Welcome to mirror list, hosted at ThFree Co, Russian Federation.

unweld044.py « scripts « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 12a00b0fc89939d5cd5a40d7faf52f7e916f4b20 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
#!BPY
""" Registration info for Blender menus: <- these words are ignored
Name: 'Unweld'
Blender: 234
Group: 'Mesh'
Tip: 'Unweld all faces from a selected and common vertex. Made vertex bevelling'
"""

__author__ = "Jean-Michel Soler (jms)"
__url__ = ("blender", "elysiun",
"Script's homepage, http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_faces2vertex.htm#exemple",
"Communicate problems and errors, http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender")
__version__ = "0.4.4 beta"

__bpydoc__ = """\
This script unwelds faces from a selected vertex.

There's also experimental support for static or dynamic (move mouse in the
Scripts window) vertex bevel.

Usage:

Select a vertex, then run this script.  Its options are:

- unbind points;<br>
- with noise;<br>
- middle face;<br>
- static bevel vertex;<br>
- moving bevel vertex;
"""

# $Id$
#
# ------------------------------------------
# Un-Weld script 0.4.4 beta
#
# split all faces from one selected vertex
# (c) 2004 J-M Soler released under Blender Artistic License
#----------------------------------------------
# Official Page :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_faces2vertex.htm#exemple 
# Communicate problems and errors on:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender 
#----------------------------------------------
# Blender Artistic License
# http://download.blender.org/documentation/html/x21254.html
#---------------------------------------------
# Changelog
#----------------------------------------------
# 25/05 :
# -- separate choise, normal (same place) or spread at random, middle of the face
# -- works on several vertices too
# -- Quite vertex bevelling on <<lone>> vertex : create hole in faces around this
# vertex
# 03/06 :
# -- a sort of "bevelled vertex" extrusion controled by horizontal mouse
# displacement. just a beta test to the mouse control.
#----------------------------------------------
# Page officielle :
#   http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_faces2vertex.htm#exemple
# Communiquer les problemes et erreurs sur:
#   http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
# Blender Artistic License
#    http://download.blender.org/documentation/html/x21254.html
#--------------------------------------------- 
# Changelog
#----------------------------------------------
#      25/05 :
#           -- separation du choix, normal ou dispersion hasardeuse, milieu de face
#           -- sommets multiples / 
#           -- Quite vertex bevelling on lone vertex : create hole in faces around the
#              vertex 
#     03/06 :
#           -- a sort of "bevelled vertex" extrusion controled by horizontal mouse
#              displacement
#----------------------------------------------

import Blender
from Blender import Noise
from Blender.Draw import *
from Blender.BGL import *

Blender.Window.EditMode(0)

Nr=Noise.random
decal=0.03
t=[0.0,0.0,0.0]
pl=[]
orig=[]

DEBUG = 0
SUBSURF=0
DIM=Create(1.0)

def  Tampon(v,t):
      for n in range(len(v)): t[n]=t[n]+v[n]
      return t
   
def  freeTampon(t):
      for n in range(3): t[n]=0.0
      return t

def  TamponMoyen(t,f):      
      for n in range(3): t[n]/=len(f)
      return t

def  appliqueMoyenne(v,t):
      for n in range(len(v)): v[n]=t[n]
      return v

def docF(f0,f):
      try:
          f0.mat=f.mat
          f0.uv=f.uv 
          f0.col=f.col
          f0.image=f.image
          return f0
      except:
          pass    

def listConnecterFace(me,lebon):
               listf2v={}
               #tri des faces connectees aux sommets selectionnes                           
               for f in me.faces:
                 for v in f.v:
                   if v==lebon:
                      if v.index not in listf2v.keys():
                          listf2v[me.verts.index(v)]=[f]
                      elif f not in listf2v[me.verts.index(v)]:
                         listf2v[me.verts.index(v)].append(f)
               return listf2v

def creerFaceSupplementaire(me,lebon,listf2v):
               global t
               for f in listf2v[lebon.index]:
                  f0=Blender.NMesh.Face()
                  if result==3: t=freeTampon(t)
                  for v in f.v:
                     if result==3: t=Tampon(v,t)
                     if v!=lebon:
                        f0.append(v)
                     else:
                        if result==2:                           
                           nv=Blender.NMesh.Vert(lebon.co[0]+Nr()*decal,lebon.co[1]+Nr()*decal,lebon.co[2]+Nr()*decal)
                        else:
                           nv=Blender.NMesh.Vert(lebon.co[0],lebon.co[1],lebon.co[2])
                        me.verts.append(nv)
                        f0.append(me.verts[me.verts.index(nv)])
                        localise=me.verts.index(nv)                          
                     docF(f0,f)   
                     
                  if result==3:
                         t=TamponMoyen(t,f0.v)
                         me.verts[localise]=appliqueMoyenne(me.verts[localise],t)
                  me.faces.append(f0)                  
               del me.verts[me.verts.index(lebon)]
               for f in listf2v[lebon.index]:
                  del me.faces[me.faces.index(f)]
               return me

def collecte_edge(listf2v,me,lebon):
      back=0
      edgelist = []
      vertlist = []
      if DEBUG : print listf2v    
      for face in listf2v[lebon.index]:
          if len(face.v) == 4:
              vlist = [0,1,2,3,0]
          elif len(face.v) == 3:
              vlist = [0,1,2,0]
          else:
              vlist = [0,1]
          for i in range(len(vlist)-1):              
              vert0 = min(face.v[vlist[i]].index,face.v[vlist[i+1]].index)
              vert1 = max(face.v[vlist[i]].index,face.v[vlist[i+1]].index)              
              edgeinlist = 0
              if vert0==lebon.index or vert1==lebon.index:                 
                 for edge in edgelist:
                    if ((edge[0]==vert0) and (edge[1]==vert1)):
                        edgeinlist = 1
                        edge[2] = edge[2]+1
                        edge.append(me.faces.index(face))
                        break                  
                 if edgeinlist==0:
                    edge = [vert0,vert1,1,me.faces.index(face)]
                    edgelist.append(edge)
                    
      for  edge in edgelist:
        #print edge
        if len(edge)==4:
                   del edgelist[edgelist.index(edge)]
                           
      edges=len(edgelist)
      if DEBUG : print 'number of edges : ',edges," Edge list : " ,edgelist    
      return edges, edgelist     

MouseClickG= Blender.Draw.LEFTMOUSE
MouseClickD= Blender.Draw.RIGHTMOUSE
MouseClickM= Blender.Draw.MIDDLEMOUSE

mouse_x=1
mouse_y=1

x=1
y=1

debut=0

def D():
  size=Buffer(GL_FLOAT, 4)
  glGetFloatv(GL_SCISSOR_BOX, size)
  size= size.list 
  glColor3f(0.1, 0.1, 0.15)
  glRasterPos2f(10, size[3]-16)
  Text("Quit = Q Key")
  glRasterPos2f(10, size[3]-36)
  Text("Mouse to the Right = Increase")
  glRasterPos2f(10, size[3]-56)
  Text("Mouse to the Left = Decrease")

def E(evt,val):
 global mouse_x,x,pl,orig,me,debut
 global mouse_y,y, MouseClickG,MouseClickD,MouseClickM
 if (evt== QKEY): Exit()
 
 if (evt == MOUSEX): 
       mouse_x = val
       pos=x-mouse_x
       x=mouse_x
       if pos==0:
          pos=1
       deplace(pl,orig,abs(pos)/pos)
 
 if (evt == MOUSEY): mouse_y = val

def BE(evt):
 pass


def deplace(pl,orig,n):
    global me, OBJECT
    for p in pl:
       #print p, orig,len(me.verts) 
       me.verts[p].co[0]+=n*orig[0]
       me.verts[p].co[1]+=n*orig[1]
       me.verts[p].co[2]+=n*orig[2]
    me.update()
    Blender.Redraw()


def VertexBevel(result):
              global t,pl, orig,me,  SUBSURF
              unique=0
              for v in me.verts:
                  if v.sel==1:
                     lebon=v   
                     unique+=1

              if  unique==1:
                    edges=0
                    edgelist=[]
                    vertlist=[]
                    orig=lebon.no[:]
                    listf2v=listConnecterFace(me,lebon)
                    edges, edgelist = collecte_edge(listf2v,me,lebon)
                    for f in listf2v[lebon.index]:
                       f0=Blender.NMesh.Face()
                       for v in f.v:
                          if v!=lebon:
                             f0.append(v)
                          else:
                              nv=Blender.NMesh.Vert(lebon.co[0],lebon.co[1],lebon.co[2])                           
                              nv.sel=1 
                              me.verts.append(nv)
                              f0.append(me.verts[me.verts.index(nv)])
                              for e in edgelist:
                                 if e[-1]==me.faces.index(f) or e[-2]==me.faces.index(f):
                                     if me.verts.index(nv) not in e:
                                        e.insert(0,me.verts.index(nv))
                       docF(f0,f)               
                       me.faces.append(f0)                       
                       vertlist.append([me.verts.index(nv),me.faces.index(f)])
                    for e in  edgelist :
                        del e[e.index(lebon.index)]
                        f0=Blender.NMesh.Face()
                        for n in range(3): 
                           f0.v.append(me.verts[e[n]])
                        me.faces.append(f0);
                     
                    for ve in vertlist:
                         t=freeTampon(t)
                         for v in me.faces[ve[1]].v:
                              t=Tampon(v,t)                     
                         t=TamponMoyen(t,me.faces[ve[1]].v)
                         ve.append(t[:])  	
                         me.verts[ve[0]]=appliqueMoyenne(me.verts[ve[0]],t)

                    def swap(x,y):
                        return y,x

                    p=[[edgelist[0][0],edgelist[0][1]]] 
                    while len(p)!=len(edgelist): 
                      for n in range(1,len(edgelist)) :
                           if p[-1][1]== edgelist[n][0]:
                              p.append([edgelist[n][0],edgelist[n][1]])
                              n+=1
                           elif p[-1][1]== edgelist[n][1]:
                              edgelist[n][0],edgelist[n][1]=swap(edgelist[n][0],edgelist[n][1])
                              p.append([edgelist[n][0],edgelist[n][1]])
                              n+=1
                    if len(p)%2==0:
                          P0=p[:(len(p))/2] ; P1=p[len(p)/2:]; P1.reverse()
                          for s in range(len(P0)-1):
                             f0=Blender.NMesh.Face()
                             table=[P0[s][0],P0[s][1],P1[s+1][0],P1[s+1][1]]
                             for t in table:f0.v.append(me.verts[t])
                             me.faces.append(f0) 
                    elif len(p) >3 :   
                          P0=p[:(len(p)-1)/2];P1=p[(len(p)-1)/2:-1]; P1.reverse()
                          for s in range(len(P0)-1):
                             f0=Blender.NMesh.Face()
                             table=[P0[s][0],P0[s][1],P1[s+1][0],P1[s+1][1]]
                             for t in table:f0.v.append(me.verts[t])
                             me.faces.append(f0) 
                          f0=Blender.NMesh.Face()
                          table=[p[-1][0],P0[0][0],P1[-1][1]]
                          for t in table:f0.v.append(me.verts[t])
                          me.faces.append(f0) 

                    elif len(p) ==3 :   
                          if DEBUG :print P0,P1      
                          f0=Blender.NMesh.Face()
                          table=[p[0][0],p[0][1],p[1][1]]
                          for t in table:f0.v.append(me.verts[t])
                          me.faces.append(f0) 

                    for f in listf2v[lebon.index]:
                       del me.faces[me.faces.index(f)]  
                    del me.verts[me.verts.index(lebon)]
                    me.update()

                    if me.mode&Blender.NMesh.Modes['SUBSURF']:
                       me.mode-=Blender.NMesh.Modes['SUBSURF']
                       SUBSURF=1 
                       me.update()
                       OBJECT[0].makeDisplayList() 

                    if result==5:
                       pl=[]
                       for s in me.verts:
                           if s.sel==1:
                              pl.append(s.index)
                       Blender.Draw.Register(D,E,BE)

                    """
                    if SUBSURF==1 :
                       me.mode+=Blender.NMesh.Modes['SUBSURF']
                       me.update()
                       OBJECT[0].makeDisplayList() 
                    """  
              else:
                  name = " It could leave only one selected vertex %t | ok %x1 ?"
                  result = Blender.Draw.PupMenu(name)

OBJECT=Blender.Object.GetSelected()

if len(OBJECT)!=0:
   if  OBJECT[0].getType()=='Mesh':
       name = "Unweld %t|Unbind Points %x1|With Noise %x2|Middle Face %x3|Static Bevel Vertex %x4|Moving Bevel Vertex %x5|"
       result = Blender.Draw.PupMenu(name)
       if result:
           me=OBJECT[0].getData()
           unique=0
           if result<4:
              #tri des sommets selectionnes
              for v in me.verts:
                  if v.sel==1:
                    lebon=v    
                    if DEBUG : print lebon
                    #dictionnaires des faces connectees aux sommets selectionnes
                    listf2v=listConnecterFace(me,lebon)
                    me=creerFaceSupplementaire(me,lebon,listf2v)
                    OBJECT[0].link(me)
                    OBJECT[0].makeDisplayList()
           else:
               VertexBevel(result)
               OBJECT[0].makeDisplayList()
                    
   else:
       name = "Nothing to do! Are you sure ?"
       result = Blender.Draw.PupMenu(name)