Welcome to mirror list, hosted at ThFree Co, Russian Federation.

buttons_material.py « ui « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 551a62cfc84f897aace167cd2f9d6e224b6a9575 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198

import bpy

class MaterialButtonsPanel(bpy.types.Panel):
	__space_type__ = "BUTTONS_WINDOW"
	__region_type__ = "WINDOW"
	__context__ = "material"
	
class MATERIAL_PT_material(MaterialButtonsPanel):
	__idname__= "MATERIAL_PT_material"
	__label__ = "Material"
	
	def draw(self, context):
		layout = self.layout
		try:		
			mat = context.active_object.active_material
		except:	
			mat = None
		
		if not mat:
			return
	
		row = layout.row()
		row.column().itemR(mat, "diffuse_color")
		row.column().itemR(mat, "specular_color")
		row.column().itemR(mat, "mirror_color")
		
		row = layout.row()
		row.itemR(mat, "color_model")
		row.itemR(mat, "alpha")
			
class MATERIAL_PT_sss(MaterialButtonsPanel):
	__idname__= "MATERIAL_PT_sss"
	__label__ = "Subsurface Scattering"
	
	def draw(self, context):
		layout = self.layout
		try:		
			sss = context.active_object.active_material.subsurface_scattering
		except:	
			sss = None
		
		if not sss:
			return
		
		layout.itemR(sss, "enabled", text="Enable")
		
		flow = layout.column_flow()
		flow.itemR(sss, "error_tolerance")
		flow.itemR(sss, "ior")
		flow.itemR(sss, "scale")
		
		row = layout.row()
		row.column().itemR(sss, "color")
		row.column().itemR(sss, "radius")
		
		flow = layout.column_flow()
		flow.itemR(sss, "color_factor")
		flow.itemR(sss, "texture_factor")
		flow.itemR(sss, "front")
		flow.itemR(sss, "back")
		
class MATERIAL_PT_raymir(MaterialButtonsPanel):
	__idname__= "MATERIAL_PT_raymir"
	__label__ = "Ray Mirror"
	
	def poll(self, context):
		ob = context.active_object
		return (ob and ob.active_material)
	
	def draw_header(self, context):
		raym = context.active_object.active_material.raytrace_mirror

		layout = self.layout
		layout.itemR(raym, "enabled", text=self.__label__)
	
	def draw(self, context):
		layout = self.layout
		raym = context.active_object.active_material.raytrace_mirror

		split = layout.split()
		
		sub = split.column()
		sub.itemR(raym, "reflect", text="RayMir")
		sub.itemR(raym, "fresnel")
		sub.itemR(raym, "fresnel_fac", text="Fac")
		
		sub = split.column()
		sub.itemR(raym, "gloss")
		sub.itemR(raym, "gloss_threshold")
		sub.itemR(raym, "gloss_samples")
		sub.itemR(raym, "gloss_anisotropic")
		
		flow = layout.column_flow()
		flow.itemR(raym, "distance", text="Max Dist")
		flow.itemR(raym, "depth")
		flow.itemR(raym, "fade_to")
		
class MATERIAL_PT_raytransp(MaterialButtonsPanel):
	__idname__= "MATERIAL_PT_raytransp"
	__label__= "Ray Transparency"

	def draw(self, context):
		layout = self.layout
		try:		
			rayt = context.active_object.active_material.raytrace_transparency
		except:	
			rayt = None

		if not rayt:
			return

		layout.itemR(rayt, "enabled", text="Enable")
		
		split = layout.split()
		
		sub = split.column()
		sub.itemR(rayt, "ior")
		sub.itemR(rayt, "fresnel")
		sub.itemR(rayt, "fresnel_fac", text="Fac")
		
		sub = split.column()
		sub.itemR(rayt, "gloss")
		sub.itemR(rayt, "gloss_threshold")
		sub.itemR(rayt, "gloss_samples")
		
		flow = layout.column_flow()
		flow.itemR(rayt, "filter")
		flow.itemR(rayt, "limit")
		flow.itemR(rayt, "falloff")
		flow.itemR(rayt, "specular_opacity")
		flow.itemR(rayt, "depth")
		
class MATERIAL_PT_halo(MaterialButtonsPanel):
	__idname__= "MATERIAL_PT_halo"
	__label__= "Halo"
	
	def draw(self, context):
		layout = self.layout
		try:		
			halo = context.active_object.active_material.halo
		except:	
			halo = None

		if not halo:
			return
	
		layout.itemR(halo, "enabled", text="Enable Halo")

		if halo.enabled:
			
			split = layout.split()
			
			sub = split.column()
			sub.itemL(text="General Settings:")
			sub.itemR(halo, "size")
			sub.itemR(halo, "hardness")
			sub.itemR(halo, "add")
			
			sub = split.column()
			sub.itemL(text="Elements:")
			sub.itemR(halo, "ring")
			sub.itemR(halo, "lines")
			sub.itemR(halo, "star")
			sub.itemR(halo, "flare_mode")

			row = layout.row()
			
			sub = row.column()
			sub.itemL(text="Options:")
			sub.itemR(halo, "use_texture", text="Texture")
			sub.itemR(halo, "use_vertex_normal", text="Vertex Normal")
			sub.itemR(halo, "xalpha")
			sub.itemR(halo, "shaded")
			sub.itemR(halo, "soft")
		
			sub = row.column()
			if (halo.ring):
				sub.itemR(halo, "rings")
			if (halo.lines):
				sub.itemR(halo, "line_number")
			if (halo.ring or halo.lines):
				sub.itemR(halo, "seed")
			if (halo.star):
				sub.itemR(halo, "star_tips")
			if (halo.flare_mode):
				sub.itemL(text="Flare:")
				sub.itemR(halo, "flare_size", text="Size")
				sub.itemR(halo, "flare_subsize", text="Subsize")
				sub.itemR(halo, "flare_boost", text="Boost")
				sub.itemR(halo, "flare_seed", text="Seed")
				sub.itemR(halo, "flares_sub", text="Sub")
				
bpy.types.register(MATERIAL_PT_material)
bpy.types.register(MATERIAL_PT_raymir)
bpy.types.register(MATERIAL_PT_raytransp)
bpy.types.register(MATERIAL_PT_sss)
bpy.types.register(MATERIAL_PT_halo)