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shader noise(
	float Time = 1.0,
	point Point = P,
	output float Cell = 0.0,
	output color Perlin = 0.8,
	output color UPerlin = 0.8,
	output color Simplex = 0.8,
	output color USimplex = 0.8)
{   
	/* Cell Noise */
	Cell = noise("cell", Point);

	/* Perlin 4D Noise */
	Perlin = noise("perlin", Point, Time);

	/* UPerlin 4D Noise */
	UPerlin = noise("uperlin", Point, Time);
	
	/* Simplex 4D Noise */
	Simplex = noise("simplex", Point, Time);
	
	/* USimplex 4D Noise */
	USimplex = noise("usimplex", Point, Time);
	
}