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buttons_object_constraint.py « ui « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy

class DataButtonsPanel(bpy.types.Panel):
	__space_type__ = "BUTTONS_WINDOW"
	__region_type__ = "WINDOW"
	__context__ = "object"

	def poll(self, context):
		ob = context.active_object
		return (ob != None)
		
class DATA_PT_constraints(DataButtonsPanel):
	__idname__ = "DATA_PT_constraints"
	__label__ = "Constraints"

	def draw(self, context):
		ob = context.active_object
		layout = self.layout

		row = layout.row()
		row.item_menu_enumO("OBJECT_OT_constraint_add", "type")
		row.itemL();

		for con in ob.constraints:
			box = layout.template_constraint(con)

			if box:
				if con.type == 'COPY_LOCATION':
					self.copy_location(box, con)
							
	def copy_location(self, layout, con):
		layout.itemR(con, "target")

		if con.target and con.target.type == "ARMATURE":
			layout.itemR(con, "subtarget", text="Bone") # XXX autocomplete
			row = layout.row()
			row.itemL(text="Head/Tail:")
			row.itemR(con, "head_tail", text="")
		elif con.target and con.target.type == "MESH":
			layout.itemR(con, "subtarget", text="Vertex Group") # XXX autocomplete

		row = layout.row(align=True)
		row.itemR(con, "locate_like_x", text="X", toggle=True)
		row.itemR(con, "invert_x", text="-", toggle=True)
		row.itemR(con, "locate_like_y", text="Y", toggle=True)
		row.itemR(con, "invert_y", text="-", toggle=True)
		row.itemR(con, "locate_like_z", text="Z", toggle=True)
		row.itemR(con, "invert_z", text="-", toggle=True)

		layout.itemR(con, "offset")

bpy.types.register(DATA_PT_constraints)