1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from blf import gettext as _
from bl_ui.properties_physics_common import (
point_cache_ui,
effector_weights_ui,
)
class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
@classmethod
def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = _("Smoke")
def draw(self, context):
layout = self.layout
md = context.smoke
ob = context.object
if md:
layout.prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
split = layout.split()
split.enabled = not domain.point_cache.is_baked
col = split.column()
col.label(text=_("Resolution:"))
col.prop(domain, "resolution_max", text=_("Divisions"))
col.label(text=_("Time:"))
col.prop(domain, "time_scale", text=_("Scale"))
col.label(text=_("Border Collisions:"))
col.prop(domain, "collision_extents", text="")
col = split.column()
col.label(text=_("Behavior:"))
col.prop(domain, "alpha")
col.prop(domain, "beta", text=_("Temp. Diff."))
col.prop(domain, "vorticity")
col.prop(domain, "use_dissolve_smoke", text=_("Dissolve"))
sub = col.column()
sub.active = domain.use_dissolve_smoke
sub.prop(domain, "dissolve_speed", text=_("Time"))
sub.prop(domain, "use_dissolve_smoke_log", text_("Slow"))
elif md.smoke_type == 'FLOW':
flow = md.flow_settings
split = layout.split()
col = split.column()
col.prop(flow, "use_outflow")
col.label(text=_("Particle System:"))
col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
sub = col.column()
sub.active = not md.flow_settings.use_outflow
sub.prop(flow, "initial_velocity", text=_("Initial Velocity"))
sub = sub.column()
sub.active = flow.initial_velocity
sub.prop(flow, "velocity_factor", text=_("Multiplier"))
sub = split.column()
sub.active = not md.flow_settings.use_outflow
sub.label(text=_("Initial Values:"))
sub.prop(flow, "use_absolute")
sub.prop(flow, "density")
sub.prop(flow, "temperature")
class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Groups")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
group = context.smoke.domain_settings
split = layout.split()
col = split.column()
col.label(text=_("Flow Group:"))
col.prop(group, "fluid_group", text="")
#col.label(text=_("Effector Group:"))
#col.prop(group, "effector_group", text="")
col = split.column()
col.label(text=_("Collision Group:"))
col.prop(group, "collision_group", text="")
class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = _("Smoke High Resolution")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw_header(self, context):
md = context.smoke.domain_settings
self.layout.prop(md, "use_high_resolution", text="")
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
layout.active = md.use_high_resolution
split = layout.split()
split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text=_("Resolution:"))
col.prop(md, "amplify", text=_("Divisions"))
col.prop(md, "smooth_emitter")
col = split.column()
col.label(text=_("Noise Method:"))
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
layout.prop(md, "show_high_resolution")
class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Cache")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
def draw(self, context):
layout = self.layout
md = context.smoke.domain_settings
cache = md.point_cache
layout.label(text=_("Compression:"))
layout.prop(md, "point_cache_compress_type", expand=True)
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = _("Smoke Field Weights")
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
smoke = context.smoke
return (smoke and smoke.smoke_type == 'DOMAIN')
def draw(self, context):
domain = context.smoke.domain_settings
effector_weights_ui(self, context, domain.effector_weights)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
|