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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BLF_INTERNAL_TYPES_H
#define BLF_INTERNAL_TYPES_H
typedef struct DirBLF {
struct DirBLF *next;
struct DirBLF *prev;
/* full path where search fonts. */
char *path;
} DirBLF;
#if 0
typedef struct _GlyphCacheBLF {
struct _GlyphCacheBLF *next;
struct _GlyphCacheBLF *prev;
/* font size. */
int size;
/* and dpi. */
int dpi;
/* and the glyphs. */
ListBase bucket[257];
/* texture array, to draw the glyphs. */
GLuint *textures;
/* size of the array. */
int ntex;
/* and the last texture, aka. the current texture. */
int cur_tex;
/* like bftgl, we draw every glyph in a big texture, so this is the
* current position inside the texture.
*/
int x_offs;
int y_offs;
/* and the space from one to other. */
unsigned int pad;
/* and the bigger glyph in the font. */
int max_glyph_width;
int max_glyph_height;
/* next two integer power of two, to build the texture. */
int p2_width;
int p2_height;
/* number of glyphs in the font. */
int num_glyphs;
/* number of glyphs that we load here. */
int rem_glyphs;
/* ascender and descender value. */
float ascender;
float descender;
} GlyphCacheBLF;
typedef struct _GlyphBLF {
struct _GlyphBLF *next;
struct _GlyphBLF *prev;
/* and the character, as UTF8 */
unsigned int c;
/* Freetype2 index. */
FT_UInt index;
/* texture id where this glyph is store. */
GLuint tex;
/* position inside the texture where this glyph is store. */
int xoff;
int yoff;
/* glyph width and height. */
int width;
int height;
/* glyph bounding box. */
rctf box;
/* uv coords. */
float uv[2][2];
/* advance value. */
float advance;
/* X and Y bearing of the glyph.
* The X bearing is from the origin to the glyph left bbox edge.
* The Y bearing is from the baseline to the top of the glyph edge.
*/
float pos_x;
float pos_y;
} GlyphBLF;
typedef struct FontBLF {
char *name;
/* reference count. */
int ref;
/* aspect ratio or scale. */
float aspect;
/* initial position for draw the text. */
float pos[3];
/* angle in degrees. */
float angle[3];
/* this is the matrix that we load before rotate/scale/translate. */
float mat[4][4];
/* clipping rectangle. */
rctf clip_rec;
/* and clipping mode. */
int clip_mode;
/* font dpi (default 72). */
int dpi;
/* font size. */
int size;
/* max texture size. */
int max_tex_size;
/* freetype2 face. */
FT_Face face;
/* list of glyph cache for this font. */
ListBase cache;
/* current glyph cache, size and dpi. */
GlyphCacheBLF *glyph_cache;
} FontBLF;
#endif /* zero!! */
typedef struct LangBLF {
struct LangBLF *next;
struct LangBLF *prev;
char *line;
char *language;
char *code;
int id;
} LangBLF;
#define BLF_LANG_FIND_BY_LINE 0
#define BLF_LANG_FIND_BY_LANGUAGE 1
#define BLF_LANG_FIND_BY_CODE 2
/* font->clip_mode */
#define BLF_CLIP_DISABLE 0
#define BLF_CLIP_OUT 1
#endif /* BLF_INTERNAL_TYPES_H */
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