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# Initialization script for 2D Animation template
import bpy
from bpy.app.handlers import persistent
@persistent
def load_handler(dummy):
import bpy
# 2D Animation
screen = bpy.data.screens['2D Animation']
if screen:
for area in screen.areas:
# Set Tool settings as default in properties panel.
if area.type == 'PROPERTIES':
for space in area.spaces:
if space.type != 'PROPERTIES':
continue
space.context = 'TOOL'
# Open sidebar in Dopesheet.
elif area.type == 'DOPESHEET_EDITOR':
for space in area.spaces:
if space.type != 'DOPESHEET_EDITOR':
continue
space.show_region_ui = True
# 2D Full Canvas
screen = bpy.data.screens['2D Full Canvas']
if screen:
for area in screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type != 'VIEW_3D':
continue
space.shading.type = 'MATERIAL'
space.shading.use_scene_world = True
def register():
bpy.app.handlers.load_factory_startup_post.append(load_handler)
def unregister():
bpy.app.handlers.load_factory_startup_post.remove(load_handler)
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