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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. All rights reserved. */
/** \file
* \ingroup blf
*
* API for loading default font files.
*/
#include <stdio.h>
#include "BLF_api.h"
#include "BLI_path_util.h"
#include "BKE_appdir.h"
static int blf_load_font_default(const char *filename, const bool unique)
{
const char *dir = BKE_appdir_folder_id(BLENDER_DATAFILES, "fonts");
if (dir == NULL) {
fprintf(stderr,
"%s: 'fonts' data path not found for '%s', will not be able to display text\n",
__func__,
filename);
return -1;
}
char filepath[FILE_MAX];
BLI_join_dirfile(filepath, sizeof(filepath), dir, filename);
return (unique) ? BLF_load_unique(filepath) : BLF_load(filepath);
}
int BLF_load_default(const bool unique)
{
return blf_load_font_default("droidsans.ttf", unique);
}
int BLF_load_mono_default(const bool unique)
{
return blf_load_font_default("bmonofont-i18n.ttf", unique);
}
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