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space_console.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy
from bpy.types import Header, Menu


class CONSOLE_HT_header(Header):
    bl_space_type = 'CONSOLE'

    def draw(self, context):
        layout = self.layout.row()

        layout.template_header()

        CONSOLE_MT_editor_menus.draw_collapsible(context, layout)

        layout.operator("console.autocomplete", text="Autocomplete")


class CONSOLE_MT_editor_menus(Menu):
    bl_idname = "CONSOLE_MT_editor_menus"
    bl_label = ""

    def draw(self, _context):
        layout = self.layout
        layout.menu("CONSOLE_MT_console")


class CONSOLE_MT_console(Menu):
    bl_label = "Console"

    def draw(self, _context):
        layout = self.layout

        layout.operator("console.indent")
        layout.operator("console.unindent")

        layout.separator()

        layout.operator("console.clear")
        layout.operator("console.clear_line")

        layout.separator()

        layout.operator("console.copy_as_script")
        layout.operator("console.copy")
        layout.operator("console.paste")
        layout.menu("CONSOLE_MT_language")

        layout.separator()

        layout.menu("INFO_MT_area")


class CONSOLE_MT_language(Menu):
    bl_label = "Languages..."

    def draw(self, _context):
        import sys

        layout = self.layout
        layout.column()

        # Collect modules with 'console_*.execute'
        languages = []
        for modname, mod in sys.modules.items():
            if modname.startswith("console_") and hasattr(mod, "execute"):
                languages.append(modname.split("_", 1)[-1])

        languages.sort()

        for language in languages:
            layout.operator("console.language",
                            text=language.title(),
                            translate=False).language = language


def add_scrollback(text, text_type):
    for l in text.split("\n"):
        bpy.ops.console.scrollback_append(text=l.expandtabs(4),
                                          type=text_type)


classes = (
    CONSOLE_HT_header,
    CONSOLE_MT_editor_menus,
    CONSOLE_MT_console,
    CONSOLE_MT_language,
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)