1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
import bpy
class WorldButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "world"
def poll(self, context):
return (context.scene.world != None)
class WORLD_PT_preview(WorldButtonsPanel):
__label__ = "Preview"
def draw(self, context):
layout = self.layout
world = context.scene.world
layout.template_preview(world)
class WORLD_PT_world(WorldButtonsPanel):
__label__ = "World"
def draw(self, context):
world = context.scene.world
layout = self.layout
row = layout.row()
row.itemR(world, "blend_sky")
row.itemR(world, "paper_sky")
row.itemR(world, "real_sky")
row = layout.row()
row.column().itemR(world, "horizon_color")
row.column().itemR(world, "zenith_color")
row.column().itemR(world, "ambient_color")
class WORLD_PT_color_correction(WorldButtonsPanel):
__label__ = "Color Correction"
def draw(self, context):
world = context.scene.world
layout = self.layout
row = layout.row()
row.itemR(world, "exposure")
row.itemR(world, "range")
class WORLD_PT_mist(WorldButtonsPanel):
__label__ = "Mist"
def draw_header(self, context):
world = context.scene.world
layout = self.layout
layout.itemR(world.mist, "enabled", text="")
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.active = world.mist.enabled
flow = layout.column_flow()
flow.itemR(world.mist, "start")
flow.itemR(world.mist, "depth")
flow.itemR(world.mist, "height")
flow.itemR(world.mist, "intensity")
col = layout.column()
col.itemL(text="Fallof:")
col.row().itemR(world.mist, "falloff", expand=True)
class WORLD_PT_stars(WorldButtonsPanel):
__label__ = "Stars"
def draw_header(self, context):
world = context.scene.world
layout = self.layout
layout.itemR(world.stars, "enabled", text="")
def draw(self, context):
world = context.scene.world
layout = self.layout
layout.active = world.stars.enabled
flow = layout.column_flow()
flow.itemR(world.stars, "size")
flow.itemR(world.stars, "min_distance", text="Min. Dist")
flow.itemR(world.stars, "average_separation", text="Separation")
flow.itemR(world.stars, "color_randomization", text="Random:")
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
__label__ = "Ambient Occlusion"
def draw_header(self, context):
world = context.scene.world
layout = self.layout
layout.itemR(world.ambient_occlusion, "enabled", text="")
def draw(self, context):
world = context.scene.world
ao = world.ambient_occlusion
layout = self.layout
layout.active = ao.enabled
layout.itemR(ao, "gather_method", expand=True)
if ao.gather_method == 'RAYTRACE':
split = layout.split()
col = split.column()
col.itemR(ao, "samples")
col.itemR(ao, "distance")
col = split.column()
col.itemR(ao, "falloff")
colsub = col.column()
colsub.active = ao.falloff
colsub.itemR(ao, "strength")
layout.itemR(ao, "sample_method")
if ao.sample_method == 'ADAPTIVE_QMC':
row = layout.row()
row.itemR(ao, "threshold")
row.itemR(ao, "adapt_to_speed")
if ao.sample_method == 'CONSTANT_JITTERED':
row = layout.row()
row.itemR(ao, "bias")
if ao.gather_method == 'APPROXIMATE':
split = layout.split()
col = split.column()
col.itemR(ao, "passes")
col.itemR(ao, "error_tolerance", text="Error")
col.itemR(ao, "correction")
col = split.column()
col.itemR(ao, "falloff")
colsub = col.column()
colsub.active = ao.falloff
colsub.itemR(ao, "strength")
col.itemR(ao, "pixel_cache")
col = layout.column()
col.row().itemR(ao, "blend_mode", expand=True)
col.row().itemR(ao, "color", expand=True)
col.itemR(ao, "energy")
bpy.types.register(WORLD_PT_preview)
bpy.types.register(WORLD_PT_world)
bpy.types.register(WORLD_PT_ambient_occlusion)
bpy.types.register(WORLD_PT_mist)
bpy.types.register(WORLD_PT_stars)
bpy.types.register(WORLD_PT_color_correction)
|