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operator_uv.py « templates « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy

def main(context):
    obj = context.active_object
    mesh = obj.data

    is_editmode = (obj.mode == 'EDIT')
    if is_editmode:
        bpy.ops.object.mode_set(mode='OBJECT', toggle=False)


    if not mesh.active_uv_texture:
        bpy.ops.mesh.uv_texture_add()

    # adjust UVs
    for i, uv in enumerate(mesh.active_uv_texture.data):
        uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
        for j, v_idx in enumerate(mesh.faces[i].verts):
            if uv.select_uv[j]:
                # apply the location of the vertex as a UV
                uvs[j][:] = mesh.verts[v_idx].co.xy


    if is_editmode:
        bpy.ops.object.mode_set(mode='EDIT', toggle=False)


class UvOperator(bpy.types.Operator):
    '''UV Operator description'''
    bl_idname = "uv.simple_operator"
    bl_label = "Simple UV Operator"

    @staticmethod
    def poll(context):
        obj = context.active_object
        return (obj and obj.type == 'MESH')

    def execute(self, context):
        main(context)
        return {'FINISHED'}


if __name__ == "__main__":
    bpy.ops.uv.simple_operator()