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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef WITH_FREETYPE2
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#endif
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_vec_types.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h" /* linknode */
#include "BLI_string.h"
#include "BIF_gl.h"
#include "blf_internal_types.h"
// XXX 2.50 Remove this later.
#ifdef WITH_FREETYPE2
#include "FTF_Api.h"
#endif
static ListBase global_lang= { NULL, NULL };
static int global_tot_lang= 0;
static int global_err_lang= 0;
int BLF_lang_error(void)
{
return(global_err_lang);
}
char *BLF_lang_pup(void)
{
LangBLF *lme;
static char string[1024];
static char tmp[1024];
if(global_tot_lang == 0)
sprintf(string, "Choose Language: %%t|Language: English %%x0");
else {
lme= global_lang.first;
sprintf(string, "Choose Language: %%t");
while (lme) {
sprintf(tmp, "|Language: %s %%x%d", lme->language, lme->id);
strcat(string, tmp);
lme= lme->next;
}
}
return(string);
}
LangBLF *blf_lang_find_by_id(short langid)
{
LangBLF *p;
p= global_lang.first;
while (p) {
if (p->id == langid)
return(p);
p= p->next;
}
return(NULL);
}
char *BLF_lang_find_code(short langid)
{
LangBLF *p;
p= blf_lang_find_by_id(langid);
if (p)
return(p->code);
return(NULL);
}
void BLF_lang_set(int id)
{
#ifdef WITH_FREETYPE2
LangBLF *lme;
// XXX 2.50 Remove this later, with ftfont
lme= blf_lang_find_by_id(id);
if(lme) FTF_SetLanguage(lme->code);
else FTF_SetLanguage("en_US");
#endif
}
static void blf_lang_split(char *line, LangBLF* lme)
{
char *dpointchar= strchr(line, ':');
if (dpointchar) {
lme->code= BLI_strdup(dpointchar+1);
*(dpointchar)=0;
lme->language= BLI_strdup(line);
} else {
lme->code= NULL;
lme->language= NULL;
/* XXX 2.50 bad call error("Invalid language file");
* If we set this to NULL, the function blf_lang_new
* drop the line and increment the error lang value
* so the init code can call BLF_lang_error to get
* the number of invalid lines and show the error.
*/
}
}
LangBLF *blf_lang_find(char *s, int find_by)
{
LangBLF *p;
p= global_lang.first;
while (p) {
if (find_by == BLF_LANG_FIND_BY_LINE) {
if (BLI_streq(s, p->line))
return(p);
}
else if (find_by == BLF_LANG_FIND_BY_CODE) {
if (BLI_streq(s, p->code))
return(p);
}
else if (find_by == BLF_LANG_FIND_BY_LANGUAGE) {
if (BLI_streq(s, p->language))
return(p);
}
p= p->next;
}
return(NULL);
}
static void blf_lang_new(char *line)
{
LangBLF *lme;
lme= blf_lang_find(line, BLF_LANG_FIND_BY_LINE);
if (!lme) {
lme= MEM_mallocN(sizeof(LangBLF), "blf_lang_new");
lme->next= NULL;
lme->prev= NULL;
lme->line = BLI_strdup(line);
blf_lang_split(line, lme);
if (lme->code && lme->language) {
lme->id = global_tot_lang;
global_tot_lang++;
BLI_addhead(&global_lang, lme);
}
else {
global_err_lang++;
MEM_freeN(lme->line);
MEM_freeN(lme);
}
}
}
int BLF_lang_init(void)
{
char name[FILE_MAXDIR+FILE_MAXFILE];
LinkNode *l, *lines;
/* .Blanguages, http://www.blender3d.org/cms/Installation_Policy.352.0.html*/
#if defined (__APPLE__) || (WIN32)
BLI_make_file_string("/", name, BLI_gethome(), ".Blanguages");
#else
BLI_make_file_string("/", name, BLI_gethome(), ".blender/.Blanguages");
#endif
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
/* If not found in home, try current dir
* (Resources folder of app bundle on OS X) */
#if defined (__APPLE__)
char *bundlePath = BLI_getbundle();
strcpy(name, bundlePath);
strcat(name, "/Contents/Resources/.Blanguages");
#else
/* Check the CWD. Takes care of the case where users
* unpack blender tarball; cd blender-dir; ./blender */
strcpy(name, ".blender/.Blanguages");
#endif
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
/* If not found in .blender, try current dir */
strcpy(name, ".Blanguages");
lines= BLI_read_file_as_lines(name);
if(lines == NULL) {
// XXX 2.50 if(G.f & G_DEBUG)
printf("File .Blanguages not found\n");
return(0);
}
}
}
for (l= lines; l; l= l->next) {
char *line= l->link;
if (!BLI_streq(line, "")) {
blf_lang_new(line);
}
}
BLI_free_file_lines(lines);
return(1);
}
void BLF_lang_exit(void)
{
LangBLF *p;
while (global_lang.first) {
p= global_lang.first;
BLI_remlink(&global_lang, p);
MEM_freeN(p->line);
MEM_freeN(p->language);
MEM_freeN(p->code);
MEM_freeN(p);
}
}
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