Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_data_volume.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 9fdcd4c1faa374cbdffa4df3b803813010bf60cd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
# SPDX-License-Identifier: GPL-2.0-or-later

# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel


class DataButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "data"

    @classmethod
    def poll(cls, context):
        engine = context.scene.render.engine
        return context.volume and (engine in cls.COMPAT_ENGINES)


class DATA_PT_context_volume(DataButtonsPanel, Panel):
    bl_label = ""
    bl_options = {'HIDE_HEADER'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout

        ob = context.object
        volume = context.volume
        space = context.space_data

        if ob:
            layout.template_ID(ob, "data")
        elif volume:
            layout.template_ID(space, "pin_id")


class DATA_PT_volume_file(DataButtonsPanel, Panel):
    bl_label = "OpenVDB File"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout

        volume = context.volume
        volume.grids.load()

        layout.prop(volume, "filepath", text="")

        if volume.filepath:
            layout.use_property_split = True
            layout.use_property_decorate = False

            col = layout.column(align=True)
            col.prop(volume, "is_sequence")
            if volume.is_sequence:
                col.prop(volume, "frame_duration", text="Frames")
                col.prop(volume, "frame_start", text="Start")
                col.prop(volume, "frame_offset", text="Offset")
                col.prop(volume, "sequence_mode", text="Mode")

        error_msg = volume.grids.error_message
        if error_msg:
            layout.separator()
            col = layout.column(align=True)
            col.label(text="Failed to load volume:")
            col.label(text=error_msg)


class VOLUME_UL_grids(UIList):
    def draw_item(self, _context, layout, _data, grid, _icon, _active_data, _active_propname, _index):
        name = grid.name
        data_type = grid.bl_rna.properties['data_type'].enum_items[grid.data_type]

        layout.emboss = 'NONE'
        layout.label(text=name)
        row = layout.row()
        row.alignment = 'RIGHT'
        row.active = False
        row.label(text=data_type.name)


class DATA_PT_volume_grids(DataButtonsPanel, Panel):
    bl_label = "Grids"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout

        volume = context.volume
        volume.grids.load()

        layout.template_list("VOLUME_UL_grids", "grids", volume, "grids", volume.grids, "active_index", rows=3)


class DATA_PT_volume_render(DataButtonsPanel, Panel):
    bl_label = "Render"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True
        layout.use_property_decorate = False

        scene = context.scene
        volume = context.volume
        render = volume.render

        col = layout.column(align=True)
        col.prop(render, "space")

        if scene.render.engine == 'CYCLES':
            col.prop(render, "step_size")

            col = layout.column(align=True)
            col.prop(render, "clipping")


class DATA_PT_volume_viewport_display(DataButtonsPanel, Panel):
    bl_label = "Viewport Display"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True
        layout.use_property_decorate = False

        volume = context.volume
        display = volume.display

        col = layout.column(align=True)
        col.prop(display, "wireframe_type")
        sub = col.row()
        sub.active = display.wireframe_type in {'BOXES', 'POINTS'}
        sub.prop(display, "wireframe_detail", text="Detail")

        col = layout.column()
        col.prop(display, "density")
        col.prop(display, "interpolation_method")


class DATA_PT_volume_viewport_display_slicing(DataButtonsPanel, Panel):
    bl_label = ""
    bl_parent_id = 'DATA_PT_volume_viewport_display'
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw_header(self, context):
        layout = self.layout

        volume = context.volume
        display = volume.display

        layout.prop(display, "use_slice")

    def draw(self, context):
        layout = self.layout
        layout.use_property_split = True
        layout.use_property_decorate = False

        volume = context.volume
        display = volume.display

        layout.active = display.use_slice

        col = layout.column()
        col.prop(display, "slice_axis")
        col.prop(display, "slice_depth")


class DATA_PT_custom_props_volume(DataButtonsPanel, PropertyPanel, Panel):
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
    _context_path = "object.data"
    _property_type = bpy.types.Volume


classes = (
    DATA_PT_context_volume,
    DATA_PT_volume_grids,
    DATA_PT_volume_file,
    DATA_PT_volume_viewport_display,
    DATA_PT_volume_viewport_display_slicing,
    DATA_PT_volume_render,
    DATA_PT_custom_props_volume,
    VOLUME_UL_grids,
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)