Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_scene.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 167cead9a3bb5912ab76dab56d49bff7887e4967 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel


class SceneButtonsPanel():
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "scene"

    @classmethod
    def poll(cls, context):
        return context.scene


class SCENE_PT_scene(SceneButtonsPanel, Panel):
    bl_label = "Scene"
    COMPAT_ENGINES = {'BLENDER_RENDER'}

    def draw(self, context):
        layout = self.layout
        scene = context.scene

        layout.prop(scene, "camera")
        layout.prop(scene, "background_set", text="Background")


class SCENE_PT_audio(SceneButtonsPanel, Panel):
    bl_label = "Audio"
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

    def draw(self, context):
        layout = self.layout
        scene = context.scene
        rd = context.scene.render

        layout.prop(scene, "audio_volume")
        layout.operator("sound.bake_animation")

        split = layout.split()

        col = split.column()
        col.label("Listener:")
        col.prop(scene, "audio_distance_model", text="")
        col.prop(scene, "audio_doppler_speed", text="Speed")
        col.prop(scene, "audio_doppler_factor", text="Doppler")

        col = split.column()
        col.label("Format:")
        col.prop(rd, "ffmpeg_audio_channels", text="")
        col.prop(rd, "ffmpeg_audio_mixrate", text="Rate")

        layout.operator("sound.mixdown")


class SCENE_PT_unit(SceneButtonsPanel, Panel):
    bl_label = "Units"
    COMPAT_ENGINES = {'BLENDER_RENDER'}

    def draw(self, context):
        layout = self.layout
        unit = context.scene.unit_settings

        col = layout.column()
        col.row().prop(unit, "system", expand=True)
        col.row().prop(unit, "system_rotation", expand=True)

        row = layout.row()
        row.active = (unit.system != 'NONE')
        row.prop(unit, "scale_length", text="Scale")
        row.prop(unit, "use_separate")


class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
    bl_label = "Keying Sets"

    def draw(self, context):
        layout = self.layout

        scene = context.scene
        row = layout.row()

        col = row.column()
        col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)

        col = row.column(align=True)
        col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
        col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")

        ks = scene.keying_sets.active
        if ks and ks.is_path_absolute:
            row = layout.row()

            col = row.column()
            col.prop(ks, "name")

            subcol = col.column()
            subcol.operator_context = 'INVOKE_DEFAULT'
            op = subcol.operator("anim.keying_set_export", text="Export to File")
            op.filepath = "keyingset.py"

            col = row.column()
            col.label(text="Keyframing Settings:")
            col.prop(ks, "bl_options")


class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
    bl_label = "Active Keying Set"

    @classmethod
    def poll(cls, context):
        ks = context.scene.keying_sets.active
        return (ks and ks.is_path_absolute)

    def draw(self, context):
        layout = self.layout

        scene = context.scene
        ks = scene.keying_sets.active

        row = layout.row()
        row.label(text="Paths:")

        row = layout.row()

        col = row.column()
        col.template_list(ks, "paths", ks.paths, "active_index", rows=2)

        col = row.column(align=True)
        col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
        col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")

        ksp = ks.paths.active
        if ksp:
            col = layout.column()
            col.label(text="Target:")
            col.template_any_ID(ksp, "id", "id_type")
            col.template_path_builder(ksp, "data_path", ksp.id)

            row = layout.row()

            col = row.column()
            col.label(text="Array Target:")
            col.prop(ksp, "use_entire_array")
            if ksp.use_entire_array is False:
                col.prop(ksp, "array_index")

            col = row.column()
            col.label(text="F-Curve Grouping:")
            col.prop(ksp, "group_method")
            if ksp.group_method == 'NAMED':
                col.prop(ksp, "group")

            col.prop(ksp, "bl_options")


class SCENE_PT_physics(SceneButtonsPanel, Panel):
    bl_label = "Gravity"
    COMPAT_ENGINES = {'BLENDER_RENDER'}

    def draw_header(self, context):
        self.layout.prop(context.scene, "use_gravity", text="")

    def draw(self, context):
        layout = self.layout

        scene = context.scene

        layout.active = scene.use_gravity

        layout.prop(scene, "gravity", text="")


class SCENE_PT_simplify(SceneButtonsPanel, Panel):
    bl_label = "Simplify"
    COMPAT_ENGINES = {'BLENDER_RENDER'}

    def draw_header(self, context):
        scene = context.scene
        rd = scene.render
        self.layout.prop(rd, "use_simplify", text="")

    def draw(self, context):
        layout = self.layout
        scene = context.scene
        rd = scene.render

        layout.active = rd.use_simplify

        split = layout.split()

        col = split.column()
        col.prop(rd, "simplify_subdivision", text="Subdivision")
        col.prop(rd, "simplify_child_particles", text="Child Particles")

        col.prop(rd, "use_simplify_triangulate")

        col = split.column()
        col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
        col.prop(rd, "simplify_ao_sss", text="AO and SSS")


class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
    _context_path = "scene"
    _property_type = bpy.types.Scene

if __name__ == "__main__":  # only for live edit.
    bpy.utils.register_module(__name__)