Welcome to mirror list, hosted at ThFree Co, Russian Federation.

buttons_world.py « ui « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b02673d126f59fb1e152c93d8e631028c5db382c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182

import bpy

class WorldButtonsPanel(bpy.types.Panel):
	__space_type__ = 'PROPERTIES'
	__region_type__ = 'WINDOW'
	__context__ = "world"
	# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
	
	def poll(self, context):
		rd = context.scene.render_data
		return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)

class WORLD_PT_preview(WorldButtonsPanel):
	__label__ = "Preview"
	COMPAT_ENGINES = set(['BLENDER_RENDER'])
	
	def draw(self, context):
		self.layout.template_preview(context.world)
	
class WORLD_PT_context_world(WorldButtonsPanel):
	__show_header__ = False
	COMPAT_ENGINES = set(['BLENDER_RENDER'])

	def poll(self, context):
		rd = context.scene.render_data
		return (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)

	def draw(self, context):
		layout = self.layout
		
		scene = context.scene
		world = context.world
		space = context.space_data

		split = layout.split(percentage=0.65)

		if scene:
			split.template_ID(scene, "world", new="world.new")
		elif world:
			split.template_ID(space, "pin_id")

class WORLD_PT_world(WorldButtonsPanel):
	__label__ = "World"
	COMPAT_ENGINES = set(['BLENDER_RENDER'])

	def draw(self, context):
		layout = self.layout

		world = context.world

		row = layout.row()
		row.itemR(world, "paper_sky")
		row.itemR(world, "blend_sky")
		row.itemR(world, "real_sky")
			
		row = layout.row()
		row.column().itemR(world, "horizon_color")
		col = row.column()
		col.itemR(world, "zenith_color")
		col.active = world.blend_sky
		row.column().itemR(world, "ambient_color")
		
class WORLD_PT_mist(WorldButtonsPanel):
	__label__ = "Mist"
	COMPAT_ENGINES = set(['BLENDER_RENDER'])

	def draw_header(self, context):
		world = context.world

		self.layout.itemR(world.mist, "enabled", text="")

	def draw(self, context):
		layout = self.layout
		
		world = context.world

		layout.active = world.mist.enabled

		flow = layout.column_flow()
		flow.itemR(world.mist, "intensity", slider=True)
		flow.itemR(world.mist, "start")
		flow.itemR(world.mist, "depth")
		flow.itemR(world.mist, "height")

		layout.itemR(world.mist, "falloff")
		
class WORLD_PT_stars(WorldButtonsPanel):
	__label__ = "Stars"
	COMPAT_ENGINES = set(['BLENDER_RENDER'])

	def draw_header(self, context):
		world = context.world

		self.layout.itemR(world.stars, "enabled", text="")

	def draw(self, context):
		layout = self.layout
		
		world = context.world

		layout.active = world.stars.enabled

		flow = layout.column_flow()
		flow.itemR(world.stars, "size")
		flow.itemR(world.stars, "color_randomization", text="Colors")
		flow.itemR(world.stars, "min_distance", text="Min. Dist")
		flow.itemR(world.stars, "average_separation", text="Separation")
		
class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
	__label__ = "Ambient Occlusion"
	COMPAT_ENGINES = set(['BLENDER_RENDER'])

	def draw_header(self, context):
		world = context.world

		self.layout.itemR(world.ambient_occlusion, "enabled", text="")

	def draw(self, context):
		layout = self.layout
		
		ao = context.world.ambient_occlusion
		
		layout.active = ao.enabled
		
		layout.itemR(ao, "gather_method", expand=True)

		split = layout.split()
		
		col = split.column()
		col.itemL(text="Attenuation:")
		col.itemR(ao, "distance")
		col.itemR(ao, "falloff")
		sub = col.row()
		sub.active = ao.falloff
		sub.itemR(ao, "falloff_strength", text="Strength")
	
		if ao.gather_method == 'RAYTRACE':
			col = split.column()
			
			col.itemL(text="Sampling:")
			col.itemR(ao, "sample_method", text="")

			sub = col.column()
			sub.itemR(ao, "samples")

			if ao.sample_method == 'ADAPTIVE_QMC':
				sub.itemR(ao, "threshold")
				sub.itemR(ao, "adapt_to_speed", slider=True)
			elif ao.sample_method == 'CONSTANT_JITTERED':
				sub.itemR(ao, "bias")
						
		if ao.gather_method == 'APPROXIMATE':
			col = split.column()
			
			col.itemL(text="Sampling:")
			col.itemR(ao, "error_tolerance", text="Error")
			col.itemR(ao, "pixel_cache")
			col.itemR(ao, "correction")
			
		col = layout.column()
		col.itemL(text="Influence:")
		
		col.row().itemR(ao, "blend_mode", expand=True)
		
		split = layout.split()
		
		col = split.column()
		col.itemR(ao, "energy")
		
		col = split.column()
		colsub = col.split(percentage=0.3)
		colsub.itemL(text="Color:")
		colsub.itemR(ao, "color", text="")
		

bpy.types.register(WORLD_PT_context_world)	
bpy.types.register(WORLD_PT_preview)
bpy.types.register(WORLD_PT_world)
bpy.types.register(WORLD_PT_ambient_occlusion)
bpy.types.register(WORLD_PT_mist)
bpy.types.register(WORLD_PT_stars)