1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#!BPY
"""
Name: 'Radiosity (.radio)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (.radio)'
"""
__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"
__bpydoc__ = """\
This script exports meshes to Radiosity file format.
The Radiosity file format is my own personal format. I created it to
learn how meshes and vertex colors were stored. See IO-Examples.zip, the
example *.radio files on my web page.
Usage:<br>
Select meshes to be exported and run this script from "File->Export" menu.
Notes:<br>
Before exporting to .radio format, the mesh must have vertex colors.
Here's how to assign them:
1. Use radiosity!
2. Set up lights and materials, select a mesh, switch the drawing mode
to "textured," press the VKEY.
3. Press the VKEY and paint manually.
4. Use a custom script to calculate and apply simple diffuse shading and
specular highlights to the vertex colors.
5. The Videoscape format also allows vertex colors to be specified.
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 11, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
try:
import struct
except:
msg = "Error: you need a full Python install to run this script."
mod_meshtools.print_boxed(msg)
Blender.Draw.PupMenu("ERROR%t|"+msg)
# ================================
# ====== Write Radio Format ======
# ================================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
if not mod_meshtools.has_vertex_colors(mesh):
message = "Please assign vertex colors before exporting. \n"
message += objname + " object was not saved."
mod_meshtools.print_boxed(message)
Blender.Draw.PupMenu("ERROR%t|"+message)
return
# === Object Name ===
file.write(struct.pack("<h", len(objname)))
file.write(struct.pack("<"+`len(objname)`+"s", objname))
# === Vertex List ===
file.write(struct.pack("<l", len(mesh.verts)))
for i in range(len(mesh.verts)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = mesh.verts[i].co
file.write(struct.pack("<fff", x, y, z))
# === Face List ===
file.write(struct.pack("<l", len(mesh.faces)))
for i in range(len(mesh.faces)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(struct.pack("<b", len(mesh.faces[i].v)))
for j in range(len(mesh.faces[i].v)):
file.write(struct.pack("<h", mesh.faces[i].v[j].index))
for j in range(4): # .col always has a length of 4
file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
mesh.faces[i].col[j].g,
mesh.faces[i].col[j].b,
mesh.faces[i].col[j].a))
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.radio', -6) <= 0: filename += '.radio'
write(filename)
Blender.Window.FileSelector(fs_callback, "Export Radio")
|