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# exports each selected object into its own file
import bpy
import os
# export to blend file location
basedir = os.path.dirname(bpy.data.filepath)
if not basedir:
raise Exception("Blend file is not saved")
view_layer = bpy.context.view_layer
obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
for obj in selection:
obj.select_set(True)
# some exporters only use the active object
view_layer.objects.active = obj
name = bpy.path.clean_name(obj.name)
fn = os.path.join(basedir, name)
bpy.ops.export_scene.fbx(filepath=fn + ".fbx", use_selection=True)
# Can be used for multiple formats
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
obj.select_set(False)
print("written:", fn)
view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(True)
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