org", "blenderartists.org"]
__version__= "1.0"
__bpydoc__= """
"""
# --------------------------------------------------------------------------
# Find by Data Use v0.1 by Campbell Barton (AKA Ideasman42)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Image, sys, Draw, Window, Scene, Group
import bpy
import BPyMessages
def get_object_images(ob):
# Could optimize this
if ob.type != 'Mesh':
return []
me = ob.getData(mesh=1)
if not me.faceUV:
return []
unique_images = {}
orig_uvlayer = me.activeUVLayer
for uvlayer in me.getUVLayerNames():
me.activeUVLayer = uvlayer
for f in me.faces:
i = f.image
if i: unique_images[i.name] = i
me.activeUVLayer = orig_uvlayer
return unique_images.values()
# Todo, support other object types, materials
return []
def main():
NAME_DATA= Draw.Create('')
NAME_INGROUP= Draw.Create('')
NAME_DUPGROUP= Draw.Create('')
NAME_IMAGE= Draw.Create('')
NAME_MATERIAL= Draw.Create('')
NAME_TEXTURE= Draw.Create('')
PREF_CASESENS= Draw.Create(False)
PREF_PART_MATCH= Draw.Create(True)
# Get USER Options
pup_block= [\
('ObData:', NAME_DATA, 0, 32, 'Match with the objects data name'),\
('InGroup:', NAME_INGROUP, 0, 32, 'Match with the group name to find one of its objects'),\
('DupGroup:', NAME_DUPGROUP, 0, 32, 'Match with the group name to find an object that instances this group'),\
('Image:', NAME_IMAGE, 0, 32, 'Match with the image name to find an object that uses this image'),\
('Material:', NAME_MATERIAL, 0, 32, 'Match with the material name to find an object that uses this material'),\
('Texture:', NAME_TEXTURE, 0, 32, 'Match with the texture name to find an object that uses this texture'),\
('Case Sensitive', PREF_CASESENS, 'Do a case sensitive comparison?'),\
('Partial Match', PREF_PART_MATCH, 'Match when only a part of the text is in the data name'),\
]
if not Draw.PupBlock('Find object using dataname...', pup_block):
return
NAME_DATA = NAME_DATA.val
NAME_INGROUP = NAME_INGROUP.val
NAME_DUPGROUP = NAME_DUPGROUP.val
NAME_IMAGE = NAME_IMAGE.val
NAME_MATERIAL = NAME_MATERIAL.val
NAME_TEXTURE = NAME_TEXTURE.val
PREF_CASESENS = PREF_CASESENS.val
PREF_PART_MATCH = PREF_PART_MATCH.val
if not PREF_CASESENS:
NAME_DATA = NAME_DATA.lower()
NAME_INGROUP = NAME_INGROUP.lower()
NAME_DUPGROUP = NAME_DUPGROUP.lower()
NAME_IMAGE = NAME_IMAGE.lower()
NAME_MATERIAL = NAME_MATERIAL.lower()
NAME_TEXTURE = NAME_TEXTURE.lower()
def activate(ob, scn):
bpy.data.scenes.active = scn
scn.objects.selected = []
scn.Layers = ob.Layers
ob.sel = 1
def name_cmp(name_search, name_found):
if name_found == None: return False
if not PREF_CASESENS: name_found = name_found.lower()
if PREF_PART_MATCH:
if name_search in name_found:
# print name_found, name_search
return True
else:
if name_found == name_search:
# print name_found, name_search
return True
return False
if NAME_INGROUP:
# Best we speed this up.
bpy.data.objects.tag = False
ok = False
for group in bpy.data.groups:
if name_cmp(NAME_INGROUP, group.name):
for ob in group.objects:
ob.tag = True
ok = True
if not ok:
Draw.PupMenu('No Objects Found')
return
for scn in bpy.data.scenes:
for ob in scn.objects:
if NAME_DATA:
if name_cmp(NAME_DATA, ob.getData(1)):
activate(ob, scn)
return
if NAME_INGROUP:
# Crap and slow but not much we can do about that
'''
for group in bpy.data.groups:
if name_cmp(NAME_INGROUP, group.name):
for ob_group in group.objects:
if ob == ob_group:
activate(ob, scn)
return
'''
# Use speedup, this is in a group whos name matches.
if ob.tag:
activate(ob, scn)
return
if NAME_DUPGROUP:
if ob.DupGroup and name_cmp(NAME_DUPGROUP, ob.DupGroup.name):
activate(ob, scn)
return
if NAME_IMAGE:
for img in get_object_images(ob):
if name_cmp(NAME_IMAGE, img.name) or name_cmp(NAME_IMAGE, img.filename.split('\\')[-1].split('/')[-1]):
activate(ob, scn)
return
if NAME_MATERIAL or NAME_TEXTURE:
try: materials = ob.getData(mesh=1).materials
except: materials = []
# Add object materials
materials.extend(ob.getMaterials())
for mat in materials:
if mat:
if NAME_MATERIAL:
if name_cmp(NAME_MATERIAL, mat.name):
activate(ob, scn)
return
if NAME_TEXTURE:
for tex in mat.getTextures():
if tex:
if name_cmp(NAME_MATERIAL, tex.name):
activate(ob, scn)
return
Draw.PupMenu('No Objects Found')
if __name__ == '__main__':
main()
|