Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_physics_common.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4ddb4953fbdcffb26cea2a913b81c2d8ac3920ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

import bpy
from bpy.types import (
    Panel,
)
from bpy.app.translations import contexts as i18n_contexts


class PhysicButtonsPanel:
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "physics"

    @classmethod
    def poll(cls, context):
        return (context.object) and context.engine in cls.COMPAT_ENGINES


def physics_add(layout, md, name, type, typeicon, toggles):
    row = layout.row(align=True)
    if md:
        row.context_pointer_set("modifier", md)
        row.operator(
            "object.modifier_remove",
            text=name,
            text_ctxt=i18n_contexts.default,
            icon='X',
        )
        if toggles:
            row.prop(md, "show_viewport", text="")
            row.prop(md, "show_render", text="")
        return row
    else:
        row.operator(
            "object.modifier_add",
            text=name,
            text_ctxt=i18n_contexts.default,
            icon=typeicon,
        ).type = type


def physics_add_special(layout, data, name, addop, removeop, typeicon):
    row = layout.row(align=True)
    if data:
        row.operator(removeop, text=name, text_ctxt=i18n_contexts.default, icon='X')
    else:
        row.operator(addop, text=name, text_ctxt=i18n_contexts.default, icon=typeicon)


class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
    bl_label = ""
    bl_options = {'HIDE_HEADER'}
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}

    def draw(self, context):
        layout = self.layout

        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)

        obj = context.object

        col = flow.column()

        if obj.field.type == 'NONE':
            col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
        else:
            col.operator("object.forcefield_toggle", text="Force Field", icon='X')

        if obj.type == 'MESH':
            row = physics_add(col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
            if row and obj.collision:
                row.prop(obj.collision, "use", text="", icon='HIDE_OFF' if obj.collision.use else 'HIDE_ON')

            physics_add(col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
            physics_add(col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True)

        col = flow.column()

        if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}:
            physics_add(col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)

        if obj.type == 'MESH':
            physics_add(col, context.fluid, "Fluid", 'FLUID', 'MOD_FLUIDSIM', True)

            physics_add_special(
                col, obj.rigid_body, "Rigid Body",
                "rigidbody.object_add",
                "rigidbody.object_remove",
                'RIGID_BODY'
            )

        # all types of objects can have rigid body constraint.
        physics_add_special(
            col, obj.rigid_body_constraint, "Rigid Body Constraint",
            "rigidbody.constraint_add",
            "rigidbody.constraint_remove",
            'RIGID_BODY_CONSTRAINT'
        )


# cache-type can be 'PSYS' 'HAIR' 'FLUID' etc.

def point_cache_ui(self, cache, enabled, cachetype):
    layout = self.layout
    layout.use_property_split = True

    layout.context_pointer_set("point_cache", cache)

    is_saved = bpy.data.is_saved
    is_liboverride = cache.id_data.override_library is not None

    # NOTE: TODO temporarily used until the animate properties are properly skipped.
    layout.use_property_decorate = False  # No animation (remove this later on).

    if not cachetype == 'RIGID_BODY':
        row = layout.row()
        row.template_list(
            "UI_UL_list", "point_caches", cache, "point_caches",
            cache.point_caches, "active_index", rows=1,
        )
        col = row.column(align=True)
        col.operator("ptcache.add", icon='ADD', text="")
        col.operator("ptcache.remove", icon='REMOVE', text="")

    if cachetype in {'PSYS', 'HAIR', 'FLUID'}:
        col = layout.column()

        if cachetype == 'FLUID':
            col.prop(cache, "use_library_path", text="Use Library Path")

        col.prop(cache, "use_external")

    if cache.use_external:
        col = layout.column()
        col.prop(cache, "index", text="Index")
        col.prop(cache, "filepath", text="Path")

        cache_info = cache.info
        if cache_info:
            col = layout.column()
            col.alignment = 'RIGHT'
            col.label(text=cache_info)
    else:
        if cachetype in {'FLUID', 'DYNAMIC_PAINT'}:
            if not is_saved:
                col = layout.column(align=True)
                col.alignment = 'RIGHT'
                col.label(text="Cache is disabled until the file is saved")
                layout.enabled = False

    if not cache.use_external or cachetype == 'FLUID':
        col = layout.column(align=True)

        if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
            col.enabled = enabled
            col.prop(cache, "frame_start", text="Simulation Start")
            col.prop(cache, "frame_end")

        if cachetype not in {'FLUID', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
            col.prop(cache, "frame_step")

        cache_info = cache.info
        if cachetype != 'FLUID' and cache_info:  # avoid empty space.
            col = layout.column(align=True)
            col.alignment = 'RIGHT'
            col.label(text=cache_info)

        can_bake = True

        if cachetype not in {'FLUID', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
            if not is_saved:
                col = layout.column(align=True)
                col.alignment = 'RIGHT'
                col.label(text="Options are disabled until the file is saved")

            flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
            flow.enabled = enabled and is_saved

            col = flow.column(align=True)
            col.prop(cache, "use_disk_cache")

            subcol = col.column()
            subcol.active = cache.use_disk_cache
            subcol.prop(cache, "use_library_path", text="Use Library Path")

            col = flow.column()
            col.active = cache.use_disk_cache
            col.prop(cache, "compression", text="Compression")

            if cache.id_data.library and not cache.use_disk_cache:
                can_bake = False

                col = layout.column(align=True)
                col.alignment = 'RIGHT'

                col.separator()

                col.label(text="Linked object baking requires Disk Cache to be enabled")
        else:
            layout.separator()

        flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
        col = flow.column()
        col.active = can_bake

        if is_liboverride and not cache.use_disk_cache:
            col.operator("ptcache.bake", icon='ERROR', text="Bake (Disk Cache mandatory)")
        elif cache.is_baked is True:
            col.operator("ptcache.free_bake", text="Delete Bake")
        else:
            col.operator("ptcache.bake", text="Bake").bake = True

        sub = col.row()
        sub.enabled = enabled
        sub.operator("ptcache.bake", text="Calculate to Frame").bake = False

        sub = col.column()
        sub.enabled = enabled
        sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")

        col = flow.column()
        col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
        col.operator("ptcache.free_bake_all", text="Delete All Bakes")
        col.operator("ptcache.bake_all", text="Update All to Frame").bake = False


def effector_weights_ui(self, weights, weight_type):
    layout = self.layout
    layout.use_property_split = True

    # NOTE: TODO temporarily used until the animate properties are properly skipped.
    layout.use_property_decorate = False  # No animation (remove this later on).

    layout.prop(weights, "collection")

    flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)

    col = flow.column()
    col.prop(weights, "gravity", slider=True)
    col.prop(weights, "all", slider=True)
    col.prop(weights, "force", slider=True)
    col.prop(weights, "vortex", slider=True)

    col = flow.column()
    col.prop(weights, "magnetic", slider=True)
    col.prop(weights, "harmonic", slider=True)
    col.prop(weights, "charge", slider=True)
    col.prop(weights, "lennardjones", slider=True)

    col = flow.column()
    col.prop(weights, "wind", slider=True)
    col.prop(weights, "curve_guide", slider=True)
    col.prop(weights, "texture", slider=True)

    if weight_type != 'FLUID':
        col.prop(weights, "smokeflow", slider=True)

    col = flow.column()
    col.prop(weights, "turbulence", slider=True)
    col.prop(weights, "drag", slider=True)
    col.prop(weights, "boid", slider=True)


def basic_force_field_settings_ui(self, field):
    layout = self.layout
    layout.use_property_split = True

    if not field or field.type == 'NONE':
        return

    flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)

    col = flow.column()

    if field.type == 'DRAG':
        col.prop(field, "linear_drag", text="Linear")
    else:
        col.prop(field, "strength")

    if field.type == 'TURBULENCE':
        col.prop(field, "size")
        col.prop(field, "flow")

    elif field.type == 'HARMONIC':
        col.prop(field, "harmonic_damping", text="Damping")
        col.prop(field, "rest_length")

    elif field.type == 'VORTEX' and field.shape != 'POINT':
        col.prop(field, "inflow")

    elif field.type == 'DRAG':
        col.prop(field, "quadratic_drag", text="Quadratic")

    else:
        col.prop(field, "flow")

    sub = col.column(heading="Affect")

    sub.prop(field, "apply_to_location", text="Location")
    sub.prop(field, "apply_to_rotation", text="Rotation")

    col = flow.column()
    sub = col.column(align=True)
    sub.prop(field, "noise", text="Noise Amount")
    sub.prop(field, "seed", text="Seed")

    if field.type == 'TURBULENCE':
        col.prop(field, "use_global_coords", text="Global")

    elif field.type == 'HARMONIC':
        col.prop(field, "use_multiple_springs")

    if field.type == 'FORCE':
        col.prop(field, "use_gravity_falloff", text="Gravitation")

    col.prop(field, "use_absorption")
    col.prop(field, "wind_factor")


def basic_force_field_falloff_ui(self, field):
    layout = self.layout

    if not field or field.type == 'NONE':
        return

    col = layout.column()
    col.prop(field, "z_direction")
    col.prop(field, "falloff_power", text="Power")

    col = layout.column(align=False, heading="Min Distance")
    col.use_property_decorate = False
    row = col.row(align=True)
    sub = row.row(align=True)
    sub.prop(field, "use_min_distance", text="")
    sub = sub.row(align=True)
    sub.active = field.use_min_distance
    sub.prop(field, "distance_min", text="")
    row.prop_decorator(field, "distance_min")

    col = layout.column(align=False, heading="Max Distance")
    col.use_property_decorate = False
    row = col.row(align=True)
    sub = row.row(align=True)
    sub.prop(field, "use_max_distance", text="")
    sub = sub.row(align=True)
    sub.active = field.use_max_distance
    sub.prop(field, "distance_max", text="")
    row.prop_decorator(field, "distance_max")


classes = (
    PHYSICS_PT_add,
)


if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)