1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class NODE_HT_header(bpy.types.Header):
bl_space_type = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("NODE_MT_view")
sub.itemM("NODE_MT_select")
sub.itemM("NODE_MT_add")
sub.itemM("NODE_MT_node")
row = layout.row()
row.itemR(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
ob = snode.id_from
snode_id = snode.id
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if snode_id:
layout.itemR(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.itemR(snode, "texture_type", text="", expand=True)
snode_id = snode.id
id_from = snode.id_from
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if snode_id:
layout.itemR(snode_id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
snode_id = snode.id
layout.itemR(snode_id, "use_nodes")
layout.itemR(snode_id.render_data, "free_unused_nodes", text="Free Unused")
layout.itemR(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
layout.itemO("node.properties", icon='ICON_MENU_PANEL')
layout.itemS()
# layout.itemO("grease_pencil..")
# layout.itemS()
layout.itemO("view2d.zoom_in")
layout.itemO("view2d.zoom_out")
layout.itemS()
layout.itemO("node.view_all")
layout.itemO("screen.screen_full_area")
class NODE_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("node.select_border")
layout.itemS()
layout.itemO("node.select_all")
layout.itemO("node.select_linked_from")
layout.itemO("node.select_linked_to")
class NODE_MT_node(bpy.types.Menu):
bl_label = "Node"
def draw(self, context):
layout = self.layout
layout.itemO("tfm.translate")
layout.itemO("tfm.resize")
layout.itemO("tfm.rotate")
layout.itemS()
layout.itemO("node.duplicate")
layout.itemO("node.delete")
# XXX
# layout.itemS()
# layout.itemO("node.make_link")
layout.itemS()
layout.itemO("node.group_edit")
layout.itemO("node.group_ungroup")
layout.itemO("node.group_make")
layout.itemS()
layout.itemO("node.visibility_toggle")
# XXX
# layout.itemO("node.rename")
# layout.itemS()
# layout.itemO("node.show_cyclic_dependencies")
bpy.types.register(NODE_HT_header)
bpy.types.register(NODE_MT_view)
bpy.types.register(NODE_MT_select)
bpy.types.register(NODE_MT_node)
|