Welcome to mirror list, hosted at ThFree Co, Russian Federation.

space_node.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 7c9c47f8eb8aa2937a1d8dc142272fa1df372f30 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy
import nodeitems_utils
from bpy.types import Header, Menu, Panel
from bpy.app.translations import pgettext_iface as iface_
from bl_operators.presets import PresetMenu
from .properties_grease_pencil_common import (
    GreasePencilDrawingToolsPanel,
    GreasePencilStrokeEditPanel,
    GreasePencilStrokeSculptPanel,
    GreasePencilBrushPanel,
    GreasePencilBrushCurvesPanel,
    GreasePencilDataPanel,
    GreasePencilPaletteColorPanel,
    GreasePencilToolsPanel
)


class NODE_HT_header(Header):
    bl_space_type = 'NODE_EDITOR'

    def draw(self, context):
        layout = self.layout

        scene = context.scene
        snode = context.space_data
        snode_id = snode.id
        id_from = snode.id_from
        toolsettings = context.tool_settings

        row = layout.row(align=True)
        row.template_header()

        # Now expanded via the 'ui_type'
        # layout.prop(snode, "tree_type", text="")

        if snode.tree_type == 'ShaderNodeTree':
            layout.prop(snode, "shader_type", text="", expand=True)

            ob = context.object
            if snode.shader_type == 'OBJECT' and ob:
                row = layout.row()
                # disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
                row.enabled = not snode.pin
                # Show material.new when no active ID/slot exists
                if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
                    row.template_ID(ob, "active_material", new="material.new")
                # Material ID, but not for Lamps
                if id_from and ob.type != 'LAMP':
                    row.template_ID(id_from, "active_material", new="material.new")

                # No shader nodes for Eevee lamps
                if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
                    row.prop(snode_id, "use_nodes")

                NODE_MT_editor_menus.draw_collapsible(context, layout)

            if snode.shader_type == 'WORLD':
                row = layout.row()
                row.enabled = not snode.pin
                row.template_ID(scene, "world", new="world.new")

                if snode_id:
                    row.prop(snode_id, "use_nodes")

                NODE_MT_editor_menus.draw_collapsible(context, layout)

            if snode.shader_type == 'LINESTYLE':
                view_layer = context.view_layer
                lineset = view_layer.freestyle_settings.linesets.active
                if lineset is not None:
                    row = layout.row()
                    row.enabled = not snode.pin
                    row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")

                    NODE_MT_editor_menus.draw_collapsible(context, layout)

                    if snode_id:
                        row.prop(snode_id, "use_nodes")

        elif snode.tree_type == 'TextureNodeTree':
            layout.prop(snode, "texture_type", text="", expand=True)

            if id_from:
                if snode.texture_type == 'BRUSH':
                    layout.template_ID(id_from, "texture", new="texture.new")
                else:
                    layout.template_ID(id_from, "active_texture", new="texture.new")

            if snode_id:
                layout.prop(snode_id, "use_nodes")

            NODE_MT_editor_menus.draw_collapsible(context, layout)

        elif snode.tree_type == 'CompositorNodeTree':

            if snode_id:
                layout.prop(snode_id, "use_nodes")

            NODE_MT_editor_menus.draw_collapsible(context, layout)

            layout.prop(snode, "use_auto_render")
            layout.prop(snode, "show_backdrop")
            if snode.show_backdrop:
                row = layout.row(align=True)
                row.prop(snode, "backdrop_channels", text="", expand=True)

        else:
            # Custom node tree is edited as independent ID block
            layout.template_ID(snode, "node_tree", new="node.new_node_tree")
            NODE_MT_editor_menus.draw_collapsible(context, layout)

        layout.separator_spacer()

        layout.prop(snode, "pin", text="")
        layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')

        layout.separator()

        # Auto-offset nodes (called "insert_offset" in code)
        layout.prop(snode, "use_insert_offset", text="")

        # Snap
        row = layout.row(align=True)
        row.prop(toolsettings, "use_snap", text="")
        row.prop(toolsettings, "snap_node_element", icon_only=True)
        if toolsettings.snap_node_element != 'GRID':
            row.prop(toolsettings, "snap_target", text="")

        row = layout.row(align=True)
        row.operator("node.clipboard_copy", text="", icon='COPYDOWN')
        row.operator("node.clipboard_paste", text="", icon='PASTEDOWN')

        layout.template_running_jobs()


class NODE_MT_editor_menus(Menu):
    bl_idname = "NODE_MT_editor_menus"
    bl_label = ""

    def draw(self, context):
        self.draw_menus(self.layout, context)

    @staticmethod
    def draw_menus(layout, context):
        layout.menu("NODE_MT_view")
        layout.menu("NODE_MT_select")
        layout.menu("NODE_MT_add")
        layout.menu("NODE_MT_node")


class NODE_MT_add(bpy.types.Menu):
    bl_space_type = 'NODE_EDITOR'
    bl_label = "Add"

    def draw(self, context):
        layout = self.layout

        layout.operator_context = 'INVOKE_DEFAULT'
        props = layout.operator("node.add_search", text="Search ...")
        props.use_transform = True

        # actual node submenus are defined by draw functions from node categories
        nodeitems_utils.draw_node_categories_menu(self, context)


class NODE_MT_view(Menu):
    bl_label = "View"

    def draw(self, context):
        layout = self.layout

        layout.operator("node.properties", icon='MENU_PANEL')
        layout.operator("node.toolbar", icon='MENU_PANEL')

        layout.separator()

        layout.operator("view2d.zoom_in")
        layout.operator("view2d.zoom_out")

        layout.separator()

        layout.operator("node.view_selected")
        layout.operator("node.view_all")

        if context.space_data.show_backdrop:
            layout.separator()

            layout.operator("node.backimage_move", text="Backdrop Move")
            layout.operator("node.backimage_zoom", text="Backdrop Zoom In").factor = 1.2
            layout.operator("node.backimage_zoom", text="Backdrop Zoom Out").factor = 0.83333
            layout.operator("node.backimage_fit", text="Fit Backdrop to Available Space")

        layout.separator()

        layout.menu("INFO_MT_area")


class NODE_MT_select(Menu):
    bl_label = "Select"

    def draw(self, context):
        layout = self.layout

        layout.operator("node.select_border").tweak = False
        layout.operator("node.select_circle")

        layout.separator()
        layout.operator("node.select_all").action = 'TOGGLE'
        layout.operator("node.select_all", text="Inverse").action = 'INVERT'
        layout.operator("node.select_linked_from")
        layout.operator("node.select_linked_to")

        layout.separator()

        layout.operator("node.select_grouped").extend = False
        layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
        layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False

        layout.separator()

        layout.operator("node.find_node")


class NODE_MT_node(Menu):
    bl_label = "Node"

    def draw(self, context):
        layout = self.layout

        layout.operator("transform.translate")
        layout.operator("transform.rotate")
        layout.operator("transform.resize")

        layout.separator()

        layout.operator("node.duplicate_move")
        layout.operator("node.delete")
        layout.operator("node.delete_reconnect")

        layout.separator()

        layout.operator("node.join", text="Join in New Frame")
        layout.operator("node.detach", text="Remove from Frame")

        layout.separator()

        layout.operator("node.link_make").replace = False
        layout.operator("node.link_make", text="Make and Replace Links").replace = True
        layout.operator("node.links_cut")
        layout.operator("node.links_detach")

        layout.separator()

        layout.operator("node.group_edit").exit = False
        layout.operator("node.group_ungroup")
        layout.operator("node.group_make")
        layout.operator("node.group_insert")

        layout.separator()

        layout.operator("node.hide_toggle")
        layout.operator("node.mute_toggle")
        layout.operator("node.preview_toggle")
        layout.operator("node.hide_socket_toggle")
        layout.operator("node.options_toggle")
        layout.operator("node.collapse_hide_unused_toggle")

        layout.separator()

        layout.operator("node.read_viewlayers")
        layout.operator("node.read_fullsamplelayers")


class NODE_MT_node_color_presets(PresetMenu):
    """Predefined node color"""
    bl_label = "Color Presets"
    preset_subdir = "node_color"
    preset_operator = "script.execute_preset"
    preset_add_operator = "node.node_color_preset_add"


class NODE_MT_node_color_specials(Menu):
    bl_label = "Node Color Specials"

    def draw(self, context):
        layout = self.layout

        layout.operator("node.node_copy_color", icon='COPY_ID')


class NODE_MT_specials(Menu):
    bl_label = "Node Context Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator_context = 'INVOKE_DEFAULT'
        layout.operator("node.duplicate_move")
        layout.operator("node.delete")
        layout.operator_context = 'EXEC_DEFAULT'

        layout.operator("node.delete_reconnect")

        layout.separator()

        layout.operator("node.link_make").replace = False
        layout.operator("node.link_make", text="Make and Replace Links").replace = True
        layout.operator("node.links_detach")

        layout.separator()

        layout.operator("node.group_make", text="Group")
        layout.operator("node.group_ungroup", text="Ungroup")
        layout.operator("node.group_edit").exit = False

        layout.separator()

        layout.operator("node.hide_toggle")
        layout.operator("node.mute_toggle")
        layout.operator("node.preview_toggle")
        layout.operator("node.hide_socket_toggle")
        layout.operator("node.options_toggle")
        layout.operator("node.collapse_hide_unused_toggle")


class NODE_PT_active_node_generic(Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_label = "Node"
#    bl_options = {'HIDE_HEADER'}

    @classmethod
    def poll(cls, context):
        return context.active_node is not None

    def draw(self, context):
        layout = self.layout
        node = context.active_node

        layout.prop(node, "name", icon='NODE')
        layout.prop(node, "label", icon='NODE')


class NODE_PT_active_node_color(Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_label = "Color"
    bl_options = {'DEFAULT_CLOSED'}

    @classmethod
    def poll(cls, context):
        return context.active_node is not None

    def draw_header(self, context):
        node = context.active_node
        self.layout.prop(node, "use_custom_color", text="")

    def draw_header_preset(self, context):
        NODE_MT_node_color_presets.draw_panel_header(self.layout)

    def draw(self, context):
        layout = self.layout
        node = context.active_node

        layout.enabled = node.use_custom_color

        row = layout.row()
        row.prop(node, "color", text="")
        row.menu("NODE_MT_node_color_specials", text="", icon='DOWNARROW_HLT')


class NODE_PT_active_node_properties(Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_label = "Properties"

    @classmethod
    def poll(cls, context):
        return context.active_node is not None

    def draw(self, context):
        layout = self.layout
        node = context.active_node
        # set "node" context pointer for the panel layout
        layout.context_pointer_set("node", node)

        if hasattr(node, "draw_buttons_ext"):
            node.draw_buttons_ext(context, layout)
        elif hasattr(node, "draw_buttons"):
            node.draw_buttons(context, layout)

        # XXX this could be filtered further to exclude socket types which don't have meaningful input values (e.g. cycles shader)
        value_inputs = [socket for socket in node.inputs if socket.enabled and not socket.is_linked]
        if value_inputs:
            layout.separator()
            layout.label("Inputs:")
            for socket in value_inputs:
                row = layout.row()
                socket.draw(context, row, node, iface_(socket.name, socket.bl_rna.translation_context))


# Node Backdrop options
class NODE_PT_backdrop(Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_label = "Backdrop"

    @classmethod
    def poll(cls, context):
        snode = context.space_data
        return snode.tree_type == 'CompositorNodeTree'

    def draw_header(self, context):
        snode = context.space_data
        self.layout.prop(snode, "show_backdrop", text="")

    def draw(self, context):
        layout = self.layout

        snode = context.space_data
        layout.active = snode.show_backdrop
        layout.prop(snode, "backdrop_channels", text="")
        layout.prop(snode, "backdrop_zoom", text="Zoom")

        col = layout.column(align=True)
        col.label(text="Offset:")
        col.prop(snode, "backdrop_offset", text="")
        col.operator("node.backimage_move", text="Move")

        layout.operator("node.backimage_fit", text="Fit")


class NODE_PT_quality(bpy.types.Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_label = "Performance"

    @classmethod
    def poll(cls, context):
        snode = context.space_data
        return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None

    def draw(self, context):
        layout = self.layout

        snode = context.space_data
        tree = snode.node_tree

        col = layout.column()
        col.prop(tree, "render_quality", text="Render")
        col.prop(tree, "edit_quality", text="Edit")
        col.prop(tree, "chunk_size")

        col = layout.column()
        col.prop(tree, "use_opencl")
        col.prop(tree, "use_groupnode_buffer")
        col.prop(tree, "use_two_pass")
        col.prop(tree, "use_viewer_border")


class NODE_UL_interface_sockets(bpy.types.UIList):
    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
        socket = item
        color = socket.draw_color(context)

        if self.layout_type in {'DEFAULT', 'COMPACT'}:
            row = layout.row(align=True)

            # inputs get icon on the left
            if not socket.is_output:
                row.template_node_socket(color)

            row.prop(socket, "name", text="", emboss=False, icon_value=icon)

            # outputs get icon on the right
            if socket.is_output:
                row.template_node_socket(color)

        elif self.layout_type == 'GRID':
            layout.alignment = 'CENTER'
            layout.template_node_socket(color)


# Grease Pencil properties
class NODE_PT_grease_pencil(GreasePencilDataPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'

    # NOTE: this is just a wrapper around the generic GP Panel

    @classmethod
    def poll(cls, context):
        snode = context.space_data
        return snode is not None and snode.node_tree is not None


# Grease Pencil palette colors
class NODE_PT_grease_pencil_palettecolor(GreasePencilPaletteColorPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'

    # NOTE: this is just a wrapper around the generic GP Panel

    @classmethod
    def poll(cls, context):
        snode = context.space_data
        return snode is not None and snode.node_tree is not None


class NODE_PT_grease_pencil_tools(GreasePencilToolsPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'UI'
    bl_options = {'DEFAULT_CLOSED'}

    # NOTE: this is just a wrapper around the generic GP tools panel
    # It contains access to some essential tools usually found only in
    # toolbar, but which may not necessarily be open


# Tool Shelf ------------------


# Grease Pencil drawing tools
class NODE_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'TOOLS'


# Grease Pencil stroke editing tools
class NODE_PT_tools_grease_pencil_edit(GreasePencilStrokeEditPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'TOOLS'


# Grease Pencil stroke sculpting tools
class NODE_PT_tools_grease_pencil_sculpt(GreasePencilStrokeSculptPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'TOOLS'

# Grease Pencil drawing brushes


class NODE_PT_tools_grease_pencil_brush(GreasePencilBrushPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'TOOLS'

# Grease Pencil drawing curves


class NODE_PT_tools_grease_pencil_brushcurves(GreasePencilBrushCurvesPanel, Panel):
    bl_space_type = 'NODE_EDITOR'
    bl_region_type = 'TOOLS'

# -----------------------------


def node_draw_tree_view(layout, context):
    pass


classes = (
    NODE_HT_header,
    NODE_MT_editor_menus,
    NODE_MT_add,
    NODE_MT_view,
    NODE_MT_select,
    NODE_MT_node,
    NODE_MT_node_color_presets,
    NODE_MT_node_color_specials,
    NODE_MT_specials,
    NODE_PT_active_node_generic,
    NODE_PT_active_node_color,
    NODE_PT_active_node_properties,
    NODE_PT_backdrop,
    NODE_PT_quality,
    NODE_UL_interface_sockets,
    NODE_PT_grease_pencil,
    NODE_PT_grease_pencil_palettecolor,
    NODE_PT_grease_pencil_tools,
    NODE_PT_tools_grease_pencil_draw,
    NODE_PT_tools_grease_pencil_edit,
    NODE_PT_tools_grease_pencil_sculpt,
    NODE_PT_tools_grease_pencil_brush,
    NODE_PT_tools_grease_pencil_brushcurves,
)


if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)