Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_paint_common.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 09a3a19cbcee0ed011542817932684ff0d7fffe9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
from bpy.types import Menu


class UnifiedPaintPanel:
    # subclass must set
    # bl_space_type = 'IMAGE_EDITOR'
    # bl_region_type = 'UI'

    @staticmethod
    def paint_settings(context):
        toolsettings = context.tool_settings

        if context.sculpt_object:
            return toolsettings.sculpt
        elif context.vertex_paint_object:
            return toolsettings.vertex_paint
        elif context.weight_paint_object:
            return toolsettings.weight_paint
        elif context.image_paint_object:
            if (toolsettings.image_paint and toolsettings.image_paint.detect_data()):
                return toolsettings.image_paint

            return None
        elif context.particle_edit_object:
            return toolsettings.particle_edit

        return None

    @staticmethod
    def unified_paint_settings(parent, context):
        ups = context.tool_settings.unified_paint_settings
        parent.label(text="Unified Settings:")
        row = parent.row()
        row.prop(ups, "use_unified_size", text="Size")
        row.prop(ups, "use_unified_strength", text="Strength")
        if context.weight_paint_object:
            parent.prop(ups, "use_unified_weight", text="Weight")
        elif context.vertex_paint_object or context.image_paint_object:
            parent.prop(ups, "use_unified_color", text="Color")
        else:
            parent.prop(ups, "use_unified_color", text="Color")

    @staticmethod
    def prop_unified_size(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
        ups = context.tool_settings.unified_paint_settings
        ptr = ups if ups.use_unified_size else brush
        parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)

    @staticmethod
    def prop_unified_strength(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
        ups = context.tool_settings.unified_paint_settings
        ptr = ups if ups.use_unified_strength else brush
        parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)

    @staticmethod
    def prop_unified_weight(parent, context, brush, prop_name, icon='NONE', text="", slider=False):
        ups = context.tool_settings.unified_paint_settings
        ptr = ups if ups.use_unified_weight else brush
        parent.prop(ptr, prop_name, icon=icon, text=text, slider=slider)

    @staticmethod
    def prop_unified_color(parent, context, brush, prop_name, text=""):
        ups = context.tool_settings.unified_paint_settings
        ptr = ups if ups.use_unified_color else brush
        parent.prop(ptr, prop_name, text=text)

    @staticmethod
    def prop_unified_color_picker(parent, context, brush, prop_name, value_slider=True):
        ups = context.tool_settings.unified_paint_settings
        ptr = ups if ups.use_unified_color else brush
        parent.template_color_picker(ptr, prop_name, value_slider=value_slider)


class VIEW3D_MT_tools_projectpaint_clone(Menu):
    bl_label = "Clone Layer"

    def draw(self, context):
        layout = self.layout

        for i, tex in enumerate(context.active_object.data.uv_textures):
            props = layout.operator("wm.context_set_int", text=tex.name, translate=False)
            props.data_path = "active_object.data.uv_texture_clone_index"
            props.value = i


def brush_texpaint_common(panel, context, layout, brush, settings, projpaint=False):
    capabilities = brush.image_paint_capabilities

    col = layout.column()

    if brush.image_tool in {'DRAW', 'FILL'}:
        if brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'}:
            if not brush.use_gradient:
                panel.prop_unified_color_picker(col, context, brush, "color", value_slider=True)

            if settings.palette:
                col.template_palette(settings, "palette", color=True)

            if brush.use_gradient:
                col.label("Gradient Colors")
                col.template_color_ramp(brush, "gradient", expand=True)

                if brush.image_tool == 'DRAW':
                    col.label("Background Color")
                    row = col.row(align=True)
                    panel.prop_unified_color(row, context, brush, "secondary_color", text="")
                    col.prop(brush, "gradient_stroke_mode", text="Mode")
                    if brush.gradient_stroke_mode in {'SPACING_REPEAT', 'SPACING_CLAMP'}:
                        col.prop(brush, "grad_spacing")
                else: # if brush.image_tool == 'FILL':
                    col.prop(brush, "gradient_fill_mode")
            else:
                row = col.row(align=True)
                panel.prop_unified_color(row, context, brush, "color", text="")
                if brush.image_tool == 'FILL' and not projpaint:
                    col.prop(brush, "fill_threshold")
                else:
                    panel.prop_unified_color(row, context, brush, "secondary_color", text="")
                    row.separator()
                    row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
        else:
            if brush.image_tool == 'FILL' and not projpaint:
                col.prop(brush, "fill_threshold")

    elif brush.image_tool == 'SOFTEN':
        col = layout.column(align=True)
        col.row().prop(brush, "direction", expand=True)
        col.separator()
        col.prop(brush, "sharp_threshold")
        if not projpaint:
            col.prop(brush, "blur_kernel_radius")
        col.separator()
        col.prop(brush, "blur_mode")
    elif brush.image_tool == 'MASK':
        col.prop(brush, "weight", text="Mask Value", slider=True)

    elif brush.image_tool == 'CLONE':
        col.separator()
        if projpaint:
            if settings.mode == 'MATERIAL':
                col.prop(settings, "use_clone_layer", text="Clone from paint slot")
            elif settings.mode == 'IMAGE':
                col.prop(settings, "use_clone_layer", text="Clone from image/UV map")

            if settings.use_clone_layer:
                ob = context.active_object
                col = layout.column()

                if settings.mode == 'MATERIAL':
                    if len(ob.material_slots) > 1:
                        col.label("Materials")
                        col.template_list("MATERIAL_UL_matslots", "",
                                          ob, "material_slots",
                                          ob, "active_material_index", rows=2)

                    mat = ob.active_material
                    if mat:
                        col.label("Source Clone Slot")
                        col.template_list("TEXTURE_UL_texpaintslots", "",
                                          mat, "texture_paint_images",
                                          mat, "paint_clone_slot", rows=2)

                elif settings.mode == 'IMAGE':
                    mesh = ob.data

                    clone_text = mesh.uv_texture_clone.name if mesh.uv_texture_clone else ""
                    col.label("Source Clone Image")
                    col.template_ID(settings, "clone_image")
                    col.label("Source Clone UV Map")
                    col.menu("VIEW3D_MT_tools_projectpaint_clone", text=clone_text, translate=False)
        else:
            col.prop(brush, "clone_image", text="Image")
            col.prop(brush, "clone_alpha", text="Alpha")

    col.separator()

    if capabilities.has_radius:
        row = col.row(align=True)
        panel.prop_unified_size(row, context, brush, "size", slider=True, text="Radius")
        panel.prop_unified_size(row, context, brush, "use_pressure_size")

    row = col.row(align=True)

    if capabilities.has_space_attenuation:
        row.prop(brush, "use_space_attenuation", toggle=True, icon_only=True)

    panel.prop_unified_strength(row, context, brush, "strength", text="Strength")
    panel.prop_unified_strength(row, context, brush, "use_pressure_strength")

    if brush.image_tool in {'DRAW', 'FILL'}:
        col.separator()
        col.prop(brush, "blend", text="Blend")

    col = layout.column()

    # use_accumulate
    if capabilities.has_accumulate:
        col = layout.column(align=True)
        col.prop(brush, "use_accumulate")

    if projpaint:
        col.prop(brush, "use_alpha")

    col.prop(brush, "use_gradient")

    col.separator()
    col.template_ID(settings, "palette", new="palette.new")


# Used in both the View3D toolbar and texture properties
def brush_texture_settings(layout, brush, sculpt):
    tex_slot = brush.texture_slot

    layout.label(text="Brush Mapping:")

    # map_mode
    if sculpt:
        layout.row().prop(tex_slot, "map_mode", text="")
        layout.separator()
    else:
        layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
        layout.separator()

    if tex_slot.map_mode == 'STENCIL':
        if brush.texture and brush.texture.type == 'IMAGE':
            layout.operator("brush.stencil_fit_image_aspect")
        layout.operator("brush.stencil_reset_transform")

    # angle and texture_angle_source
    if tex_slot.has_texture_angle:
        col = layout.column()
        col.label(text="Angle:")
        col.prop(tex_slot, "angle", text="")
        if tex_slot.has_texture_angle_source:
            col.prop(tex_slot, "use_rake", text="Rake")

            if brush.brush_capabilities.has_random_texture_angle and tex_slot.has_random_texture_angle:
                if sculpt:
                    if brush.sculpt_capabilities.has_random_texture_angle:
                        col.prop(tex_slot, "use_random", text="Random")
                        if tex_slot.use_random:
                            col.prop(tex_slot, "random_angle", text="")
                else:
                    col.prop(tex_slot, "use_random", text="Random")
                    if tex_slot.use_random:
                        col.prop(tex_slot, "random_angle", text="")

    # scale and offset
    split = layout.split()
    split.prop(tex_slot, "offset")
    split.prop(tex_slot, "scale")

    if sculpt:
        # texture_sample_bias
        col = layout.column(align=True)
        col.label(text="Sample Bias:")
        col.prop(brush, "texture_sample_bias", slider=True, text="")


def brush_mask_texture_settings(layout, brush):
    mask_tex_slot = brush.mask_texture_slot

    layout.label(text="Mask Mapping:")

    # map_mode
    layout.row().prop(mask_tex_slot, "mask_map_mode", text="")
    layout.separator()

    if mask_tex_slot.map_mode == 'STENCIL':
        if brush.mask_texture and brush.mask_texture.type == 'IMAGE':
            layout.operator("brush.stencil_fit_image_aspect").mask = True
        layout.operator("brush.stencil_reset_transform").mask = True

    col = layout.column()
    col.prop(brush, "use_pressure_masking", text="")
    # angle and texture_angle_source
    if mask_tex_slot.has_texture_angle:
        col = layout.column()
        col.label(text="Angle:")
        col.prop(mask_tex_slot, "angle", text="")
        if mask_tex_slot.has_texture_angle_source:
            col.prop(mask_tex_slot, "use_rake", text="Rake")

            if brush.brush_capabilities.has_random_texture_angle and mask_tex_slot.has_random_texture_angle:
                col.prop(mask_tex_slot, "use_random", text="Random")
                if mask_tex_slot.use_random:
                    col.prop(mask_tex_slot, "random_angle", text="")

    # scale and offset
    split = layout.split()
    split.prop(mask_tex_slot, "offset")
    split.prop(mask_tex_slot, "scale")