Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_data_camera.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: c6fa77aec001bb61d51a0f361cc2df0061d9d24f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel


class CameraButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "data"

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return context.camera and (engine in cls.COMPAT_ENGINES)


class CAMERA_MT_presets(Menu):
    bl_label = "Camera Presets"
    preset_subdir = "camera"
    preset_operator = "script.execute_preset"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
    draw = Menu.draw_preset


class SAFE_AREAS_MT_presets(Menu):
    bl_label = "Camera Presets"
    preset_subdir = "safe_areas"
    preset_operator = "script.execute_preset"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
    draw = Menu.draw_preset


class DATA_PT_context_camera(CameraButtonsPanel, Panel):
    bl_label = ""
    bl_options = {'HIDE_HEADER'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout

        ob = context.object
        cam = context.camera
        space = context.space_data

        split = layout.split(percentage=0.65)
        if ob:
            split.template_ID(ob, "data")
            split.separator()
        elif cam:
            split.template_ID(space, "pin_id")
            split.separator()


class DATA_PT_lens(CameraButtonsPanel, Panel):
    bl_label = "Lens"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout

        cam = context.camera

        layout.prop(cam, "type", expand=True)

        split = layout.split()

        col = split.column()
        if cam.type == 'PERSP':
            row = col.row()
            if cam.lens_unit == 'MILLIMETERS':
                row.prop(cam, "lens")
            elif cam.lens_unit == 'FOV':
                row.prop(cam, "angle")
            row.prop(cam, "lens_unit", text="")

        elif cam.type == 'ORTHO':
            col.prop(cam, "ortho_scale")

        elif cam.type == 'PANO':
            engine = context.scene.render.engine
            if engine == 'CYCLES':
                ccam = cam.cycles
                col.prop(ccam, "panorama_type", text="Type")
                if ccam.panorama_type == 'FISHEYE_EQUIDISTANT':
                    col.prop(ccam, "fisheye_fov")
                elif ccam.panorama_type == 'FISHEYE_EQUISOLID':
                    row = layout.row()
                    row.prop(ccam, "fisheye_lens", text="Lens")
                    row.prop(ccam, "fisheye_fov")
                elif ccam.panorama_type == 'EQUIRECTANGULAR':
                    row = layout.row()
                    sub = row.column(align=True)
                    sub.prop(ccam, "latitude_min")
                    sub.prop(ccam, "latitude_max")
                    sub = row.column(align=True)
                    sub.prop(ccam, "longitude_min")
                    sub.prop(ccam, "longitude_max")
            elif engine == 'BLENDER_RENDER':
                row = col.row()
                if cam.lens_unit == 'MILLIMETERS':
                    row.prop(cam, "lens")
                elif cam.lens_unit == 'FOV':
                    row.prop(cam, "angle")
                row.prop(cam, "lens_unit", text="")

        split = layout.split()

        col = split.column(align=True)
        col.label(text="Shift:")
        col.prop(cam, "shift_x", text="X")
        col.prop(cam, "shift_y", text="Y")

        col = split.column(align=True)
        col.label(text="Clipping:")
        col.prop(cam, "clip_start", text="Start")
        col.prop(cam, "clip_end", text="End")


class DATA_PT_camera_stereoscopy(CameraButtonsPanel, Panel):
    bl_label = "Stereoscopy"
    COMPAT_ENGINES = {'BLENDER_RENDER'}

    @classmethod
    def poll(cls, context):
        render = context.scene.render
        return (super().poll(context) and render.use_multiview and
                render.views_format == 'STEREO_3D')

    def draw(self, context):
        layout = self.layout
        render = context.scene.render
        st = context.camera.stereo
        cam = context.camera

        is_spherical_stereo = cam.type != 'ORTHO' and render.use_spherical_stereo
        use_spherical_stereo = is_spherical_stereo and st.use_spherical_stereo

        col = layout.column()
        col.row().prop(st, "convergence_mode", expand=True)

        sub = col.column()
        sub.active = st.convergence_mode != 'PARALLEL'
        sub.prop(st, "convergence_distance")

        col.prop(st, "interocular_distance")

        if is_spherical_stereo:
            col.separator()
            row = col.row()
            row.prop(st, "use_spherical_stereo")
            sub = row.row()
            sub.active = st.use_spherical_stereo
            sub.prop(st, "use_pole_merge")
            row = col.row(align=True)
            row.active = st.use_pole_merge
            row.prop(st, "pole_merge_angle_from")
            row.prop(st, "pole_merge_angle_to")

        col.label(text="Pivot:")
        row = col.row()
        row.active = not use_spherical_stereo
        row.prop(st, "pivot", expand=True)


class DATA_PT_camera(CameraButtonsPanel, Panel):
    bl_label = "Camera"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout

        cam = context.camera

        row = layout.row(align=True)

        row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
        row.operator("camera.preset_add", text="", icon='ZOOMIN')
        row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True

        layout.label(text="Sensor:")

        split = layout.split()

        col = split.column(align=True)
        if cam.sensor_fit == 'AUTO':
            col.prop(cam, "sensor_width", text="Size")
        else:
            sub = col.column(align=True)
            sub.active = cam.sensor_fit == 'HORIZONTAL'
            sub.prop(cam, "sensor_width", text="Width")
            sub = col.column(align=True)
            sub.active = cam.sensor_fit == 'VERTICAL'
            sub.prop(cam, "sensor_height", text="Height")

        col = split.column(align=True)
        col.prop(cam, "sensor_fit", text="")


class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
    bl_label = "Depth of Field"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout

        cam = context.camera
        dof_options = cam.gpu_dof

        split = layout.split()

        col = split.column()
        col.label(text="Focus:")
        col.prop(cam, "dof_object", text="")
        sub = col.column()
        sub.active = (cam.dof_object is None)
        sub.prop(cam, "dof_distance", text="Distance")

        hq_support = dof_options.is_hq_supported
        col = split.column(align=True)
        col.label("Viewport:")
        sub = col.column()
        sub.active = hq_support
        sub.prop(dof_options, "use_high_quality")
        col.prop(dof_options, "fstop")
        if dof_options.use_high_quality and hq_support:
            col.prop(dof_options, "blades")


class DATA_PT_camera_display(CameraButtonsPanel, Panel):
    bl_label = "Display"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout

        cam = context.camera

        split = layout.split()

        col = split.column()
        col.prop(cam, "show_limits", text="Limits")
        col.prop(cam, "show_mist", text="Mist")

        col.prop(cam, "show_sensor", text="Sensor")
        col.prop(cam, "show_name", text="Name")

        col = split.column()
        col.prop_menu_enum(cam, "show_guide")
        col.separator()
        col.prop(cam, "draw_size", text="Size")
        col.separator()
        col.prop(cam, "show_passepartout", text="Passepartout")
        sub = col.column()
        sub.active = cam.show_passepartout
        sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)


class DATA_PT_camera_safe_areas(CameraButtonsPanel, Panel):
    bl_label = "Safe Areas"
    bl_options = {'DEFAULT_CLOSED'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw_header(self, context):
        cam = context.camera

        self.layout.prop(cam, "show_safe_areas", text="")

    def draw(self, context):
        layout = self.layout
        safe_data = context.scene.safe_areas
        camera = context.camera

        draw_display_safe_settings(layout, safe_data, camera)


class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
    _context_path = "object.data"
    _property_type = bpy.types.Camera


def draw_display_safe_settings(layout, safe_data, settings):
    show_safe_areas = settings.show_safe_areas
    show_safe_center = settings.show_safe_center

    split = layout.split()

    col = split.column()
    row = col.row(align=True)
    row.menu("SAFE_AREAS_MT_presets", text=bpy.types.SAFE_AREAS_MT_presets.bl_label)
    row.operator("safe_areas.preset_add", text="", icon='ZOOMIN')
    row.operator("safe_areas.preset_add", text="", icon='ZOOMOUT').remove_active = True

    col = split.column()
    col.prop(settings, "show_safe_center", text="Center-Cut Safe Areas")

    split = layout.split()
    col = split.column()
    col.active = show_safe_areas
    col.prop(safe_data, "title", slider=True)
    col.prop(safe_data, "action", slider=True)

    col = split.column()
    col.active = show_safe_areas and show_safe_center
    col.prop(safe_data, "title_center", slider=True)
    col.prop(safe_data, "action_center", slider=True)


if __name__ == "__main__":  # only for live edit.
    bpy.utils.register_module(__name__)