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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, UIList
class ViewLayerButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "view_layer"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
return (context.engine in cls.COMPAT_ENGINES)
class VIEWLAYER_PT_layer(ViewLayerButtonsPanel, Panel):
bl_label = "View Layer"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
layer = bpy.context.view_layer
layout.prop(layer, "use", text="Use for Rendering")
layout.prop(rd, "use_single_layer", text="Render Single Layer")
class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
bl_label = "Passes"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
rd = scene.render
view_layer = context.view_layer
col = layout.column()
col.prop(view_layer, "use_pass_combined")
col.prop(view_layer, "use_pass_z")
col.prop(view_layer, "use_pass_mist")
col.prop(view_layer, "use_pass_normal")
col.prop(view_layer, "use_pass_ambient_occlusion")
col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct")
col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color")
class VIEWLAYER_UL_override_sets(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
row = layout.row(align=True)
row.prop(item, "use", text="", index=index)
row.prop(item, "name", text="", index=index, icon_value=icon, emboss=False)
class ViewLayerOverridesPanel():
@classmethod
def poll(cls, context):
return context.view_layer.override_sets.active
@staticmethod
def _icon_from_id_type(id_type):
return id_type + '_DATA'
@staticmethod
def _value_name_override_mode_get(data_type, data_subtype):
"""
return Tuple: value name and whether the property supports override modes
"""
# TODO: Finish this.
proptype_map = {
'BOOLEAN': {
'NONE': ("value_boolean", False)},
'INT': {
'NONE': ("value_int", True)},
'FLOAT': {
'NONE': ("value_float", True),
'COLOR': ("value_color", False)},
'STRING': {
'NONE': (None, False)},
'ENUM': {
'NONE': (None, False)},
'POINTER': {
'NONE': (None, False)},
'COLLECTION': {
'NONE': (None, False)},
}
type_lookup = proptype_map[data_type]
value_name = type_lookup.get(data_subtype)
if value_name is None:
value_name = type_lookup['NONE']
return value_name
def _draw_property(self, layout, dyn_prop, index, property_type):
box = layout.box()
row = box.row()
row.prop(dyn_prop, "use", text="")
subrow = row.row()
subrow.active = dyn_prop.use
subrow.label(text=dyn_prop.name, icon=self._icon_from_id_type(dyn_prop.id_type))
value_propname, override_mode_support = self._value_name_override_mode_get(dyn_prop.data_type, dyn_prop.data_subtype)
if override_mode_support:
subrow.prop(dyn_prop, "override_mode", text="")
subrow.prop(dyn_prop, value_propname, text="")
elif value_propname is not None:
subrow.prop(dyn_prop, value_propname, text="")
ops = row.operator("scene.view_layer_override_remove", text="", icon='ZOOMOUT', emboss=False)
ops.index = index
ops.property_type = property_type
class VIEWLAYER_OT_overrides(ViewLayerButtonsPanel, Panel):
bl_label = "Overrides"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
scene = context.scene
view_layer = context.view_layer
row = layout.row(align=True)
row.label(text="Override Sets")
row = layout.row()
col = row.column()
col.template_list("VIEWLAYER_UL_override_sets", "name", view_layer, "override_sets", view_layer.override_sets, "active_index", rows=2)
col = row.column(align=True)
col.operator("scene.view_layer_override_set_add", icon='ZOOMIN', text="")
col.operator("scene.view_layer_override_set_remove", icon='ZOOMOUT', text="")
override_set = view_layer.override_sets.active
class VIEWLAYER_OT_overrides_scene_properties(ViewLayerOverridesPanel, ViewLayerButtonsPanel, Panel):
bl_label = "Scene Properties"
bl_parent_id = "VIEWLAYER_OT_overrides"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
override_set = context.view_layer.override_sets.active
if override_set.scene_properties:
for i, dyn_prop in enumerate(override_set.scene_properties):
self._draw_property(layout, dyn_prop, i, 'SCENE')
else:
layout.label(text="No scene property")
class VIEWLAYER_UL_override_set_collections(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
layout.row().label(text=item.name, icon_value=icon)
class VIEWLAYER_OT_overrides_affected_collections(ViewLayerOverridesPanel, ViewLayerButtonsPanel, Panel):
bl_label = "Affected Collections"
bl_parent_id = "VIEWLAYER_OT_overrides"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
override_set = context.view_layer.override_sets.active
row = layout.row()
col = row.column()
col.template_list("VIEWLAYER_UL_override_set_collections", "", override_set, "affected_collections", override_set.affected_collections, "active_index", rows=1)
col = row.column(align=True)
col.operator("scene.override_set_collection_link", icon='ZOOMIN', text="")
col.operator("scene.override_set_collection_unlink", icon='ZOOMOUT', text="")
class VIEWLAYER_OT_overrides_collection_properties(ViewLayerOverridesPanel, ViewLayerButtonsPanel, Panel):
bl_label = "Collection Properties"
bl_parent_id = "VIEWLAYER_OT_overrides"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
override_set = context.view_layer.override_sets.active
if override_set.collection_properties:
for i, dyn_prop in enumerate(override_set.collection_properties):
self._draw_property(layout, dyn_prop, i, 'COLLECTION')
else:
layout.label(text="No collection property")
classes = (
VIEWLAYER_PT_layer,
VIEWLAYER_PT_eevee_layer_passes,
VIEWLAYER_UL_override_set_collections,
VIEWLAYER_UL_override_sets,
VIEWLAYER_OT_overrides,
VIEWLAYER_OT_overrides_scene_properties,
VIEWLAYER_OT_overrides_affected_collections,
VIEWLAYER_OT_overrides_collection_properties,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)
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