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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class TIME_HT_header(bpy.types.Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
scene = context.scene
tools = context.tool_settings
screen = context.screen
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("TIME_MT_view")
sub.menu("TIME_MT_frame")
sub.menu("TIME_MT_playback")
layout.prop(scene, "use_preview_range", text="", toggle=True)
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "frame_preview_start", text="Start")
row.prop(scene, "frame_preview_end", text="End")
layout.prop(scene, "frame_current", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if (context.user_preferences.system.audio_device == 'JACK' and scene.sync_mode == 'AUDIO_SYNC'):
sub = row.row()
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PLAY')
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row()
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
row = layout.row(align=True)
row.prop(tools, "use_keyframe_insert_auto", text="", toggle=True)
if screen.is_animation_playing and tools.use_keyframe_insert_auto:
subsub = row.row()
subsub.prop(tools, "use_record_with_nla", toggle=True)
layout.prop(scene, "sync_mode", text="")
layout.separator()
row = layout.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
class TIME_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("anim.time_toggle")
layout.operator("time.view_all")
layout.separator()
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_only_selected")
layout.separator()
layout.menu("TIME_MT_cache")
layout.separator()
layout.operator("marker.camera_bind")
class TIME_MT_cache(bpy.types.Menu):
bl_label = "Cache"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.prop(st, "show_cache")
layout.separator()
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
class TIME_MT_frame(bpy.types.Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
# tools = context.tool_settings
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.operator("marker.delete", text="Delete Marker")
# it was ok for riscos... ok TODO, operator
for marker in context.scene.timeline_markers:
if marker.select:
layout.separator()
layout.prop(marker, "name", text="", icon='MARKER_HLT')
break
layout.separator()
layout.operator("time.start_frame_set")
layout.operator("time.end_frame_set")
layout.separator()
sub = layout.row()
sub.menu("TIME_MT_autokey")
class TIME_MT_playback(bpy.types.Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
st = context.space_data
scene = context.scene
layout.prop(st, "use_play_top_left_3d_editor")
layout.prop(st, "use_play_3d_editors")
layout.prop(st, "use_play_animation_editors")
layout.prop(st, "use_play_properties_editors")
layout.prop(st, "use_play_image_editors")
layout.prop(st, "use_play_sequence_editors")
layout.prop(st, "use_play_node_editors")
layout.separator()
layout.prop(scene, "use_frame_drop", text="Frame Dropping")
layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "use_audio")
layout.prop(scene, "use_audio_scrub")
class TIME_MT_autokey(bpy.types.Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
tools = context.tool_settings
layout.prop_enum(tools, "auto_keying_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(tools, "auto_keying_mode", 'REPLACE_KEYS')
def register():
pass
def unregister():
pass
if __name__ == "__main__":
register()
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