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#!BPY

"""
Name: 'Raw Triangle (.raw)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to Raw Triangle Format (.raw)'
"""

__author__ = "Anthony D'Agostino (Scorpius)"
__url__ = ("blender", "elysiun",
"Author's homepage, http://www.redrival.com/scorpius")
__version__ = "Part of IOSuite 0.5"

__bpydoc__ = """\
This script exports meshes to Raw Triangle file format.

The raw triangle format is very simple; it has no verts or faces lists.
It's just a simple ascii text file with the vertices of each triangle
listed on each line. There were some very old utilities (when the PovRay
forum was in existence on CompuServe) that preformed operations on these
files.

Usage:<br>
	Select meshes to be exported and run this script from "File->Export" menu.
"""


# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino                   |
# | http://www.redrival.com/scorpius                        |
# | scorpius@netzero.com                                    |
# | April 28, 2002                                          |
# | Released under the Blender Artistic Licence (BAL)       |
# | Import Export Suite v0.5                                |
# +---------------------------------------------------------+
# | Read and write RAW Triangle File Format (*.raw)         |
# +---------------------------------------------------------+

import Blender, mod_meshtools
import sys
#import time

# =================================
# === Write RAW Triangle Format ===
# =================================
def write(filename):
	#start = time.clock()
	file = open(filename, "wb")

	objects = Blender.Object.GetSelected()
	objname = objects[0].name
	meshname = objects[0].data.name
	mesh = Blender.NMesh.GetRaw(meshname)
	obj = Blender.Object.Get(objname)


	std=sys.stdout
	sys.stdout=file
	for face in mesh.faces:
		if len(face.v) == 3:		# triangle
			v1, v2, v3 = face.v
			faceverts = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
			print "% f % f % f % f % f % f % f % f % f" % faceverts
		else:						# quadrilateral
			v1, v2, v3, v4 = face.v
			faceverts1 = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
			faceverts2 = tuple(v3.co) + tuple(v4.co) + tuple(v1.co)
			print "% f % f % f % f % f % f % f % f % f" % faceverts1
			print "% f % f % f % f % f % f % f % f % f" % faceverts2
	sys.stdout=std


	Blender.Window.DrawProgressBar(1.0, '')  # clear progressbar
	file.close()
	#end = time.clock()
	#seconds = " in %.2f %s" % (end-start, "seconds")
	message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
	mod_meshtools.print_boxed(message)

def fs_callback(filename):
	if filename.find('.raw', -4) <= 0: filename += '.raw'
	write(filename)

Blender.Window.FileSelector(fs_callback, "Export Raw")