Welcome to mirror list, hosted at ThFree Co, Russian Federation.

groups.py « function_nodes « nodes « startup « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 544105fa82d65c05438a444517461931b90352f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
import bpy
from bpy.props import *
from .. types import type_infos
from .. base import BaseNode, FunctionNode, DataSocket
from .. function_tree import FunctionTree
from .. node_builder import NodeBuilder
from .. ui import NodeSidebarPanel
from .. utils.pie_menu_helper import PieMenuHelper
from .. sync import skip_syncing

interface_type_items = [
    ("DATA", "Data", "Some data type like integer or vector", "NONE", 0),
    ("EXECUTE", "Control Flow", "", "NONE", 1),
    ("INFLUENCES", "Influences", "", "NONE", 2),
]

class GroupInputNode(bpy.types.Node, BaseNode):
    bl_idname = "fn_GroupInputNode"
    bl_label = "Group Input"

    input_name: StringProperty(
        default="Name",
        update=BaseNode.sync_tree,
    )

    sort_index: IntProperty()

    display_settings: BoolProperty(
        name="Display Settings",
        default=False,
    )

    interface_type: EnumProperty(
        items=interface_type_items,
        default="DATA",
        update= BaseNode.sync_tree,
    )

    data_type: StringProperty(
        default="Float",
        update=BaseNode.sync_tree,
    )

    def declaration(self, builder: NodeBuilder):
        if self.interface_type == "DATA":
            builder.fixed_output("value", "Value", self.data_type)
        elif self.interface_type == "EXECUTE":
            builder.execute_output("execute", "Execute")
        elif self.interface_type == "INFLUENCES":
            builder.influences_output("influences", "Influences")
        else:
            assert False

    def draw(self, layout):
        if not self.display_settings:
            return

        layout.prop(self, "interface_type", text="")

        if self.interface_type == "DATA":
            if hasattr(self.outputs[0], "draw_property"):
                self.outputs[0].draw_property(layout, self, "Default")

            self.invoke_type_selection(layout, "set_data_type", "Select Type")

    def draw_socket(self, layout, socket, text, decl, index_in_decl):
        row = layout.row(align=True)
        row.prop(self, "input_name", text="")
        row.prop(self, "display_settings", text="", icon="SETTINGS")

    def draw_closed_label(self):
        return self.input_name + " (Input)"

    def set_data_type(self, data_type):
        self.data_type = data_type


class GroupOutputNode(bpy.types.Node, BaseNode):
    bl_idname = "fn_GroupOutputNode"
    bl_label = "Group Output"

    sort_index: IntProperty()

    display_settings: BoolProperty(
        name="Display Settings",
        default=False,
    )

    output_name: StringProperty(
        default="Name",
        update=BaseNode.sync_tree,
    )

    interface_type: EnumProperty(
        items=interface_type_items,
        default="DATA",
        update=BaseNode.sync_tree,
    )

    data_type: StringProperty(
        default="Float",
        update=BaseNode.sync_tree,
    )

    def declaration(self, builder: NodeBuilder):
        if self.interface_type == "DATA":
            builder.fixed_input("value", "Value", self.data_type)
        elif self.interface_type == "EXECUTE":
            builder.single_execute_input("execute", "Execute")
        elif self.interface_type == "INFLUENCES":
            builder.influences_input("influences", "Influences")

    def draw(self, layout):
        if not self.display_settings:
            return

        layout.prop(self, "interface_type", text="")

        if self.interface_type == "DATA":
            self.invoke_type_selection(layout, "set_type_type", "Select Type")

    def draw_socket(self, layout, socket, text, decl, index_in_decl):
        row = layout.row(align=True)
        row.prop(self, "output_name", text="")
        row.prop(self, "display_settings", text="", icon="SETTINGS")

    def draw_closed_label(self):
        return self.output_name + " (Output)"

    def set_type_type(self, data_type):
        self.data_type = data_type

class GroupNode(bpy.types.Node, FunctionNode):
    bl_idname = "fn_GroupNode"
    bl_label = "Group"
    bl_icon = "NODETREE"

    node_group: PointerProperty(
        type=bpy.types.NodeTree,
        update=FunctionNode.sync_tree,
    )

    def declaration(self, builder: NodeBuilder):
        if not isinstance(self.node_group, FunctionTree):
            return

        for input_node in self.node_group.get_input_nodes():
            if input_node.interface_type == "DATA":
                builder.fixed_input(
                    input_node.identifier,
                    input_node.input_name,
                    input_node.data_type,
                    default=input_node.outputs[0].get_state())
            elif input_node.interface_type == "EXECUTE":
                builder.single_execute_input(input_node.identifier, input_node.input_name)
            elif input_node.interface_type == "INFLUENCES":
                builder.influences_input(input_node.identifier, input_node.input_name)
            else:
                assert False

        for output_node in self.node_group.get_output_nodes():
            if output_node.interface_type == "DATA":
                builder.fixed_output(
                    output_node.identifier,
                    output_node.output_name,
                    output_node.data_type)
            elif output_node.interface_type == "EXECUTE":
                builder.execute_output(output_node.identifier, output_node.output_name)
            elif output_node.interface_type == "INFLUENCES":
                builder.influences_output(output_node.identifier, output_node.output_name)
            else:
                assert False

    def draw(self, layout):
        layout.scale_y = 1.3
        if self.node_group is None:
            self.invoke_group_selector(layout, "set_group", "Select Group", icon="NODETREE")
        elif not isinstance(self.node_group, FunctionTree):
            layout.label(text="Group not found!", icon="ERROR")
            self.invoke_group_selector(layout, "set_group", "Change Group", icon="NODETREE")

    def draw_advanced(self, layout):
        col = layout.column()
        text = "Select Group" if self.node_group is None else self.node_group.name
        col.scale_y = 1.3
        self.invoke_group_selector(col, "set_group", text, icon="NODETREE")

    def draw_label(self):
        if self.node_group is None:
            return "(G) -"
        else:
            return "(G) " + self.node_group.name

    def set_group(self, group):
        self.node_group = group

    def iter_directly_used_trees(self):
        if self.node_group is not None:
            yield self.node_group


class GroupInterfacePanel(bpy.types.Panel, NodeSidebarPanel):
    bl_idname = "FN_PT_group_interface_panel"
    bl_label = "Group Interface"

    @classmethod
    def poll(self, context):
        try: return isinstance(context.space_data.edit_tree, FunctionTree)
        except: return False

    def draw(self, context):
        layout = self.layout
        tree = context.space_data.edit_tree
        draw_group_interface_panel(layout, tree)


def draw_group_interface_panel(layout, tree):
    col = layout.column(align=True)
    col.label(text="Inputs:")
    box = col.box().column(align=True)
    for i, node in enumerate(tree.get_input_nodes()):
        row = box.row(align=True)
        row.prop(node, "input_name", text="")

        props = row.operator("fn.move_group_interface", text="", icon="TRIA_UP")
        props.is_input = True
        props.from_index = i
        props.offset = -1

        props = row.operator("fn.move_group_interface", text="", icon="TRIA_DOWN")
        props.is_input = True
        props.from_index = i
        props.offset = 1

    col = layout.column(align=True)
    col.label(text="Outputs:")
    box = col.box().column(align=True)
    for i, node in enumerate(tree.get_output_nodes()):
        row = box.row(align=True)
        row.prop(node, "output_name", text="")

        props = row.operator("fn.move_group_interface", text="", icon="TRIA_UP")
        props.is_input = False
        props.from_index = i
        props.offset = -1

        props = row.operator("fn.move_group_interface", text="", icon="TRIA_DOWN")
        props.is_input = False
        props.from_index = i
        props.offset = 1


class MoveGroupInterface(bpy.types.Operator):
    bl_idname = "fn.move_group_interface"
    bl_label = "Move Group Interface"

    is_input: BoolProperty()
    from_index: IntProperty()
    offset: IntProperty()

    def execute(self, context):
        tree = context.space_data.node_tree

        if self.is_input:
            nodes = tree.get_input_nodes()
        else:
            nodes = tree.get_output_nodes()

        from_index = self.from_index
        to_index = min(max(self.from_index + self.offset, 0), len(nodes) - 1)

        nodes[from_index], nodes[to_index] = nodes[to_index], nodes[from_index]

        with skip_syncing():
            for i, node in enumerate(nodes):
                node.sort_index = i
        tree.sync()

        return {"FINISHED"}


def update_sort_indices(tree):
    for i, node in enumerate(tree.get_input_nodes()):
        node.sort_index = i
    for i, node in enumerate(tree.get_output_nodes()):
        node.sort_index = i


class ManageGroupPieMenu(bpy.types.Menu, PieMenuHelper):
    bl_idname = "FN_MT_manage_group_pie"
    bl_label = "Manage Group"

    @classmethod
    def poll(cls, context):
        try:
            return isinstance(context.space_data.node_tree, FunctionTree)
        except:
            return False

    def draw_top(self, layout):
        layout.operator("fn.open_group_management_popup", text="Group Management")

    def draw_left(self, layout):
        node = bpy.context.active_node
        if node is None:
            self.empty(layout)
            return

        possible_inputs = [(i, socket) for i, socket in enumerate(node.inputs)
                                       if socket_can_become_group_input(socket)]

        if len(possible_inputs) == 0:
            self.empty(layout, "No inputs.")
        elif len(possible_inputs) == 1:
            props = layout.operator("fn.create_group_input_for_socket", text="New Group Input")
            props.input_index = possible_inputs[0][0]
        else:
            layout.operator("fn.create_group_input_for_socket_invoker", text="New Group Input")

    def draw_right(self, layout):
        node = bpy.context.active_node
        if node is None:
            self.empty(layout)
            return

        possible_outputs = [(i, socket) for i, socket in enumerate(node.outputs)
                                        if socket_can_become_group_output(socket)]

        if len(possible_outputs) == 0:
            self.empty(layout, "No outputs.")
        elif len(possible_outputs) == 1:
            props = layout.operator("fn.create_group_output_for_socket", text="New Group Output")
            props.output_index = possible_outputs[0][0]
        else:
            layout.operator("fn.create_group_output_for_socket_invoker", text="New Group Output")


class OpenGroupManagementPopup(bpy.types.Operator):
    bl_idname = "fn.open_group_management_popup"
    bl_label = "Group Management"

    def invoke(self, context, event):
        return context.window_manager.invoke_props_dialog(self)

    def draw(self, context):
        draw_group_interface_panel(self.layout, context.space_data.node_tree)

    def execute(self, context):
        return {"INTERFACE"}


class CreateGroupInputForSocketInvoker(bpy.types.Operator):
    bl_idname = "fn.create_group_input_for_socket_invoker"
    bl_label = "Create Group Input for Socket Invoker"

    def invoke(self, context, event):
        context.window_manager.popup_menu(self.draw_menu)
        return {"CANCELLED"}

    @staticmethod
    def draw_menu(menu, context):
        node = bpy.context.active_node
        if node is None:
            return

        layout = menu.layout.column()
        layout.operator_context = "INVOKE_DEFAULT"

        for i, socket in enumerate(node.inputs):
            if socket_can_become_group_input(socket):
                props = layout.operator("fn.create_group_input_for_socket", text=socket.name)
                props.input_index = i


class CreateGroupOutputForSocketInvoker(bpy.types.Operator):
    bl_idname = "fn.create_group_output_for_socket_invoker"
    bl_label = "Create Group Output for Socket Invoker"

    def invoke(self, context, event):
        context.window_manager.popup_menu(self.draw_menu)
        return {"CANCELLED"}

    @staticmethod
    def draw_menu(menu, context):
        node = bpy.context.active_node
        if node is None:
            return

        layout = menu.layout.column()
        layout.operator_context = "INVOKE_DEFAULT"

        for i, socket in enumerate(node.outputs):
            if socket_can_become_group_output(socket):
                props = layout.operator("fn.create_group_output_for_socket", text=socket.name)
                props.output_index = i


class CreateGroupInputForSocket(bpy.types.Operator):
    bl_idname = "fn.create_group_input_for_socket"
    bl_label = "Create Group Input for Socket"

    input_index: IntProperty()

    def invoke(self, context, event):
        tree = context.space_data.node_tree
        node = context.active_node
        socket = node.inputs[self.input_index]

        node.select = False

        with skip_syncing():
            new_node = tree.nodes.new(type="fn_GroupInputNode")
            new_node.sort_index = 1000
            new_node.input_name = socket.name
            update_sort_indices(tree)

            if isinstance(socket, DataSocket):
                new_node.interface_type = "DATA"
                new_node.data_type = socket.data_type
            elif socket.bl_idname == "fn_ExecuteSocket":
                new_node.interface_type = "EXECUTE"
            elif socket.bl_idname == "fn_InfluencesSocket":
                new_node.interface_type = "INFLUENCES"
            new_node.rebuild()

            new_node.select = True
            new_node.parent = node.parent
            new_node.location = node.location
            new_node.location.x -= 200

            new_node.outputs[0].restore_state(socket.get_state())
            tree.new_link(new_node.outputs[0], socket)

        tree.sync()
        bpy.ops.node.translate_attach("INVOKE_DEFAULT")
        return {"FINISHED"}


class CreateGroupOutputForSocket(bpy.types.Operator):
    bl_idname = "fn.create_group_output_for_socket"
    bl_label = "Create Group Output for Socket"

    output_index: IntProperty()

    def invoke(self, context, event):
        tree = context.space_data.node_tree
        node = context.active_node
        socket = node.outputs[self.output_index]

        node.select = False

        with skip_syncing():
            new_node = tree.nodes.new(type="fn_GroupOutputNode")
            new_node.sort_index = 1000
            update_sort_indices(tree)

            new_node.output_name = socket.name
            if isinstance(socket, DataSocket):
                new_node.interface_type = "DATA"
                new_node.data_type = socket.data_type
            elif socket.bl_idname == "fn_ExecuteSocket":
                new_node.interface_type = "EXECUTE"
            elif socket.bl_idname == "fn_InfluencesSocket":
                new_node.interface_type = "INFLUENCES"
            new_node.rebuild()

            new_node.select = True
            new_node.parent = node.parent
            new_node.location = node.location
            new_node.location.x += 200

            tree.new_link(new_node.inputs[0], socket)

        tree.sync()
        bpy.ops.node.translate_attach("INVOKE_DEFAULT")
        return {"FINISHED"}


class OpenCloseGroupOperator(bpy.types.Operator):
    bl_idname = "fn.open_close_group"
    bl_label = "Open/Close Group"
    bl_options = {"INTERNAL"}

    @classmethod
    def poll(cls, context):
        try: return context.space_data.node_tree.bl_idname == "FunctionTree"
        except: return False

    def invoke(self, context, event):
        space_data = context.space_data
        active_node = context.active_node
        if isinstance(active_node, GroupNode) and active_node.node_group is not None and active_node.select:
            space_data.path.append(active_node.node_group, node=active_node)
        else:
            space_data.path.pop()
        return {"FINISHED"}


def socket_can_become_group_input(socket):
    return socket.bl_idname != "fn_OperatorSocket" and not socket.is_linked

def socket_can_become_group_output(socket):
    return socket.bl_idname != "fn_OperatorSocket"

keymap = None

def register():
    global keymap

    if not bpy.app.background:
        keymap = bpy.context.window_manager.keyconfigs.addon.keymaps.new(
            name="Node Editor", space_type="NODE_EDITOR")

        kmi = keymap.keymap_items.new("wm.call_menu_pie", type="V", value="PRESS")
        kmi.properties.name = "FN_MT_manage_group_pie"

        keymap.keymap_items.new("fn.open_close_group", type="TAB", value="PRESS")

def unregister():
    global keymap

    if not bpy.app.background:
        bpy.context.window_manager.keyconfigs.addon.keymaps.remove(keymap)
        keymap = None