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bl_info = {
"name": "New Object",
"author": "YourNameHere",
"version": (1, 0),
"blender": (2, 5, 5),
"location": "View3D > Add > Mesh > New Object",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Add Mesh"}
import bpy
from bpy.props import FloatVectorProperty
from add_utils import AddObjectHelper, add_object_data
from mathutils import Vector
def add_object(self, context):
scale_x = self.scale.x
scale_y = self.scale.y
verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, -1 * scale_y, 0)),
Vector((-1 * scale_x, -1 * scale_y, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name='New Object Mesh')
mesh.from_pydata(verts, edges, faces)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
add_object_data(context, mesh, operator=self)
class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper):
"""Add a Mesh Object"""
bl_idname = "mesh.add_object"
bl_label = "Add Mesh Object"
bl_description = "Create a new Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
scale = FloatVectorProperty(
name='scale',
default=(1.0, 1.0, 1.0),
subtype='TRANSLATION',
description='scaling',
)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
# Registration
def add_object_button(self, context):
self.layout.operator(
OBJECT_OT_add_object.bl_idname,
text="Add Object",
icon="PLUGIN")
def register():
bpy.utils.register_class(OBJECT_OT_add_object)
bpy.types.INFO_MT_mesh_add.append(add_object_button)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_add_object)
bpy.types.INFO_MT_mesh_add.remove(add_object_button)
if __name__ == '__main__':
register()
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