Welcome to mirror list, hosted at ThFree Co, Russian Federation.

uvcalc_lightmap.py « bl_operators « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2befb7c73e25fd2fbf49a3c99ce304bf1460baea (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

import bpy
from bpy.types import Operator
import mathutils


class prettyface:
    __slots__ = (
        "uv",
        "width",
        "height",
        "children",
        "xoff",
        "yoff",
        "has_parent",
        "rot",
    )

    def __init__(self, data):
        self.has_parent = False
        self.rot = False  # only used for triangles
        self.xoff = 0
        self.yoff = 0

        if type(data) == list:  # list of data
            self.uv = None

            # join the data
            if len(data) == 2:
                # 2 vertical blocks
                data[1].xoff = data[0].width
                self.width = data[0].width * 2
                self.height = data[0].height

            elif len(data) == 4:
                # 4 blocks all the same size
                d = data[0].width  # dimension x/y are the same

                data[1].xoff += d
                data[2].yoff += d

                data[3].xoff += d
                data[3].yoff += d

                self.width = self.height = d * 2

            # else:
            #     print(len(data), data)
            #     raise "Error"

            for pf in data:
                pf.has_parent = True

            self.children = data

        elif type(data) == tuple:
            # 2 blender faces
            # f, (len_min, len_mid, len_max)
            self.uv = data

            _f1, lens1, lens1ord = data[0]
            if data[1]:
                _f2, lens2, lens2ord = data[1]
                self.width = (lens1[lens1ord[0]] + lens2[lens2ord[0]]) / 2.0
                self.height = (lens1[lens1ord[1]] + lens2[lens2ord[1]]) / 2.0
            else:  # 1 tri :/
                self.width = lens1[0]
                self.height = lens1[1]

            self.children = []

        else:  # blender face
            uv_layer = data.id_data.uv_layers.active.data
            self.uv = [uv_layer[i].uv for i in data.loop_indices]

            # cos = [v.co for v in data]
            cos = [data.id_data.vertices[v].co for v in data.vertices]  # XXX25

            if len(self.uv) == 4:
                self.width = ((cos[0] - cos[1]).length + (cos[2] - cos[3]).length) / 2.0
                self.height = ((cos[1] - cos[2]).length + (cos[0] - cos[3]).length) / 2.0
            else:
                # ngon, note:
                # for ngons to calculate the width/height we need to do the
                # whole projection, unlike other faces
                # we store normalized UV's in the faces coords to avoid
                # calculating the projection and rotating it twice.

                no = data.normal
                r = no.rotation_difference(mathutils.Vector((0.0, 0.0, 1.0)))
                cos_2d = [(r @ co).xy for co in cos]
                # print(cos_2d)
                angle = mathutils.geometry.box_fit_2d(cos_2d)

                mat = mathutils.Matrix.Rotation(angle, 2)
                cos_2d = [(mat @ co) for co in cos_2d]
                xs = [co.x for co in cos_2d]
                ys = [co.y for co in cos_2d]

                xmin = min(xs)
                ymin = min(ys)
                xmax = max(xs)
                ymax = max(ys)

                xspan = xmax - xmin
                yspan = ymax - ymin

                self.width = xspan
                self.height = yspan

                # ngons work different, we store projected result
                # in UV's to avoid having to re-project later.
                for i, co in enumerate(cos_2d):
                    self.uv[i][:] = ((co.x - xmin) / xspan,
                                     (co.y - ymin) / yspan)

            self.children = []

    def spin(self):
        if self.uv and len(self.uv) == 4:
            self.uv = self.uv[1], self.uv[2], self.uv[3], self.uv[0]

        self.width, self.height = self.height, self.width
        self.xoff, self.yoff = self.yoff, self.xoff  # not needed?
        self.rot = not self.rot  # only for tri pairs and ngons.
        # print("spinning")
        for pf in self.children:
            pf.spin()

    def place(self, xoff, yoff, xfac, yfac, margin_w, margin_h):
        from math import pi

        xoff += self.xoff
        yoff += self.yoff

        for pf in self.children:
            pf.place(xoff, yoff, xfac, yfac, margin_w, margin_h)

        uv = self.uv
        if not uv:
            return

        x1 = xoff
        y1 = yoff
        x2 = xoff + self.width
        y2 = yoff + self.height

        # Scale the values
        x1 = x1 / xfac + margin_w
        x2 = x2 / xfac - margin_w
        y1 = y1 / yfac + margin_h
        y2 = y2 / yfac - margin_h

        # 2 Tri pairs
        if len(uv) == 2:
            # match the order of angle sizes of the 3d verts with the UV angles and rotate.
            def get_tri_angles(v1, v2, v3):
                a1 = (v2 - v1).angle(v3 - v1, pi)
                a2 = (v1 - v2).angle(v3 - v2, pi)
                a3 = pi - (a1 + a2)  # a3= (v2 - v3).angle(v1 - v3)

                return [(a1, 0), (a2, 1), (a3, 2)]

            def set_uv(f, p1, p2, p3):

                # cos =
                #v1 = cos[0]-cos[1]
                #v2 = cos[1]-cos[2]
                #v3 = cos[2]-cos[0]

                # angles_co = get_tri_angles(*[v.co for v in f])
                angles_co = get_tri_angles(*[f.id_data.vertices[v].co for v in f.vertices])  # XXX25

                angles_co.sort()
                I = [i for a, i in angles_co]

                uv_layer = f.id_data.uv_layers.active.data
                fuv = [uv_layer[i].uv for i in f.loop_indices]

                if self.rot:
                    fuv[I[2]][:] = p1
                    fuv[I[1]][:] = p2
                    fuv[I[0]][:] = p3
                else:
                    fuv[I[2]][:] = p1
                    fuv[I[0]][:] = p2
                    fuv[I[1]][:] = p3

            f = uv[0][0]

            set_uv(f, (x1, y1), (x1, y2 - margin_h), (x2 - margin_w, y1))

            if uv[1]:
                f = uv[1][0]
                set_uv(f, (x2, y2), (x2, y1 + margin_h), (x1 + margin_w, y2))

        else:  # 1 QUAD
            if len(uv) == 4:
                uv[1][:] = x1, y1
                uv[2][:] = x1, y2
                uv[3][:] = x2, y2
                uv[0][:] = x2, y1
            else:
                # NGon
                xspan = x2 - x1
                yspan = y2 - y1
                for uvco in uv:
                    x, y = uvco
                    uvco[:] = ((x1 + (x * xspan)),
                               (y1 + (y * yspan)))

    def __hash__(self):
        # None unique hash
        return self.width, self.height


def lightmap_uvpack(
        meshes,
        PREF_SEL_ONLY=True,
        PREF_NEW_UVLAYER=False,
        PREF_PACK_IN_ONE=False,
        PREF_APPLY_IMAGE=False,
        PREF_IMG_PX_SIZE=512,
        PREF_BOX_DIV=8,
        PREF_MARGIN_DIV=512,
):
    """
    BOX_DIV if the maximum division of the UV map that
    a box may be consolidated into.
    Basically, a lower value will be slower but waist less space
    and a higher value will have more clumpy boxes but more wasted space
    """
    import time
    from math import sqrt

    if not meshes:
        return

    t = time.time()

    if PREF_PACK_IN_ONE:
        if PREF_APPLY_IMAGE:
            image = bpy.data.images.new(name="lightmap", width=PREF_IMG_PX_SIZE, height=PREF_IMG_PX_SIZE, alpha=False)
        face_groups = [[]]
    else:
        face_groups = []

    for me in meshes:
        if PREF_SEL_ONLY:
            faces = [f for f in me.polygons if f.select]
        else:
            faces = me.polygons[:]

        if PREF_PACK_IN_ONE:
            face_groups[0].extend(faces)
        else:
            face_groups.append(faces)

        if PREF_NEW_UVLAYER:
            me.uv_layers.new()

        # Add face UV if it does not exist.
        # All new faces are selected.
        if not me.uv_layers:
            me.uv_layers.new()

    for face_sel in face_groups:
        print("\nStarting unwrap")

        if not face_sel:
            continue

        pretty_faces = [prettyface(f) for f in face_sel if f.loop_total >= 4]

        # Do we have any triangles?
        if len(pretty_faces) != len(face_sel):

            # Now add triangles, not so simple because we need to pair them up.
            def trylens(f):
                # f must be a tri

                # cos = [v.co for v in f]
                cos = [f.id_data.vertices[v].co for v in f.vertices]  # XXX25

                lens = [(cos[0] - cos[1]).length, (cos[1] - cos[2]).length, (cos[2] - cos[0]).length]

                lens_min = lens.index(min(lens))
                lens_max = lens.index(max(lens))
                for i in range(3):
                    if i != lens_min and i != lens_max:
                        lens_mid = i
                        break
                lens_order = lens_min, lens_mid, lens_max

                return f, lens, lens_order

            tri_lengths = [trylens(f) for f in face_sel if f.loop_total == 3]
            del trylens

            def trilensdiff(t1, t2):
                return (abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) +
                        abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) +
                        abs(t1[1][t1[2][2]] - t2[1][t2[2][2]]))

            while tri_lengths:
                tri1 = tri_lengths.pop()

                if not tri_lengths:
                    pretty_faces.append(prettyface((tri1, None)))
                    break

                best_tri_index = -1
                best_tri_diff = 100000000.0

                for i, tri2 in enumerate(tri_lengths):
                    diff = trilensdiff(tri1, tri2)
                    if diff < best_tri_diff:
                        best_tri_index = i
                        best_tri_diff = diff

                pretty_faces.append(prettyface((tri1, tri_lengths.pop(best_tri_index))))

        # Get the min, max and total areas
        max_area = 0.0
        min_area = 100000000.0
        tot_area = 0
        for f in face_sel:
            area = f.area
            if area > max_area:
                max_area = area
            if area < min_area:
                min_area = area
            tot_area += area

        max_len = sqrt(max_area)
        min_len = sqrt(min_area)
        side_len = sqrt(tot_area)

        # Build widths

        curr_len = max_len

        print("\tGenerating lengths...", end="")

        lengths = []
        while curr_len > min_len:
            lengths.append(curr_len)
            curr_len = curr_len / 2.0

            # Don't allow boxes smaller then the margin
            # since we contract on the margin, boxes that are smaller will create errors
            # print(curr_len, side_len/MARGIN_DIV)
            if curr_len / 4.0 < side_len / PREF_MARGIN_DIV:
                break

        if not lengths:
            lengths.append(curr_len)

        # convert into ints
        lengths_to_ints = {}

        l_int = 1
        for l in reversed(lengths):
            lengths_to_ints[l] = l_int
            l_int *= 2

        lengths_to_ints = list(lengths_to_ints.items())
        lengths_to_ints.sort()
        print("done")

        # apply quantized values.

        for pf in pretty_faces:
            w = pf.width
            h = pf.height
            bestw_diff = 1000000000.0
            besth_diff = 1000000000.0
            new_w = 0.0
            new_h = 0.0
            for l, i in lengths_to_ints:
                d = abs(l - w)
                if d < bestw_diff:
                    bestw_diff = d
                    new_w = i  # assign the int version

                d = abs(l - h)
                if d < besth_diff:
                    besth_diff = d
                    new_h = i  # ditto

            pf.width = new_w
            pf.height = new_h

            if new_w > new_h:
                pf.spin()

        print("...done")

        # Since the boxes are sized in powers of 2, we can neatly group them into bigger squares
        # this is done hierarchically, so that we may avoid running the pack function
        # on many thousands of boxes, (under 1k is best) because it would get slow.
        # Using an off and even dict us useful because they are packed differently
        # where w/h are the same, their packed in groups of 4
        # where they are different they are packed in pairs
        #
        # After this is done an external pack func is done that packs the whole group.

        print("\tConsolidating Boxes...", end="")
        even_dict = {}  # w/h are the same, the key is an int (w)
        odd_dict = {}  # w/h are different, the key is the (w,h)

        for pf in pretty_faces:
            w, h = pf.width, pf.height
            if w == h:
                even_dict.setdefault(w, []).append(pf)
            else:
                odd_dict.setdefault((w, h), []).append(pf)

        # Count the number of boxes consolidated, only used for stats.
        c = 0

        # This is tricky. the total area of all packed boxes, then sqrt() that to get an estimated size
        # this is used then converted into out INT space so we can compare it with
        # the ints assigned to the boxes size
        # and divided by BOX_DIV, basically if BOX_DIV is 8
        # ...then the maximum box consolidation (recursive grouping) will have a max width & height
        # ...1/8th of the UV size.
        # ...limiting this is needed or you end up with bug unused texture spaces
        # ...however if its too high, box-packing is way too slow for high poly meshes.
        float_to_int_factor = lengths_to_ints[0][0]
        if float_to_int_factor > 0:
            max_int_dimension = int(((side_len / float_to_int_factor)) / PREF_BOX_DIV)
            ok = True
        else:
            max_int_dimension = 0.0  # won't be used
            ok = False

        # RECURSIVE pretty face grouping
        while ok:
            ok = False

            # Tall boxes in groups of 2
            for d, boxes in list(odd_dict.items()):
                if d[1] < max_int_dimension:
                    # boxes.sort(key=lambda a: len(a.children))
                    while len(boxes) >= 2:
                        # print("foo", len(boxes))
                        ok = True
                        c += 1
                        pf_parent = prettyface([boxes.pop(), boxes.pop()])
                        pretty_faces.append(pf_parent)

                        w, h = pf_parent.width, pf_parent.height
                        assert(w <= h)

                        if w == h:
                            even_dict.setdefault(w, []).append(pf_parent)
                        else:
                            odd_dict.setdefault((w, h), []).append(pf_parent)

            # Even boxes in groups of 4
            for d, boxes in list(even_dict.items()):
                if d < max_int_dimension:
                    boxes.sort(key=lambda a: len(a.children))

                    while len(boxes) >= 4:
                        # print("bar", len(boxes))
                        ok = True
                        c += 1

                        pf_parent = prettyface([boxes.pop(), boxes.pop(), boxes.pop(), boxes.pop()])
                        pretty_faces.append(pf_parent)
                        w = pf_parent.width  # width and weight are the same
                        even_dict.setdefault(w, []).append(pf_parent)

        del even_dict
        del odd_dict

        # orig = len(pretty_faces)

        pretty_faces = [pf for pf in pretty_faces if not pf.has_parent]

        # spin every second pretty-face
        # if there all vertical you get less efficiently used texture space
        i = len(pretty_faces)
        d = 0
        while i:
            i -= 1
            pf = pretty_faces[i]
            if pf.width != pf.height:
                d += 1
                if d % 2:  # only pack every second
                    pf.spin()
                    # pass

        print("Consolidated", c, "boxes, done")
        # print("done", orig, len(pretty_faces))

        # boxes2Pack.append([islandIdx, w,h])
        print("\tPacking Boxes", len(pretty_faces), end="...")
        boxes2Pack = [[0.0, 0.0, pf.width, pf.height, i] for i, pf in enumerate(pretty_faces)]
        packWidth, packHeight = mathutils.geometry.box_pack_2d(boxes2Pack)

        # print(packWidth, packHeight)

        packWidth = float(packWidth)
        packHeight = float(packHeight)

        margin_w = ((packWidth) / PREF_MARGIN_DIV) / packWidth
        margin_h = ((packHeight) / PREF_MARGIN_DIV) / packHeight

        # print(margin_w, margin_h)
        print("done")

        # Apply the boxes back to the UV coords.
        print("\twriting back UVs", end="")
        for i, box in enumerate(boxes2Pack):
            pretty_faces[i].place(box[0], box[1], packWidth, packHeight, margin_w, margin_h)
            # pf.place(box[1][1], box[1][2], packWidth, packHeight, margin_w, margin_h)
        print("done")

        if PREF_APPLY_IMAGE:
            pass
            # removed with texface
            '''
            if not PREF_PACK_IN_ONE:
                image = bpy.data.images.new(name="lightmap",
                                            width=PREF_IMG_PX_SIZE,
                                            height=PREF_IMG_PX_SIZE,
                                            )

            for f in face_sel:
                f.image = image
            '''

    for me in meshes:
        me.update()

    print("finished all %.2f " % (time.time() - t))


def unwrap(operator, context, **kwargs):
     # switch to object mode
    is_editmode = context.object and context.object.mode == 'EDIT'
    if is_editmode:
        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)

    # define list of meshes
    meshes = list({
        me for obj in context.selected_objects
        if obj.type == 'MESH'
        for me in (obj.data,)
        if me.polygons and me.library is None
    })

    if not meshes:
        operator.report({'ERROR'}, "No mesh object")
        return {'CANCELLED'}

    lightmap_uvpack(meshes, **kwargs)

    # switch back to edit mode
    if is_editmode:
        bpy.ops.object.mode_set(mode='EDIT', toggle=False)

    return {'FINISHED'}


from bpy.props import BoolProperty, FloatProperty, IntProperty


class LightMapPack(Operator):
    """Pack each faces UV's into the UV bounds"""
    bl_idname = "uv.lightmap_pack"
    bl_label = "Lightmap Pack"

    # Disable REGISTER flag for now because this operator might create new
    # images. This leads to non-proper operator redo because current undo
    # stack is local for edit mode and can not remove images created by this
    # operator.
    # Proper solution would be to make undo stack aware of such things,
    # but for now just disable redo. Keep undo here so unwanted changes to uv
    # coords might be undone.
    # This fixes infinite image creation reported there [#30968] (sergey)
    bl_options = {'UNDO'}

    PREF_CONTEXT: bpy.props.EnumProperty(
        name="Selection",
        items=(
            ('SEL_FACES', "Selected Faces", "Space all UVs evenly"),
            ('ALL_FACES', "All Faces", "Average space UVs edge length of each loop"),
        ),
    )

    # Image & UVs...
    PREF_PACK_IN_ONE: BoolProperty(
        name="Share Tex Space",
        description=(
            "Objects Share texture space, map all objects "
            "into 1 uvmap"
        ),
        default=True,
    )
    PREF_NEW_UVLAYER: BoolProperty(
        name="New UV Map",
        description="Create a new UV map for every mesh packed",
        default=False,
    )
    PREF_APPLY_IMAGE: BoolProperty(
        name="New Image",
        description=(
            "Assign new images for every mesh (only one if "
            "shared tex space enabled)"
        ),
        default=False,
    )
    PREF_IMG_PX_SIZE: IntProperty(
        name="Image Size",
        description="Width and Height for the new image",
        min=64, max=5000,
        default=512,
    )
    # UV Packing...
    PREF_BOX_DIV: IntProperty(
        name="Pack Quality",
        description="Pre Packing before the complex boxpack",
        min=1, max=48,
        default=12,
    )
    PREF_MARGIN_DIV: FloatProperty(
        name="Margin",
        description="Size of the margin as a division of the UV",
        min=0.001, max=1.0,
        default=0.1,
    )

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True

        is_editmode = context.active_object.mode == 'EDIT'
        if is_editmode:
            layout.prop(self, "PREF_CONTEXT")

        layout.prop(self, "PREF_PACK_IN_ONE")
        layout.prop(self, "PREF_NEW_UVLAYER")
        layout.prop(self, "PREF_APPLY_IMAGE")
        layout.prop(self, "PREF_IMG_PX_SIZE")
        layout.prop(self, "PREF_BOX_DIV")
        layout.prop(self, "PREF_MARGIN_DIV")

    @classmethod
    def poll(cls, context):
        ob = context.active_object
        return ob and ob.type == 'MESH'

    def execute(self, context):
        kwargs = self.as_keywords()
        PREF_CONTEXT = kwargs.pop("PREF_CONTEXT")

        is_editmode = context.active_object.mode == 'EDIT'

        if not is_editmode:
            kwargs["PREF_SEL_ONLY"] = False
        elif PREF_CONTEXT == 'SEL_FACES':
            kwargs["PREF_SEL_ONLY"] = True
        elif PREF_CONTEXT == 'ALL_FACES':
            kwargs["PREF_SEL_ONLY"] = False
        else:
            raise Exception("invalid context")

        kwargs["PREF_MARGIN_DIV"] = int(1.0 / (kwargs["PREF_MARGIN_DIV"] / 100.0))

        return unwrap(self, context, **kwargs)

    def invoke(self, context, _event):
        wm = context.window_manager
        return wm.invoke_props_dialog(self)


classes = (
    LightMapPack,
)