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space_time.py « ui « release - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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import bpy

class TIME_HT_header(bpy.types.Header):
	__space_type__ = "TIMELINE"

	def draw(self, context):
		layout = self.layout
		
		st = context.space_data
		scene = context.scene
		rd = context.scene.render_data
		tools = context.tool_settings
		screen = context.screen

		layout.template_header()

		if context.area.show_menus:
			row = layout.row()
			row.itemM("TIME_MT_view")
			row.itemM("TIME_MT_frame")
			row.itemM("TIME_MT_playback")

		layout.itemR(scene, "use_preview_range", text="PR", toggle=True)
		
		layout.itemS()
		
		row = layout.row(align=True)
		if not scene.use_preview_range:
			row.itemR(scene, "start_frame", text="Start")
			row.itemR(scene, "end_frame", text="End")
		else:
			row.itemR(scene, "preview_range_start_frame", text="Start")
			row.itemR(scene, "preview_range_end_frame", text="End")
		
		layout.itemS()
		layout.itemR(scene, "current_frame", text="")
		
		layout.itemS()

		row = layout.row(align=True)
		row.item_booleanO("screen.frame_jump", "end", False, text="", icon='ICON_REW')
		row.item_booleanO("screen.keyframe_jump", "next", False, text="", icon='ICON_PREV_KEYFRAME')
		if not screen.animation_playing:
			row.item_booleanO("screen.animation_play", "reverse", True, text="", icon='ICON_PLAY_REVERSE')
			row.itemO("screen.animation_play", text="", icon='ICON_PLAY')
		else:
			sub = row.row()
			sub.scale_x = 2.0
			sub.itemO("screen.animation_play", text="", icon='ICON_PAUSE')
		row.item_booleanO("screen.keyframe_jump", "next", True, text="", icon='ICON_NEXT_KEYFRAME')
		row.item_booleanO("screen.frame_jump", "end", True, text="", icon='ICON_FF')
		
		layout.itemS()
		
		layout.itemR(rd, "sync_audio", text="", toggle=True, icon='ICON_SPEAKER')
		
		layout.itemS()
		
		row = layout.row(align=True)
		row.itemR(tools, "enable_auto_key", text="", toggle=True, icon='ICON_REC')
		sub = row.row()
		sub.active = tools.enable_auto_key
		sub.itemR(tools, "autokey_mode", text="")
		if screen.animation_playing and tools.enable_auto_key:
			subsub = row.row()
			subsub.itemR(tools, "record_with_nla", toggle=True)
		
		layout.itemS()
		
		row = layout.row(align=True)
		row.itemR(scene, "active_keying_set", text="")
		row.itemO("anim.insert_keyframe", text="", icon="ICON_KEY_HLT")
		row.itemO("anim.delete_keyframe", text="", icon="ICON_KEY_DEHLT")

class TIME_MT_view(bpy.types.Menu):
	__space_type__ = "TIMELINE"
	__label__ = "View"

	def draw(self, context):
		layout = self.layout
		
		st = context.space_data
		
		layout.itemO("anim.time_toggle")
		
		layout.itemS()
		
		layout.itemR(st, "only_selected")

class TIME_MT_frame(bpy.types.Menu):
	__space_type__ = "TIMELINE"
	__label__ = "Frame"

	def draw(self, context):
		layout = self.layout
		
		layout.itemO("marker.add", text="Add Marker")
		layout.itemO("marker.duplicate", text="Duplicate Marker")
		layout.itemO("marker.move", text="Grab/Move Marker")
		layout.itemO("marker.delete", text="Delete Marker")
		layout.itemL(text="ToDo: Name Marker")
		
		layout.itemS()
		
		layout.itemO("time.start_frame_set")
		layout.itemO("time.end_frame_set")

class TIME_MT_playback(bpy.types.Menu):
	__space_type__ = "TIMELINE"
	__label__ = "Playback"

	def draw(self, context):
		layout = self.layout
		
		st = context.space_data
		
		layout.itemR(st, "play_top_left")
		layout.itemR(st, "play_all_3d")
		layout.itemR(st, "play_anim")
		layout.itemR(st, "play_buttons")
		layout.itemR(st, "play_image")
		layout.itemR(st, "play_sequencer")
		layout.itemS()
		layout.itemR(st, "continue_physics")

bpy.types.register(TIME_HT_header)
bpy.types.register(TIME_MT_view)
bpy.types.register(TIME_MT_frame)
bpy.types.register(TIME_MT_playback)