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# This example assumes we have a mesh object in edit-mode
import bpy
import bmesh
# Get the active mesh
obj = bpy.context.edit_object
me = obj.data
# Get a BMesh representation
bm = bmesh.from_edit_mesh(me)
bm.faces.active = None
# Modify the BMesh, can do anything here...
for v in bm.verts:
v.co.x += 1.0
# Show the updates in the viewport
# and recalculate n-gon tessellation.
bmesh.update_edit_mesh(me, True)
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