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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Sybren A. Stüvel
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ABC_MBALL_H__
#define __ABC_MBALL_H__
#include "abc_object.h"
class AbcMeshWriter;
struct Main;
struct MetaBall;
struct Object;
/* AbcMBallWriter converts the metaballs to meshes at every frame,
* and defers to a wrapped AbcMeshWriter to perform the writing
* to the Alembic file. Only the basis balls are exported, as this
* results in the entire shape as one mesh. */
class AbcMBallWriter : public AbcObjectWriter {
AbcMeshWriter *m_mesh_writer;
Object *m_mesh_ob;
bool m_is_animated;
Main *m_bmain;
public:
AbcMBallWriter(
Main *bmain,
EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings);
~AbcMBallWriter();
static bool isBasisBall(Scene *scene, Object *ob);
private:
virtual void do_write();
bool isAnimated() const;
};
#endif /* __ABC_MBALL_H__ */
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