Welcome to mirror list, hosted at ThFree Co, Russian Federation.

space_topbar.py « bl_ui « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 3eded5e0b466bfd807f6cadc38b01a114355cbfa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy
from bpy.types import Header, Menu, Panel


class TOPBAR_HT_upper_bar(Header):
    bl_space_type = 'TOPBAR'

    def draw(self, context):
        region = context.region

        if region.alignment == 'RIGHT':
            self.draw_right(context)
        else:
            self.draw_left(context)

    def draw_left(self, context):
        layout = self.layout

        window = context.window
        screen = context.screen

        layout.operator("wm.splash", text="", icon='BLENDER', emboss=False)

        INFO_MT_editor_menus.draw_collapsible(context, layout)

        layout.separator()

        if not screen.show_fullscreen:
            layout.template_ID_tabs(
                window, "workspace",
                new="workspace.workspace_add_menu",
                unlink="workspace.workspace_delete",
            )
        else:
            layout.operator(
                "screen.back_to_previous",
                icon='SCREEN_BACK',
                text="Back to Previous",
            )

        layout.separator()

        layout.template_running_jobs()

        layout.template_reports_banner()

        row = layout.row(align=True)

        if bpy.app.autoexec_fail is True and bpy.app.autoexec_fail_quiet is False:
            row.label("Auto-run disabled", icon='ERROR')
            if bpy.data.is_saved:
                props = row.operator("wm.revert_mainfile", icon='SCREEN_BACK', text="Reload Trusted")
                props.use_scripts = True

            row.operator("script.autoexec_warn_clear", text="Ignore")

            # include last so text doesn't push buttons out of the header
            row.label(bpy.app.autoexec_fail_message)
            return

    def draw_right(self, context):
        layout = self.layout

        window = context.window
        scene = window.scene

        # Active workspace view-layer is retrieved through window, not through workspace.
        layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
        layout.template_search(window, "view_layer", scene, "view_layers")


class TOPBAR_HT_lower_bar(Header):
    bl_space_type = 'TOPBAR'
    bl_region_type = 'WINDOW'

    def draw(self, context):
        layout = self.layout
        region = context.region

        if region.alignment == 'LEFT':
            self.draw_left(context)
        elif region.alignment == 'RIGHT':
            self.draw_right(context)
        else:
            # 'NONE' currently not used
            pass

    def draw_left(self, context):
        layout = self.layout
        layer = context.view_layer
        object = layer.objects.active
        object_mode = 'OBJECT' if object is None else object.mode
        act_mode_item = bpy.types.Object.bl_rna.properties['mode'].enum_items[object_mode]
        layout.operator_menu_enum("object.mode_set", "mode", text=act_mode_item.name, icon=act_mode_item.icon)

        mode = context.mode

        # Example of how toolsettings can be accessed as pop-overs.

        # TODO(campbell): editing options should be after active tool options
        # (obviously separated for from the users POV)

        if mode == 'SCULPT':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
        elif mode == 'PAINT_VERTEX':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
        elif mode == 'PAINT_WEIGHT':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")
        elif mode == 'PAINT_TEXTURE':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="")

        elif mode == 'EDIT_ARMATURE':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".armature_edit", category="")
        elif mode == 'EDIT_CURVE':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".curve_edit", category="")
        elif mode == 'EDIT_MESH':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".mesh_edit", category="")

        elif mode == 'POSE':
            layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".posemode", category="")

    def draw_right(self, context):
        layout = self.layout

        # Command Settings (redo)
        op = context.active_operator
        row = layout.row()
        row.enabled = op is not None
        row.popover(
            space_type='TOPBAR',
            region_type='WINDOW',
            panel_type="TOPBAR_PT_redo",
            text=op.name + " Settings" if op else "Command Settings",
        )


class TOPBAR_PT_redo(Panel):
    bl_label = "Redo"
    bl_space_type = 'TOPBAR'
    bl_region_type = 'WINDOW'

    def draw(self, context):
        layout = self.layout
        layout.column().template_operator_redo_props()


class INFO_MT_editor_menus(Menu):
    bl_idname = "INFO_MT_editor_menus"
    bl_label = ""

    def draw(self, context):
        self.draw_menus(self.layout, context)

    @staticmethod
    def draw_menus(layout, context):
        layout.menu("INFO_MT_file")

        layout.menu("INFO_MT_render")

        layout.menu("INFO_MT_window")
        layout.menu("INFO_MT_help")


class INFO_MT_file(Menu):
    bl_label = "File"

    def draw(self, context):
        layout = self.layout

        layout.operator_context = 'INVOKE_AREA'
        layout.operator("wm.read_homefile", text="New", icon='NEW')
        layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
        layout.menu("INFO_MT_file_open_recent", icon='OPEN_RECENT')
        layout.operator("wm.revert_mainfile", icon='FILE_REFRESH')
        layout.operator("wm.recover_last_session", icon='RECOVER_LAST')
        layout.operator("wm.recover_auto_save", text="Recover Auto Save...", icon='RECOVER_AUTO')

        layout.separator()

        layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
        layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')

        layout.operator_context = 'INVOKE_AREA'
        layout.operator("wm.save_as_mainfile", text="Save As...", icon='SAVE_AS')
        layout.operator_context = 'INVOKE_AREA'
        layout.operator("wm.save_as_mainfile", text="Save Copy...", icon='SAVE_COPY').copy = True

        layout.separator()

        layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES')

        layout.operator_context = 'INVOKE_AREA'
        layout.operator("wm.save_homefile", icon='SAVE_PREFS')
        layout.operator("wm.read_factory_settings", icon='LOAD_FACTORY')

        layout.separator()

        layout.operator_context = 'INVOKE_AREA'
        layout.operator("wm.link", text="Link", icon='LINK_BLEND')
        layout.operator("wm.append", text="Append", icon='APPEND_BLEND')
        layout.menu("INFO_MT_file_previews")

        layout.separator()

        layout.menu("INFO_MT_file_import", icon='IMPORT')
        layout.menu("INFO_MT_file_export", icon='EXPORT')

        layout.separator()

        layout.menu("INFO_MT_file_external_data", icon='EXTERNAL_DATA')

        layout.separator()

        layout.operator_context = 'EXEC_AREA'
        if bpy.data.is_dirty and context.user_preferences.view.use_quit_dialog:
            layout.operator_context = 'INVOKE_SCREEN'  # quit dialog
        layout.operator("wm.quit_blender", text="Quit", icon='QUIT')


class INFO_MT_file_import(Menu):
    bl_idname = "INFO_MT_file_import"
    bl_label = "Import"

    def draw(self, context):
        if bpy.app.build_options.collada:
            self.layout.operator("wm.collada_import", text="Collada (Default) (.dae)")
        if bpy.app.build_options.alembic:
            self.layout.operator("wm.alembic_import", text="Alembic (.abc)")


class INFO_MT_file_export(Menu):
    bl_idname = "INFO_MT_file_export"
    bl_label = "Export"

    def draw(self, context):
        if bpy.app.build_options.collada:
            self.layout.operator("wm.collada_export", text="Collada (Default) (.dae)")
        if bpy.app.build_options.alembic:
            self.layout.operator("wm.alembic_export", text="Alembic (.abc)")


class INFO_MT_file_external_data(Menu):
    bl_label = "External Data"

    def draw(self, context):
        layout = self.layout

        icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
        layout.operator("file.autopack_toggle", icon=icon)

        layout.separator()

        pack_all = layout.row()
        pack_all.operator("file.pack_all")
        pack_all.active = not bpy.data.use_autopack

        unpack_all = layout.row()
        unpack_all.operator("file.unpack_all")
        unpack_all.active = not bpy.data.use_autopack

        layout.separator()

        layout.operator("file.make_paths_relative")
        layout.operator("file.make_paths_absolute")
        layout.operator("file.report_missing_files")
        layout.operator("file.find_missing_files")


class INFO_MT_file_previews(Menu):
    bl_label = "Data Previews"

    def draw(self, context):
        layout = self.layout

        layout.operator("wm.previews_ensure")
        layout.operator("wm.previews_batch_generate")

        layout.separator()

        layout.operator("wm.previews_clear")
        layout.operator("wm.previews_batch_clear")


class INFO_MT_game(Menu):
    bl_label = "Game"

    def draw(self, context):
        layout = self.layout

        gs = context.scene.game_settings

        layout.operator("view3d.game_start")

        layout.separator()

        layout.prop(gs, "show_debug_properties")
        layout.prop(gs, "show_framerate_profile")
        layout.prop(gs, "show_physics_visualization")
        layout.prop(gs, "use_deprecation_warnings")
        layout.prop(gs, "use_animation_record")
        layout.separator()
        layout.prop(gs, "use_auto_start")


class INFO_MT_render(Menu):
    bl_label = "Render"

    def draw(self, context):
        layout = self.layout

        layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
        props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
        props.animation = True
        props.use_viewport = True

        layout.separator()

        layout.operator("render.opengl", text="OpenGL Render Image")
        layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
        layout.menu("INFO_MT_opengl_render")

        layout.separator()

        layout.operator("render.view_show")
        layout.operator("render.play_rendered_anim", icon='PLAY')


class INFO_MT_opengl_render(Menu):
    bl_label = "OpenGL Render Options"

    def draw(self, context):
        layout = self.layout

        rd = context.scene.render
        layout.prop(rd, "use_antialiasing")
        layout.prop(rd, "use_full_sample")

        layout.prop_menu_enum(rd, "antialiasing_samples")
        layout.prop_menu_enum(rd, "alpha_mode")


class INFO_MT_window(Menu):
    bl_label = "Window"

    def draw(self, context):
        import sys

        layout = self.layout

        layout.operator("wm.window_new")
        layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')

        layout.separator()

        layout.operator("screen.screenshot")
        layout.operator("screen.screencast")

        if sys.platform[:3] == "win":
            layout.separator()
            layout.operator("wm.console_toggle", icon='CONSOLE')

        if context.scene.render.use_multiview:
            layout.separator()
            layout.operator("wm.set_stereo_3d", icon='CAMERA_STEREO')


class INFO_MT_help(Menu):
    bl_label = "Help"

    def draw(self, context):
        layout = self.layout

        layout.operator(
            "wm.url_open", text="Manual", icon='HELP',
        ).url = "https://docs.blender.org/manual/en/dev/"
        layout.operator(
            "wm.url_open", text="Release Log", icon='URL',
        ).url = "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/%d.%d" % bpy.app.version[:2]
        layout.separator()

        layout.operator(
            "wm.url_open", text="Blender Website", icon='URL',
        ).url = "https://www.blender.org"
        layout.operator(
            "wm.url_open", text="Blender Store", icon='URL',
        ).url = "https://store.blender.org"
        layout.operator(
            "wm.url_open", text="Developer Community", icon='URL',
        ).url = "https://www.blender.org/get-involved/"
        layout.operator(
            "wm.url_open", text="User Community", icon='URL',
        ).url = "https://www.blender.org/support/user-community"
        layout.separator()
        layout.operator(
            "wm.url_open", text="Report a Bug", icon='URL',
        ).url = "https://developer.blender.org/maniphest/task/edit/form/1"
        layout.separator()

        layout.operator(
            "wm.url_open", text="Python API Reference", icon='URL',
        ).url = bpy.types.WM_OT_doc_view._prefix

        layout.operator("wm.operator_cheat_sheet", icon='TEXT')
        layout.operator("wm.sysinfo", icon='TEXT')
        layout.separator()

        layout.operator("wm.splash", icon='BLENDER')


classes = (
    TOPBAR_HT_upper_bar,
    TOPBAR_HT_lower_bar,
    TOPBAR_PT_redo,
    INFO_MT_editor_menus,
    INFO_MT_file,
    INFO_MT_file_import,
    INFO_MT_file_export,
    INFO_MT_file_external_data,
    INFO_MT_file_previews,
    INFO_MT_game,
    INFO_MT_render,
    INFO_MT_opengl_render,
    INFO_MT_window,
    INFO_MT_help,
)

if __name__ == "__main__":  # only for live edit.
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)