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space_view3d_toolbar.py « ui « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy

class View3DPanel(bpy.types.Panel):
	__space_type__ = 'VIEW_3D'
	__region_type__ = 'TOOLS'

# ********** default tools for objectmode ****************

class VIEW3D_PT_tools_objectmode(View3DPanel):
	__context__ = "objectmode"
	__label__ = "Object Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Object:")
		col.itemO("object.duplicate")
		col.itemO("object.delete")
		
		active_object= context.active_object
		if active_object and active_object.type == 'MESH':
			
			col = layout.column(align=True)
			col.itemL(text="Shading:")
			col.itemO("object.shade_smooth", text="Smooth")
			col.itemO("object.shade_flat", text="Flat")
		
		col = layout.column(align=True)
		col.itemL(text="Keyframes:")
		col.itemO("anim.insert_keyframe_menu", text="Insert")
		col.itemO("anim.delete_keyframe_v3d", text="Remove")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_mesh ****************

class VIEW3D_PT_tools_meshedit(View3DPanel):
	__context__ = "mesh_edit"
	__label__ = "Mesh Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Mesh:")
		col.itemO("mesh.duplicate")
		col.itemO("mesh.delete")
		
		col = layout.column(align=True)
		col.itemL(text="Modeling:")
		col.itemO("mesh.extrude")
		col.itemO("mesh.subdivide")
		col.itemO("mesh.loopcut")
		col.itemO("mesh.spin")
		col.itemO("mesh.screw")
		col.itemO("mesh.merge")
		col.itemO("mesh.rip_move")
		
		col = layout.column(align=True)
		col.itemL(text="Shading:")
		col.itemO("mesh.faces_shade_smooth", text="Smooth")
		col.itemO("mesh.faces_shade_flat", text="Flat")
		
		col = layout.column(align=True)
		col.itemL(text="UV Mapping:")
		col.itemO("uv.mapping_menu", text="Unwrap")
		col.itemO("mesh.uvs_rotate")
		col.itemO("mesh.uvs_mirror")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_curve ****************

class VIEW3D_PT_tools_curveedit(View3DPanel):
	__context__ = "curve_edit"
	__label__ = "Curve Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")

		col = layout.column(align=True)
		col.itemL(text="Curve:")
		col.itemO("curve.duplicate")
		col.itemO("curve.delete")
		col.itemO("curve.cyclic_toggle")
		col.itemO("curve.switch_direction")
		col.itemO("curve.spline_type_set")
		
		col = layout.column(align=True)
		col.itemL(text="Handles:")
		col.item_enumO("curve.handle_type_set", "type", 'AUTOMATIC')
		col.item_enumO("curve.handle_type_set", "type", 'VECTOR')
		col.item_enumO("curve.handle_type_set", "type", 'ALIGN')
		col.item_enumO("curve.handle_type_set", "type", 'FREE_ALIGN')
		
		col = layout.column(align=True)
		col.itemL(text="Modeling:")
		col.itemO("curve.extrude")
		col.itemO("curve.subdivide")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_surface ****************

class VIEW3D_PT_tools_surfaceedit(View3DPanel):
	__context__ = "surface_edit"
	__label__ = "Surface Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Curve:")
		col.itemO("curve.duplicate")
		col.itemO("curve.delete")
		col.itemO("curve.cyclic_toggle")
		col.itemO("curve.switch_direction")
		
		col = layout.column(align=True)
		col.itemL(text="Modeling:")
		col.itemO("curve.extrude")
		col.itemO("curve.subdivide")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_text ****************

class VIEW3D_PT_tools_textedit(View3DPanel):
	__context__ = "text_edit"
	__label__ = "Text Tools"

	def draw(self, context):
		layout = self.layout

		col = layout.column(align=True)
		col.itemL(text="Text Edit:")
		col.itemO("font.text_copy", text="Copy")
		col.itemO("font.text_cut", text="Cut")
		col.itemO("font.text_paste", text="Paste")
		
		col = layout.column(align=True)
		col.itemL(text="Style:")
		col.itemO("font.case_set")
		col.itemO("font.style_toggle")
	
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_armature ****************

class VIEW3D_PT_tools_armatureedit(View3DPanel):
	__context__ = "armature_edit"
	__label__ = "Armature Tools"

	def draw(self, context):
		layout = self.layout

		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")

		col = layout.column(align=True)
		col.itemL(text="Bones:")
		col.itemO("armature.bone_primitive_add", text="Add")
		col.itemO("armature.duplicate", text="Duplicate")
		col.itemO("armature.delete", text="Delete")
		
		col = layout.column(align=True)
		col.itemL(text="Modeling:")
		col.itemO("armature.extrude")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_mball ****************

class VIEW3D_PT_tools_mballedit(View3DPanel):
	__context__ = "mball_edit"
	__label__ = "Meta Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for editmode_lattice ****************

class VIEW3D_PT_tools_latticeedit(View3DPanel):
	__context__ = "lattice_edit"
	__label__ = "Lattice Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for posemode ****************

class VIEW3D_PT_tools_posemode(View3DPanel):
	__context__ = "posemode"
	__label__ = "Pose Tools"

	def draw(self, context):
		layout = self.layout
		
		col = layout.column(align=True)
		col.itemL(text="Transform:")
		col.itemO("tfm.translate")
		col.itemO("tfm.rotate")
		col.itemO("tfm.resize", text="Scale")
		
		col = layout.column(align=True)
		col.itemL(text="Bones:")
		col.itemO("pose.hide", text="Hide")
		col.itemO("pose.reveal", text="Reveal")
		
		col = layout.column(align=True)
		col.itemL(text="Keyframes:")
		col.itemO("anim.insert_keyframe_menu", text="Insert")
		col.itemO("anim.delete_keyframe_v3d", text="Remove")
		
		col = layout.column(align=True)
		col.itemL(text="Pose:")
		col.itemO("pose.copy", text="Copy")
		col.itemO("pose.paste", text="Paste")
		col.itemO("poselib.pose_add", text="Add To Library")
		col.itemO("poselib.browse_interactive", text="Browse Library")
		
		col = layout.column(align=True)
		col.itemL(text="In-Between:")
		col.itemO("pose.relax", text="Relax")
		col.itemO("pose.push", text="Push")
		col.itemO("pose.breakdown", text="Breakdowner")
		
		col = layout.column(align=True)
		col.itemL(text="Repeat:")
		col.itemO("screen.repeat_last")
		col.itemO("screen.repeat_history", text="History...")
		col.itemO("screen.redo_last", text="Tweak...")

# ********** default tools for paint modes ****************

class PaintPanel(bpy.types.Panel):
	__space_type__ = 'VIEW_3D'
	__region_type__ = 'TOOLS'

	def paint_settings(self, context):
		ts = context.tool_settings

		if context.sculpt_object:
			return ts.sculpt
		elif context.vertex_paint_object:
			return ts.vertex_paint
		elif context.weight_paint_object:
			return ts.weight_paint
		elif context.texture_paint_object:
			return ts.image_paint
		elif context.particle_edit_object:
			return ts.particle_edit

		return False

class VIEW3D_PT_tools_brush(PaintPanel):
	__label__ = "Brush"

	def poll(self, context):
		return self.paint_settings(context)

	def draw(self, context):
		layout = self.layout
		
		settings = self.paint_settings(context)
		brush = settings.brush

		if not context.particle_edit_object:
			col = layout.split().column()
			row = col.row()
			row.template_list(settings, "brushes", settings, "active_brush_index", rows=2)
				
			col.template_ID(settings, "brush", new="brush.add")
                
		# Particle Mode #

		# XXX This needs a check if psys is editable.
		if context.particle_edit_object:
			# XXX Select Particle System
			layout.column().itemR(settings, "tool", expand=True)
			
			if settings.tool != 'NONE':
				col = layout.column()
				col.itemR(brush, "size", slider=True)
				col.itemR(brush, "strength", slider=True)
				
			if settings.tool == 'ADD':
				col = layout.column()
				col.itemR(settings, "add_interpolate")
				sub = col.column(align=True)
				sub.active = settings.add_interpolate
				sub.itemR(brush, "steps", slider=True)
				sub.itemR(settings, "add_keys", slider=True)
			elif settings.tool == 'LENGTH':
				layout.itemR(brush, "length_mode", expand=True)
			elif settings.tool == 'PUFF':
				layout.itemR(brush, "puff_mode", expand=True)

		# Sculpt Mode #

		elif context.sculpt_object and brush:
			col = layout.column()
			col.itemS()
			col.itemR(brush, "sculpt_tool", expand=True)
			col.itemS()
			
			row = col.row(align=True)
			row.itemR(brush, "size", slider=True)
			row.itemR(brush, "use_size_pressure", toggle=True, text="")
			
			if brush.sculpt_tool != 'GRAB':
				row = col.row(align=True)
				row.itemR(brush, "strength", slider=True)
				row.itemR(brush, "use_strength_pressure", text="")
				
				''' # XXX - TODO
				row = col.row(align=True)
				row.itemR(brush, "jitter", slider=True)
				row.itemR(brush, "use_jitter_pressure", toggle=True, text="")
				'''
				col = layout.column()

				if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
					col.row().itemR(brush, "direction", expand=True)

				if brush.sculpt_tool == 'LAYER':
					col.itemR(brush, "persistent")
					col.itemO("sculpt.set_persistent_base")

		# Texture Paint Mode #
		
		elif context.texture_paint_object and brush:
			col = layout.column(align=True)
			col.item_enumR(settings, "tool", 'DRAW')
			col.item_enumR(settings, "tool", 'SOFTEN')
			col.item_enumR(settings, "tool", 'CLONE')
			col.item_enumR(settings, "tool", 'SMEAR')
				
			col = layout.column()
			col.itemR(brush, "color", text="")

			row = col.row(align=True)
			row.itemR(brush, "size", slider=True)
			row.itemR(brush, "use_size_pressure", toggle=True, text="")
			
			row = col.row(align=True)
			row.itemR(brush, "strength", slider=True)
			row.itemR(brush, "use_strength_pressure", toggle=True, text="")
			
			row = col.row(align=True)
			row.itemR(brush, "jitter", slider=True)
			row.itemR(brush, "use_jitter_pressure", toggle=True, text="")
			
			col.itemR(brush, "blend", text="Blend")
		
		# Weight Paint Mode #
	
		elif context.weight_paint_object and brush:
			layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
			
			col = layout.column()
			row = col.row(align=True)
			row.itemR(brush, "size", slider=True)
			row.itemR(brush, "use_size_pressure", toggle=True, text="")
			
			row = col.row(align=True)
			row.itemR(brush, "strength", slider=True)
			row.itemR(brush, "use_strength_pressure", toggle=True, text="")
			
			row = col.row(align=True)
			row.itemR(brush, "jitter", slider=True)
			row.itemR(brush, "use_jitter_pressure", toggle=True, text="")
		
		# Vertex Paint Mode #
		
		elif context.vertex_paint_object and brush:
			col = layout.column()
			col.itemR(brush, "color", text="")
			
			row = col.row(align=True)
			row.itemR(brush, "size", slider=True)
			row.itemR(brush, "use_size_pressure", toggle=True, text="")
			
			row = col.row(align=True)
			row.itemR(brush, "strength", slider=True)
			row.itemR(brush, "use_strength_pressure", toggle=True, text="")
			
			''' # XXX - TODO
			row = col.row(align=True)
			row.itemR(brush, "jitter", slider=True)
			row.itemR(brush, "use_jitter_pressure", toggle=True, text="")
			'''

class VIEW3D_PT_tools_brush_stroke(PaintPanel):
	__label__ = "Stroke"
	__default_closed__ = True

	def poll(self, context):
		settings = self.paint_settings(context)
		return (settings and settings.brush and (context.sculpt_object or
							 context.vertex_paint_object or
							 context.weight_paint_object or
							 context.texture_paint_object))

	def draw(self, context):
		layout = self.layout
		
		settings = self.paint_settings(context)
		brush = settings.brush
		texture_paint = context.texture_paint_object

		if context.sculpt_object:
			if brush.sculpt_tool != 'LAYER':
				layout.itemR(brush, "use_anchor")
			layout.itemR(brush, "use_rake")

		layout.itemR(brush, "use_airbrush")
		col = layout.column()
		col.active = brush.use_airbrush
		col.itemR(brush, "rate", slider=True)

		if not texture_paint:
			layout.itemR(brush, "use_smooth_stroke")
			col = layout.column()
			col.active = brush.use_smooth_stroke
			col.itemR(brush, "smooth_stroke_radius", text="Radius", slider=True)
			col.itemR(brush, "smooth_stroke_factor", text="Factor", slider=True)

		layout.itemR(brush, "use_space")
		row = layout.row(align=True)
		row.active = brush.use_space
		row.itemR(brush, "spacing", text="Distance", slider=True)
		if texture_paint:
			row.itemR(brush, "use_spacing_pressure", toggle=True, text="")	

class VIEW3D_PT_tools_brush_curve(PaintPanel):
	__label__ = "Curve"
	__default_closed__ = True

	def poll(self, context):
		settings = self.paint_settings(context)
		return (settings and settings.brush and settings.brush.curve)

	def draw(self, context):
		layout = self.layout
		
		settings = self.paint_settings(context)
		brush = settings.brush

		layout.template_curve_mapping(brush, "curve")
		layout.item_menu_enumO("brush.curve_preset", property="shape")
		
class VIEW3D_PT_sculpt_options(PaintPanel):
	__label__ = "Options"

	def poll(self, context):
		return context.sculpt_object

	def draw(self, context):
		layout = self.layout
		
		sculpt = context.tool_settings.sculpt

		col = layout.column()
		col.itemR(sculpt, "partial_redraw", text="Partial Refresh")
		col.itemR(sculpt, "show_brush")

		split = self.layout.split()
		
		col = split.column()
		col.itemL(text="Symmetry:")
		col.itemR(sculpt, "symmetry_x", text="X")
		col.itemR(sculpt, "symmetry_y", text="Y")
		col.itemR(sculpt, "symmetry_z", text="Z")
		
		col = split.column()
		col.itemL(text="Lock:")
		col.itemR(sculpt, "lock_x", text="X")
		col.itemR(sculpt, "lock_y", text="Y")
		col.itemR(sculpt, "lock_z", text="Z")

# ********** default tools for weightpaint ****************

class VIEW3D_PT_tools_weightpaint(View3DPanel):
	__context__ = "weightpaint"
	__label__ = "Options"

	def draw(self, context):
		layout = self.layout
		
		wpaint = context.tool_settings.weight_paint

		col = layout.column()
		col.itemL(text="Blend:")
		col.itemR(wpaint, "mode", text="")
		col.itemR(wpaint, "all_faces")
		col.itemR(wpaint, "normals")
		col.itemR(wpaint, "spray")
		col.itemR(wpaint, "vertex_dist", text="Distance")

# Commented out because the Apply button isn't an operator yet, making these settings useless
#		col.itemL(text="Gamma:")
#		col.itemR(wpaint, "gamma", text="")
#		col.itemL(text="Multiply:")
#		col.itemR(wpaint, "mul", text="")

# Also missing now:
# Soft, Vgroup, X-Mirror and "Clear" Operator.

# ********** default tools for vertexpaint ****************

class VIEW3D_PT_tools_vertexpaint(View3DPanel):
	__context__ = "vertexpaint"
	__label__ = "Options"

	def draw(self, context):
		layout = self.layout
		
		vpaint = context.tool_settings.vertex_paint

		col = layout.column()
		col.itemL(text="Blend:")
		col.itemR(vpaint, "mode", text="")
		col.itemR(vpaint, "all_faces")
		col.itemR(vpaint, "normals")
		col.itemR(vpaint, "spray")
		col.itemR(vpaint, "vertex_dist", text="Distance")
# Commented out because the Apply button isn't an operator yet, making these settings useless
#		col.itemL(text="Gamma:")
#		col.itemR(vpaint, "gamma", text="")
#		col.itemL(text="Multiply:")
#		col.itemR(vpaint, "mul", text="")


# ********** default tools for texturepaint ****************

class VIEW3D_PT_tools_projectpaint(View3DPanel):
	__context__ = "texturepaint"
	__label__ = "Project Paint"

	def poll(self, context): 	 
		return context.tool_settings.image_paint.tool != 'SMEAR' 	 

	def draw_header(self, context): 	  
		ipaint = context.tool_settings.image_paint
		
		self.layout.itemR(ipaint, "use_projection", text="")

	def draw(self, context):
		layout = self.layout
		
		ipaint = context.tool_settings.image_paint
		settings = context.tool_settings.image_paint
		use_projection= ipaint.use_projection
		
		col = layout.column()
		sub = col.column()
		sub.active = use_projection
		sub.itemR(ipaint, "use_occlude")
		sub.itemR(ipaint, "use_backface_cull")
		
		split = layout.split()
		
		col = split.column()
		col.active = (use_projection)
		col.itemR(ipaint, "use_normal_falloff")
		
		col = split.column()
		col.active = (ipaint.use_normal_falloff and use_projection)
		col.itemR(ipaint, "normal_angle", text="")

		split = layout.split(percentage=0.7)
		
		col = split.column(align=False)
		col.active = (use_projection)
		col.itemR(ipaint, "use_stencil_layer")
		
		col = split.column(align=False)
		col.active = (use_projection and ipaint.use_stencil_layer)
		col.itemR(ipaint, "invert_stencil", text="Inv")

		col = layout.column()
		sub = col.column()
		sub.active = (settings.tool == 'CLONE')
		sub.itemR(ipaint, "use_clone_layer")
		
		sub = col.column()
		sub.itemR(ipaint, "seam_bleed")
		
# ********** default tools for particle mode ****************

class VIEW3D_PT_tools_particlemode(View3DPanel):
	__context__ = "particlemode"
	__label__ = "Options"

	def draw(self, context):
		layout = self.layout

		pe = context.tool_settings.particle_edit
		ob = pe.object

		row = layout.row()
		row.itemL(text="Edit:")
		row.itemR(pe, "type", text="")
		
		if pe.type == 'PARTICLES':
			if ob.particle_systems:
				if len(ob.particle_systems) > 1:
					layout.template_list(ob, "particle_systems", ob, "active_particle_system_index", type='ICONS')
				
				ptcache = ob.particle_systems[ob.active_particle_system_index].point_cache
		else:
			for md in ob.modifiers:
				if md.type==pe.type:
					ptcache = md.point_cache
					
		if ptcache and len(ptcache.point_cache_list) > 1:
			layout.template_list(ptcache, "point_cache_list", ptcache, "active_point_cache_index", type='ICONS')
			
		
		if not pe.editable:
			layout.itemL(text="Point cache must be baked")
			layout.itemL(text="to enable editing!")
		
		col = layout.column(align=True)
		if pe.hair:
			col.active = pe.editable
			col.itemR(pe, "emitter_deflect", text="Deflect emitter")
			sub = col.row()
			sub.active = pe.emitter_deflect
			sub.itemR(pe, "emitter_distance", text="Distance")
		
		col = layout.column(align=True)
		col.active = pe.editable
		col.itemL(text="Keep:")
		col.itemR(pe, "keep_lengths", text="Lenghts")
		col.itemR(pe, "keep_root", text="Root")
		if not pe.hair:
			col.itemL(text="Correct:")
			col.itemR(pe, "auto_velocity", text="Velocity")
		
		col = layout.column(align=True)
		col.active = pe.editable
		col.itemL(text="Draw:")
		col.itemR(pe, "draw_step", text="Path Steps")
		if pe.type == 'PARTICLES':
			col.itemR(pe, "draw_particles", text="Particles")
		col.itemR(pe, "fade_time")
		sub = col.row()
		sub.active = pe.fade_time
		sub.itemR(pe, "fade_frames", slider=True)

bpy.types.register(VIEW3D_PT_tools_objectmode)
bpy.types.register(VIEW3D_PT_tools_meshedit)
bpy.types.register(VIEW3D_PT_tools_curveedit)
bpy.types.register(VIEW3D_PT_tools_surfaceedit)
bpy.types.register(VIEW3D_PT_tools_textedit)
bpy.types.register(VIEW3D_PT_tools_armatureedit)
bpy.types.register(VIEW3D_PT_tools_mballedit)
bpy.types.register(VIEW3D_PT_tools_latticeedit)
bpy.types.register(VIEW3D_PT_tools_posemode)
bpy.types.register(VIEW3D_PT_tools_brush)
bpy.types.register(VIEW3D_PT_tools_brush_stroke)
bpy.types.register(VIEW3D_PT_tools_brush_curve)
bpy.types.register(VIEW3D_PT_sculpt_options)
bpy.types.register(VIEW3D_PT_tools_vertexpaint)
bpy.types.register(VIEW3D_PT_tools_weightpaint)
bpy.types.register(VIEW3D_PT_tools_projectpaint)
bpy.types.register(VIEW3D_PT_tools_particlemode)