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properties_scene.py « ui « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
# 
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
# 
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>
import bpy


class SceneButtonsPanel(bpy.types.Panel):
    bl_space_type = 'PROPERTIES'
    bl_region_type = 'WINDOW'
    bl_context = "scene"

    def poll(self, context):
        return context.scene


class SCENE_PT_scene(SceneButtonsPanel):
    bl_label = "Scene"
    COMPAT_ENGINES = set(['BLENDER_RENDER'])

    def draw(self, context):
        layout = self.layout

        scene = context.scene

        layout.itemR(scene, "camera")
        layout.itemR(scene, "set", text="Background")


class SCENE_PT_unit(SceneButtonsPanel):
    bl_label = "Units"
    COMPAT_ENGINES = set(['BLENDER_RENDER'])

    def draw(self, context):
        layout = self.layout

        unit = context.scene.unit_settings

        col = layout.column()
        col.row().itemR(unit, "system", expand=True)

        row = layout.row()
        row.active = (unit.system != 'NONE')
        row.itemR(unit, "scale_length", text="Scale")
        row.itemR(unit, "use_separate")


class SCENE_PT_keying_sets(SceneButtonsPanel):
    bl_label = "Keying Sets"

    def draw(self, context):
        layout = self.layout

        scene = context.scene

        row = layout.row()

        col = row.column()
        col.template_list(scene, "keying_sets", scene, "active_keying_set_index", rows=2)

        col = row.column(align=True)
        col.itemO("anim.keying_set_add", icon='ICON_ZOOMIN', text="")
        col.itemO("anim.keying_set_remove", icon='ICON_ZOOMOUT', text="")

        ks = scene.active_keying_set
        if ks:
            row = layout.row()

            col = row.column()
            col.itemR(ks, "name")
            col.itemR(ks, "absolute")

            col = row.column()
            col.itemL(text="Keyframing Settings:")
            col.itemR(ks, "insertkey_needed", text="Needed")
            col.itemR(ks, "insertkey_visual", text="Visual")


class SCENE_PT_keying_set_paths(SceneButtonsPanel):
    bl_label = "Active Keying Set"

    def poll(self, context):
        return (context.scene != None) and (context.scene.active_keying_set != None)

    def draw(self, context):
        layout = self.layout

        scene = context.scene
        ks = scene.active_keying_set

        row = layout.row()
        row.itemL(text="Paths:")

        row = layout.row()

        col = row.column()
        col.template_list(ks, "paths", ks, "active_path_index", rows=2)

        col = row.column(align=True)
        col.itemO("anim.keying_set_path_add", icon='ICON_ZOOMIN', text="")
        col.itemO("anim.keying_set_path_remove", icon='ICON_ZOOMOUT', text="")

        ksp = ks.active_path
        if ksp:
            col = layout.column()
            col.itemL(text="Target:")
            col.template_any_ID(ksp, "id", "id_type")
            col.template_path_builder(ksp, "rna_path", ksp.id)


            row = layout.row()

            col = row.column()
            col.itemL(text="Array Target:")
            col.itemR(ksp, "entire_array")
            if ksp.entire_array == False:
                col.itemR(ksp, "array_index")

            col = row.column()
            col.itemL(text="F-Curve Grouping:")
            col.itemR(ksp, "grouping")
            if ksp.grouping == 'NAMED':
                col.itemR(ksp, "group")


class SCENE_PT_physics(SceneButtonsPanel):
    bl_label = "Gravity"
    COMPAT_ENGINES = set(['BLENDER_RENDER'])

    def draw_header(self, context):
        self.layout.itemR(context.scene, "use_gravity", text="")

    def draw(self, context):
        layout = self.layout

        scene = context.scene

        layout.active = scene.use_gravity

        layout.itemR(scene, "gravity", text="")

bpy.types.register(SCENE_PT_scene)
bpy.types.register(SCENE_PT_unit)
bpy.types.register(SCENE_PT_keying_sets)
bpy.types.register(SCENE_PT_keying_set_paths)
bpy.types.register(SCENE_PT_physics)