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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenfont/intern/blf_internal_types.h
* \ingroup blf
*/
#ifndef __BLF_INTERNAL_TYPES_H__
#define __BLF_INTERNAL_TYPES_H__
typedef struct GlyphCacheBLF {
struct GlyphCacheBLF *next;
struct GlyphCacheBLF *prev;
/* font size. */
unsigned int size;
/* and dpi. */
unsigned int dpi;
/* and the glyphs. */
ListBase bucket[257];
/* fast ascii lookup */
struct GlyphBLF *glyph_ascii_table[256];
/* texture array, to draw the glyphs. */
GLuint *textures;
/* size of the array. */
unsigned int ntex;
/* and the last texture, aka. the current texture. */
unsigned int cur_tex;
/* like bftgl, we draw every glyph in a big texture, so this is the
* current position inside the texture.
*/
int x_offs;
int y_offs;
/* and the space from one to other. */
int pad;
/* and the bigger glyph in the font. */
int max_glyph_width;
int max_glyph_height;
/* next two integer power of two, to build the texture. */
int p2_width;
int p2_height;
/* number of glyphs in the font. */
int num_glyphs;
/* number of glyphs that we load here. */
int rem_glyphs;
/* ascender and descender value. */
float ascender;
float descender;
} GlyphCacheBLF;
typedef struct GlyphBLF {
struct GlyphBLF *next;
struct GlyphBLF *prev;
/* and the character, as UTF8 */
unsigned int c;
/* freetype2 index, to speed-up the search. */
FT_UInt idx;
/* glyph box. */
rctf box;
/* advance size. */
float advance;
/* texture id where this glyph is store. */
GLuint tex;
/* position inside the texture where this glyph is store. */
int xoff;
int yoff;
/* Bitmap data, from freetype. Take care that this
* can be NULL.
*/
unsigned char *bitmap;
/* glyph width and height. */
int width;
int height;
int pitch;
/* uv coords. */
float uv[2][2];
/* X and Y bearing of the glyph.
* The X bearing is from the origin to the glyph left bbox edge.
* The Y bearing is from the baseline to the top of the glyph edge.
*/
float pos_x;
float pos_y;
/* with value of zero mean that we need build the texture. */
short build_tex;
} GlyphBLF;
typedef struct FontBufInfoBLF {
/* for draw to buffer, always set this to NULL after finish! */
float *fbuf;
/* the same but unsigned char */
unsigned char *cbuf;
/* buffer size, keep signed so comparisons with negative values work */
int w;
int h;
/* number of channels. */
int ch;
/* display device used for color management */
struct ColorManagedDisplay *display;
/* and the color, the alphas is get from the glyph!
* color is srgb space */
float col[4];
} FontBufInfoBLF;
typedef struct FontBLF {
/* font name. */
char *name;
/* filename or NULL. */
char *filename;
/* aspect ratio or scale. */
float aspect[3];
/* initial position for draw the text. */
float pos[3];
/* angle in radians. */
float angle;
/* blur: 3 or 5 large kernel */
int blur;
/* shadow level. */
int shadow;
/* and shadow offset. */
int shadow_x;
int shadow_y;
/* shadow color. */
float shadow_col[4];
/* store color here when drawing shadow or blur. */
float orig_col[4];
/* Multiplied this matrix with the current one before
* draw the text! see blf_draw__start.
*/
double m[16];
/* clipping rectangle. */
rctf clip_rec;
/* font dpi (default 72). */
unsigned int dpi;
/* font size. */
unsigned int size;
/* max texture size. */
int max_tex_size;
/* cache current OpenGL texture to save calls into the API */
unsigned int tex_bind_state;
/* font options. */
int flags;
/* list of glyph cache for this font. */
ListBase cache;
/* current glyph cache, size and dpi. */
GlyphCacheBLF *glyph_cache;
/* freetype2 lib handle. */
FT_Library ft_lib;
/* Mutex lock for library */
SpinLock *ft_lib_mutex;
/* freetype2 face. */
FT_Face face;
/* data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
} FontBLF;
typedef struct DirBLF {
struct DirBLF *next;
struct DirBLF *prev;
/* full path where search fonts. */
char *path;
} DirBLF;
#define BLF_CURTEX_UNSET ((unsigned int)-1)
#endif /* __BLF_INTERNAL_TYPES_H__ */
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