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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

"""
Built-In Keying Sets
None of these Keying Sets should be removed, as these
are needed by various parts of Blender in order for them
to work correctly.
"""

import bpy
import keyingsets_utils

###############################
# Built-In KeyingSets


# Location
class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
    bl_label = "Location"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for location
    generate = keyingsets_utils.RKS_GEN_location


# Rotation
class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
    bl_label = "Rotation"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for location
    generate = keyingsets_utils.RKS_GEN_rotation


# Scale
class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
    bl_label = "Scaling"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for location
    generate = keyingsets_utils.RKS_GEN_scaling

# ------------


# LocRot
class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
    bl_label = "LocRot"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator
    def generate(self, context, ks, data):
        # location
        keyingsets_utils.RKS_GEN_location(self, context, ks, data)
        # rotation
        keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)


# LocScale
class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
    bl_label = "LocScale"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator
    def generate(self, context, ks, data):
        # location
        keyingsets_utils.RKS_GEN_location(self, context, ks, data)
        # scale
        keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)


# LocRotScale
class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
    bl_label = "LocRotScale"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator
    def generate(self, context, ks, data):
        # location
        keyingsets_utils.RKS_GEN_location(self, context, ks, data)
        # rotation
        keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
        # scale
        keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)


# RotScale
class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
    bl_label = "RotScale"

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator
    def generate(self, context, ks, data):
        # rotation
        keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
        # scaling
        keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)

# ------------


# Location
class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
    bl_label = "Visual Location"

    bl_options = {'INSERTKEY_VISUAL'}

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for location
    generate = keyingsets_utils.RKS_GEN_location


# Rotation
class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
    bl_label = "Visual Rotation"

    bl_options = {'INSERTKEY_VISUAL'}

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for rotation
    generate = keyingsets_utils.RKS_GEN_rotation


# VisualLocRot
class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
    bl_label = "Visual LocRot"

    bl_options = {'INSERTKEY_VISUAL'}

    # poll - use predefined callback for selected bones/objects
    poll = keyingsets_utils.RKS_POLL_selected_items

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator
    def generate(self, context, ks, data):
        # location
        keyingsets_utils.RKS_GEN_location(self, context, ks, data)
        # rotation
        keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)

# ------------


# Available
class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
    bl_label = "Available"

    # poll - use predefined callback for selected objects
    # TODO: this should really check whether the selected object (or datablock)
    #         has any animation data defined yet
    poll = keyingsets_utils.RKS_POLL_selected_objects

    # iterator - use callback for selected bones/objects
    iterator = keyingsets_utils.RKS_ITER_selected_item

    # generator - use callback for doing this
    generate = keyingsets_utils.RKS_GEN_available

###############################


# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
    bl_label = "Whole Character"

    # these prefixes should be avoided, as they are not really bones
    # that animators should be touching (or need to touch)
    badBonePrefixes = (
        'DEF',
        'GEO',
        'MCH',
        'ORG',
        'COR',
        'VIS',
        # ... more can be added here as you need in your own rigs ...
    )

    # poll - pose-mode on active object only
    def poll(ksi, context):
        return ((context.active_object) and (context.active_object.pose) and
                (context.active_object.mode == 'POSE'))

    # iterator - all bones regardless of selection
    def iterator(ksi, context, ks):
        for bone in context.active_object.pose.bones:
            if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
                ksi.generate(context, ks, bone)

    # generator - all unlocked bone transforms + custom properties
    def generate(ksi, context, ks, bone):
        # loc, rot, scale - only include unlocked ones
        ksi.doLoc(ks, bone)

        if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
            ksi.doRot4d(ks, bone)
        else:
            ksi.doRot3d(ks, bone)
        ksi.doScale(ks, bone)

        # custom props?
        ksi.doCustomProps(ks, bone)

    # ----------------

    # helper to add some bone's property to the Keying Set
    def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
        # add the property name to the base path
        id_path = bone.path_from_id()
        id_block = bone.id_data

        if prop.startswith('['):
            # custom properties
            path = id_path + prop
        else:
            # standard transforms/properties
            path = keyingsets_utils.path_add_property(id_path, prop)

        # add Keying Set entry for this...
        if use_groups:
            ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
        else:
            ks.paths.add(id_block, path, index)

    # ----------------

    # location properties
    def doLoc(ksi, ks, bone):
        if bone.lock_location == (False, False, False):
            ksi.addProp(ks, bone, "location")
        else:
            for i in range(3):
                if not bone.lock_location[i]:
                    ksi.addProp(ks, bone, "location", i)

    # rotation properties
    def doRot4d(ksi, ks, bone):
        # rotation mode affects the property used
        if bone.rotation_mode == 'QUATERNION':
            prop = "rotation_quaternion"
        elif bone.rotation_mode == 'AXIS_ANGLE':
            prop = "rotation_axis_angle"

        # add rotation properties if they will
        if bone.lock_rotations_4d:
            # can check individually
            if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
                ksi.addProp(ks, bone, prop)
            else:
                if bone.lock_rotation_w == False:
                    ksi.addProp(ks, bone, prop, 0)  # w = 0

                for i in range(3):
                    if not bone.lock_rotation[i]:
                        ksi.addProp(ks, bone, prop, i + 1)  # i + 1, since here x,y,z = 1,2,3, and w=0
        elif True not in bone.lock_rotation:
            # if axis-angle rotations get locked as eulers, then it's too messy to allow anything
            # other than all open unless we keyframe the whole lot
            ksi.addProp(ks, bone, prop)

    def doRot3d(ksi, ks, bone):
        if bone.lock_rotation == (False, False, False):
            ksi.addProp(ks, bone, "rotation_euler")
        else:
            for i in range(3):
                if not bone.lock_rotation[i]:
                    ksi.addProp(ks, bone, "rotation_euler", i)

    # scale properties
    def doScale(ksi, ks, bone):
        if bone.lock_scale == (0, 0, 0):
            ksi.addProp(ks, bone, "scale")
        else:
            for i in range(3):
                if not bone.lock_scale[i]:
                    ksi.addProp(ks, bone, "scale", i)

    # ----------------

    # custom properties
    def doCustomProps(ksi, ks, bone):
        # go over all custom properties for bone
        for prop, val in bone.items():
            # ignore special "_RNA_UI" used for UI editing
            if prop == "_RNA_UI":
                continue

            # for now, just add all of 'em
            ksi.addProp(ks, bone, '["%s"]' % (prop))


def register():
    bpy.utils.register_module(__name__)


def unregister():
    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()