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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class CameraButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.prop(cam, "type", expand=True)
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
if cam.lens_unit == 'MILLIMETERS':
col.prop(cam, "lens")
elif cam.lens_unit == 'DEGREES':
col.prop(cam, "angle")
col = split.column()
col.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
col = layout.column()
if cam.type == 'ORTHO':
if cam.use_panorama:
col.alert = True
else:
col.enabled = False
col.prop(cam, "use_panorama")
split = layout.split()
col = split.column(align=True)
col.label(text=_("Shift:"))
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
col = split.column(align=True)
col.label(text=_("Clipping:"))
col.prop(cam, "clip_start", text=_("Start"))
col.prop(cam, "clip_end", text=_("End"))
layout.label(text=_("Depth of Field:"))
split = layout.split()
split.prop(cam, "dof_object", text="")
col = split.column()
if cam.dof_object is not None:
col.enabled = False
col.prop(cam, "dof_distance", text=_("Distance"))
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text=_("Limits"))
col.prop(cam, "show_mist", text=_("Mist"))
col.prop(cam, "show_title_safe", text=_("Title Safe"))
col.prop(cam, "show_name", text=_("Name"))
col.prop_menu_enum(cam, "show_guide")
col = split.column()
col.prop(cam, "draw_size", text=_("Size"))
col.separator()
col.prop(cam, "show_passepartout", text=_("Passepartout"))
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text=_("Alpha"), slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
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