Welcome to mirror list, hosted at ThFree Co, Russian Federation.

properties_animviz.py « ui « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2085030a29c6083520e8c4bdd1f9a196f18be771 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy

narrowui = 180

################################################
# Generic Panels (Independent of DataType)

class MotionPathButtonsPanel(bpy.types.Panel):
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_label = "Motion Paths"

    def draw_settings(self, context, avs, wide_ui, bones=False):
        layout = self.layout
        
        mps = avs.motion_paths
        
        if wide_ui:
            layout.prop(mps, "type", expand=True)
        else:
            layout.prop(mps, "type", text="")

        split = layout.split()

        col = split.column()
        sub = col.column(align=True)
        if (mps.type == 'CURRENT_FRAME'):
            sub.prop(mps, "before_current", text="Before")
            sub.prop(mps, "after_current", text="After")
        elif (mps.type == 'RANGE'):
            sub.prop(mps, "start_frame", text="Start")
            sub.prop(mps, "end_frame", text="End")

        sub.prop(mps, "frame_step", text="Step")
        if bones:
            col.row().prop(mps, "bake_location", expand=True)

        if wide_ui:
            col = split.column()
        col.label(text="Display:")
        col.prop(mps, "show_frame_numbers", text="Frame Numbers")
        col.prop(mps, "highlight_keyframes", text="Keyframes")
        col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")

# FIXME: this panel still needs to be ported so that it will work correctly with animviz
class OnionSkinButtonsPanel(bpy.types.Panel):
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_label = "Onion Skinning"

    def draw(self, context):
        layout = self.layout

        arm = context.armature
        wide_ui = context.region.width > narrowui

        if wide_ui:
            layout.prop(arm, "ghost_type", expand=True)
        else:
            layout.prop(arm, "ghost_type", text="")

        split = layout.split()

        col = split.column()

        sub = col.column(align=True)
        if arm.ghost_type == 'RANGE':
            sub.prop(arm, "ghost_start_frame", text="Start")
            sub.prop(arm, "ghost_end_frame", text="End")
            sub.prop(arm, "ghost_size", text="Step")
        elif arm.ghost_type == 'CURRENT_FRAME':
            sub.prop(arm, "ghost_step", text="Range")
            sub.prop(arm, "ghost_size", text="Step")

        if wide_ui:
            col = split.column()
        col.label(text="Display:")
        col.prop(arm, "ghost_only_selected", text="Selected Only")

################################################
# Specific Panels for DataTypes

class OBJECT_PT_motion_paths(MotionPathButtonsPanel):
    #bl_label = "Object Motion Paths"
    bl_context = "object"

    def poll(self, context):
        return (context.object)
        
    def draw(self, context):
        layout = self.layout
        
        ob = context.object 
        wide_ui = context.region.width > narrowui
        
        self.draw_settings(context, ob.animation_visualisation, wide_ui)
        
        layout.separator()

        split = layout.split()

        col = split.column()
        col.operator("object.paths_calculate", text="Calculate Paths")

        if wide_ui:
            col = split.column()
        col.operator("object.paths_clear", text="Clear Paths")
        
class DATA_PT_motion_paths(MotionPathButtonsPanel):
    #bl_label = "Bone Motion Paths"
    bl_context = "data"

    def poll(self, context):
        # XXX: include posemode check?
        return (context.object) and (context.armature)
        
    def draw(self, context):
        layout = self.layout
        
        ob = context.object 
        wide_ui = context.region.width > narrowui
        
        self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True)
        
        layout.separator()

        split = layout.split()

        col = split.column()
        col.operator("pose.paths_calculate", text="Calculate Paths")

        if wide_ui:
            col = split.column()
        col.operator("pose.paths_clear", text="Clear Paths")



#bpy.types.register(OBJECT_PT_onion_skinning)
#bpy.types.register(DATA_PT_onion_skinning)
bpy.types.register(OBJECT_PT_motion_paths)
bpy.types.register(DATA_PT_motion_paths)