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import os
import bpy
from bpy.props import (
EnumProperty,
)
dirname, filename = os.path.split(__file__)
idname = os.path.splitext(filename)[0]
def update_fn(_self, _context):
load()
class Prefs(bpy.types.KeyConfigPreferences):
bl_idname = idname
select_mouse: EnumProperty(
name="Select Mouse",
items=(
('LEFT', "Left",
"Use left mouse button for selection. "
"The standard behavior that works well for mouse, trackpad and tablet devices"),
('RIGHT', "Right",
"Use right mouse button for selection, and left mouse button for actions. "
"This works well primarily for keyboard and mouse devices"),
),
description=(
"Mouse button used for selection"
),
default='RIGHT',
update=update_fn,
)
def draw(self, layout):
split = layout.split()
col = split.column()
col.label(text="Select With:")
col.row().prop(self, "select_mouse", expand=True)
split.column()
blender_default = bpy.utils.execfile(os.path.join(dirname, "keymap_data", "blender_default.py"))
def load():
from sys import platform
from bpy import context
from bl_keymap_utils.io import keyconfig_init_from_data
prefs = context.preferences
kc = context.window_manager.keyconfigs.new(idname)
kc_prefs = kc.preferences
keyconfig_data = blender_default.generate_keymaps(
blender_default.Params(
select_mouse=kc_prefs.select_mouse,
use_mouse_emulate_3_button=prefs.inputs.use_mouse_emulate_3_button,
spacebar_action='SEARCH',
use_select_all_toggle=True,
use_gizmo_drag=False,
legacy=True,
),
)
if platform == 'darwin':
from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
keyconfig_init_from_data(kc, keyconfig_data)
if __name__ == "__main__":
bpy.utils.register_class(Prefs)
load()
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