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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Initialization script for 2D Animation template
import bpy
from bpy.app.handlers import persistent
@persistent
def load_handler(dummy):
import bpy
# 2D Animation
screen = bpy.data.screens['2D Animation']
if screen:
for area in screen.areas:
# Set Tool settings as default in properties panel.
if area.type == 'PROPERTIES':
for space in area.spaces:
if space.type != 'PROPERTIES':
continue
space.context = 'TOOL'
# Open sidebar in Dopesheet.
elif area.type == 'DOPESHEET_EDITOR':
for space in area.spaces:
if space.type != 'DOPESHEET_EDITOR':
continue
space.show_region_ui = True
# 2D Full Canvas
screen = bpy.data.screens['2D Full Canvas']
if screen:
for area in screen.areas:
if area.type == 'VIEW_3D':
for space in area.spaces:
if space.type != 'VIEW_3D':
continue
space.shading.type = 'MATERIAL'
space.shading.use_scene_world = True
def register():
bpy.app.handlers.load_factory_startup_post.append(load_handler)
def unregister():
bpy.app.handlers.load_factory_startup_post.remove(load_handler)
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