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/**
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef BKE_DERIVEDMESH_H
#define BKE_DERIVEDMESH_H

/* TODO (Probably)
 *
 *  o Make drawMapped* functions take a predicate function that
 *    determines whether to draw the edge (this predicate can
 *    also set color, etc). This will be slightly more general 
 *    and allow some of the functions to be collapsed.
 *  o Once accessor functions are added then single element draw
 *    functions can be implemented using primitive accessors.
 *  o Add function to dispatch to renderer instead of using
 *    conversion to DLM.
 */

#include "DNA_customdata_types.h"
#include "BKE_customdata.h"
#include "BKE_bvhutils.h"

struct MVert;
struct MEdge;
struct MFace;
struct MTFace;
struct Object;
struct Scene;
struct Mesh;
struct EditMesh;
struct KeyBlock;
struct ModifierData;
struct MCol;
struct ColorBand;
struct GPUVertexAttribs;
struct GPUDrawObject;
struct ListBase;
struct PBVH;

/* number of sub-elements each mesh element has (for interpolation) */
#define SUB_ELEMS_VERT 0
#define SUB_ELEMS_EDGE 2
#define SUB_ELEMS_FACE 4

typedef struct DMGridData DMGridData;

typedef struct DMGridAdjacency {
	int index[4];
	int rotation[4];
} DMGridAdjacency;

typedef enum DerivedMeshType {
	DM_TYPE_CDDM,
	DM_TYPE_EDITMESH,
	DM_TYPE_CCGDM
} DerivedMeshType;

typedef enum DMDrawFlags {
	/* fast navigation for multires */
	DM_DRAW_LOWEST_SUBDIVISION_LEVEL = 1,
	/* draw mask for sculpt mode */
	DM_DRAW_PAINT_MASK = 2,
	/* draw ptex textures */
	DM_DRAW_PTEX = 4,
	/* mcol, weight colors, etc. */
	DM_DRAW_VERTEX_COLORS = 8,
	/* visually show ptex texel density */
	DM_DRAW_PTEX_TEXELS = 16,
	/* mainly for sculpting, use smooth normals */
	DM_DRAW_FULLY_SMOOTH = 32,
	/* back-buffer selection mode */
	DM_DRAW_BACKBUF_SELECTION = 64,
} DMDrawFlags;

typedef struct DerivedMesh DerivedMesh;
struct DerivedMesh {
	/* Private DerivedMesh data, only for internal DerivedMesh use */
	CustomData vertData, edgeData, faceData;
	int numVertData, numEdgeData, numFaceData;
	int needsFree; /* checked on ->release, is set to 0 for cached results */
	int deformedOnly; /* set by modifier stack if only deformed from original */
	BVHCache bvhCache;
	struct GPUDrawObject *drawObject;
	DerivedMeshType type;

	/* Misc. Queries */

	/* Also called in Editmode */
	int (*getNumVerts)(DerivedMesh *dm);
	/* Also called in Editmode */
	int (*getNumFaces)(DerivedMesh *dm);

	int (*getNumEdges)(DerivedMesh *dm);

	/* copy a single vert/edge/face from the derived mesh into
	 * *{vert/edge/face}_r. note that the current implementation
	 * of this function can be quite slow, iterating over all
	 * elements (editmesh)
	 */
	void (*getVert)(DerivedMesh *dm, int index, struct MVert *vert_r);
	void (*getEdge)(DerivedMesh *dm, int index, struct MEdge *edge_r);
	void (*getFace)(DerivedMesh *dm, int index, struct MFace *face_r);

	/* return a pointer to the entire array of verts/edges/face from the
	 * derived mesh. if such an array does not exist yet, it will be created,
	 * and freed on the next ->release(). consider using getVert/Edge/Face if
	 * you are only interested in a few verts/edges/faces.
	 */
	struct MVert *(*getVertArray)(DerivedMesh *dm);
	struct MEdge *(*getEdgeArray)(DerivedMesh *dm);
	struct MFace *(*getFaceArray)(DerivedMesh *dm);

	/* copy all verts/edges/faces from the derived mesh into
	 * *{vert/edge/face}_r (must point to a buffer large enough)
	 */
	void (*copyVertArray)(DerivedMesh *dm, struct MVert *vert_r);
	void (*copyEdgeArray)(DerivedMesh *dm, struct MEdge *edge_r);
	void (*copyFaceArray)(DerivedMesh *dm, struct MFace *face_r);

	/* return a copy of all verts/edges/faces from the derived mesh
	 * it is the caller's responsibility to free the returned pointer
	 */
	struct MVert *(*dupVertArray)(DerivedMesh *dm);
	struct MEdge *(*dupEdgeArray)(DerivedMesh *dm);
	struct MFace *(*dupFaceArray)(DerivedMesh *dm);

	/* return a pointer to a single element of vert/edge/face custom data
	 * from the derived mesh (this gives a pointer to the actual data, not
	 * a copy)
	 */
	void *(*getVertData)(DerivedMesh *dm, int index, int type);
	void *(*getEdgeData)(DerivedMesh *dm, int index, int type);
	void *(*getFaceData)(DerivedMesh *dm, int index, int type);

	/* return a pointer to the entire array of vert/edge/face custom data
	 * from the derived mesh (this gives a pointer to the actual data, not
	 * a copy)
	 */
	void *(*getVertDataArray)(DerivedMesh *dm, int type);
	void *(*getEdgeDataArray)(DerivedMesh *dm, int type);
	void *(*getFaceDataArray)(DerivedMesh *dm, int type);

	/* optional grid access for subsurf */
	int (*getNumGrids)(DerivedMesh *dm);
	int (*getGridSize)(DerivedMesh *dm);
	DMGridData **(*getGridData)(DerivedMesh *dm);
	DMGridAdjacency *(*getGridAdjacency)(DerivedMesh *dm);
	int *(*getGridOffset)(DerivedMesh *dm);
	struct GridKey *(*getGridKey)(DerivedMesh *dm);
	struct GridToFace *(*getGridFaceMap)(DerivedMesh *dm);

	/* Iterate over each mapped vertex in the derived mesh, calling the
	 * given function with the original vert and the mapped vert's new
	 * coordinate and normal. For historical reasons the normal can be
	 * passed as a float or short array, only one should be non-NULL.
	 */
	void (*foreachMappedVert)(
						  DerivedMesh *dm,
						  void (*func)(void *userData, int index, float *co,
									   float *no_f, short *no_s),
						  void *userData);

	/* Iterate over each mapped edge in the derived mesh, calling the
	 * given function with the original edge and the mapped edge's new
	 * coordinates.
	 */
	void (*foreachMappedEdge)(DerivedMesh *dm,
							  void (*func)(void *userData, int index,
										   float *v0co, float *v1co),
							  void *userData);

	/* Iterate over each mapped face in the derived mesh, calling the
	 * given function with the original face and the mapped face's (or
	 * faces') center and normal.
	 */
	void (*foreachMappedFaceCenter)(DerivedMesh *dm,
									void (*func)(void *userData, int index,
												 float *cent, float *no),
									void *userData);

	/* Iterate over all vertex points, calling DO_MINMAX with given args.
	 *
	 * Also called in Editmode
	 */
	void (*getMinMax)(DerivedMesh *dm, float min_r[3], float max_r[3]);

	/* Direct Access Operations */
	/*  o Can be undefined */
	/*  o Must be defined for modifiers that only deform however */

	/* Get vertex location, undefined if index is not valid */
	void (*getVertCo)(DerivedMesh *dm, int index, float co_r[3]);

	/* Fill the array (of length .getNumVerts()) with all vertex locations */
	void (*getVertCos)(DerivedMesh *dm, float (*cos_r)[3]);

	/* Get vertex normal, undefined if index is not valid */
	void (*getVertNo)(DerivedMesh *dm, int index, float no_r[3]);

	/* Get a map of vertices to faces
	 */
	struct ListBase *(*getFaceMap)(struct Object *ob, DerivedMesh *dm);

	/* Get the BVH used for paint modes
	 */
	struct PBVH *(*getPBVH)(struct Object *ob, DerivedMesh *dm);

	/* Drawing Operations */

	/* Draw all vertices as bgl points (no options) */
	void (*drawVerts)(DerivedMesh *dm);

	/* Draw edges in the UV mesh (if exists) */
	void (*drawUVEdges)(DerivedMesh *dm);

	/* Draw all edges as lines (no options) 
	 *
	 * Also called for *final* editmode DerivedMeshes
	 */
	void (*drawEdges)(DerivedMesh *dm, int drawLooseEdges, int drawAllEdges);
	
	/* Draw all loose edges (edges w/ no adjoining faces) */
	void (*drawLooseEdges)(DerivedMesh *dm);

	/* Draw all faces
	 *  o Set face normal or vertex normal based on inherited face flag
	 *  o Use inherited face material index to call setMaterial
	 *  o Only if setMaterial returns true
	 *
	 * Also called for *final* editmode DerivedMeshes
	 */
	void (*drawFacesSolid)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
			       int (*setMaterial)(int, void *attribs),
			       DMDrawFlags flags);

	/* Draw all faces
	 *  o If useTwoSided, draw front and back using col arrays
	 *  o col1,col2 are arrays of length numFace*4 of 4 component colors
	 *    in ABGR format, and should be passed as per-face vertex color.
	 */
	void (*drawFacesColored)(DerivedMesh *dm, int useTwoSided,
							 unsigned char *col1, unsigned char *col2);

	/* Draw all faces using MTFace 
	 *  o Drawing options too complicated to enumerate, look at code.
	 */
	void (*drawFacesTex)(DerivedMesh *dm,
						 int (*setDrawOptions)(struct MTFace *tface,
						 struct MCol *mcol, int matnr));

	/* Draw all faces with GLSL materials
	 *  o setMaterial is called for every different material nr
	 *  o Only if setMaterial returns true
	 */
	void (*drawFacesGLSL)(DerivedMesh *dm,
		int (*setMaterial)(int, void *attribs));

	/* Draw mapped faces (no color, or texture)
	 *  o Only if !setDrawOptions or
	 *    setDrawOptions(userData, mapped-face-index, drawSmooth_r)
	 *    returns true
	 *
	 * If drawSmooth is set to true then vertex normals should be set and
	 * glShadeModel called with GL_SMOOTH. Otherwise the face normal should
	 * be set and glShadeModel called with GL_FLAT.
	 *
	 * The setDrawOptions is allowed to not set drawSmooth (for example, when
	 * lighting is disabled), in which case the implementation should draw as
	 * smooth shaded.
	 */
	void (*drawMappedFaces)(DerivedMesh *dm,
				float (*partial_redraw_planes)[4],
				int (*setDrawOptions)(void *userData, int index,
						      int *drawSmooth_r),
				void *userData,
				int (*setMaterial)(int, void *attribs),
				DMDrawFlags flags);

	/* Draw mapped faces using MTFace 
	 *  o Drawing options too complicated to enumerate, look at code.
	 */
	void (*drawMappedFacesTex)(DerivedMesh *dm,
							   int (*setDrawOptions)(void *userData,
													 int index),
							   void *userData);

	/* Draw mapped faces with GLSL materials
	 *  o setMaterial is called for every different material nr
	 *  o setDrawOptions is called for every face
	 *  o Only if setMaterial and setDrawOptions return true
	 */
	void (*drawMappedFacesGLSL)(DerivedMesh *dm,
		int (*setMaterial)(int, void *attribs),
		int (*setDrawOptions)(void *userData, int index), void *userData);

	/* Draw mapped edges as lines
	 *  o Only if !setDrawOptions or setDrawOptions(userData, mapped-edge)
	 *    returns true
	 */
	void (*drawMappedEdges)(DerivedMesh *dm,
							int (*setDrawOptions)(void *userData, int index),
							void *userData);

	/* Draw mapped edges as lines with interpolation values
	 *  o Only if !setDrawOptions or
	 *    setDrawOptions(userData, mapped-edge, mapped-v0, mapped-v1, t)
	 *    returns true
	 *
	 * NOTE: This routine is optional!
	 */
	void (*drawMappedEdgesInterp)(DerivedMesh *dm, 
								  int (*setDrawOptions)(void *userData,
														int index), 
								  void (*setDrawInterpOptions)(void *userData,
															   int index,
															   float t),
								  void *userData);

	/* Release reference to the DerivedMesh. This function decides internally
	 * if the DerivedMesh will be freed, or cached for later use. */
	void (*release)(DerivedMesh *dm);
};

/* utility function to initialise a DerivedMesh's function pointers to
 * the default implementation (for those functions which have a default)
 */
void DM_init_funcs(DerivedMesh *dm);

/* utility function to initialise a DerivedMesh for the desired number
 * of vertices, edges and faces (doesn't allocate memory for them, just
 * sets up the custom data layers)
 */
void DM_init(DerivedMesh *dm, DerivedMeshType type,
			 int numVerts, int numEdges, int numFaces);

/* utility function to initialise a DerivedMesh for the desired number
 * of vertices, edges and faces, with a layer setup copied from source
 */
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
					  DerivedMeshType type,
					  int numVerts, int numEdges, int numFaces);

/* utility function to release a DerivedMesh's layers
 * returns 1 if DerivedMesh has to be released by the backend, 0 otherwise
 */
int DM_release(DerivedMesh *dm);

/* utility function to convert a DerivedMesh to a Mesh
 */
void DM_to_mesh(DerivedMesh *dm, struct Mesh *me);

/* utility function to convert a DerivedMesh to a shape key block 
 */
void DM_to_meshkey(DerivedMesh *dm, struct Mesh *me, struct KeyBlock *kb);

/* set the CD_FLAG_NOCOPY flag in custom data layers where the mask is
 * zero for the layer type, so only layer types specified by the mask
 * will be copied
 */
void DM_set_only_copy(DerivedMesh *dm, CustomDataMask mask);

/* adds a vertex/edge/face custom data layer to a DerivedMesh, optionally
 * backed by an external data array
 * alloctype defines how the layer is allocated or copied, and how it is
 * freed, see BKE_customdata.h for the different options
 */
void DM_add_vert_layer(struct DerivedMesh *dm, int type, int alloctype,
					   void *layer);
void DM_add_edge_layer(struct DerivedMesh *dm, int type, int alloctype,
					   void *layer);
void DM_add_face_layer(struct DerivedMesh *dm, int type, int alloctype,
					   void *layer);

/* custom data access functions
 * return pointer to data from first layer which matches type
 * if they return NULL for valid indices, data doesn't exist
 * note these return pointers - any change modifies the internals of the mesh
 */
void *DM_get_vert_data(struct DerivedMesh *dm, int index, int type);
void *DM_get_edge_data(struct DerivedMesh *dm, int index, int type);
void *DM_get_face_data(struct DerivedMesh *dm, int index, int type);

/* custom data layer access functions
 * return pointer to first data layer which matches type (a flat array)
 * if they return NULL, data doesn't exist
 * note these return pointers - any change modifies the internals of the mesh
 */
void *DM_get_vert_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_edge_data_layer(struct DerivedMesh *dm, int type);
void *DM_get_face_data_layer(struct DerivedMesh *dm, int type);

/* custom data setting functions
 * copy supplied data into first layer of type using layer's copy function
 * (deep copy if appropriate)
 */
void DM_set_vert_data(struct DerivedMesh *dm, int index, int type, void *data);
void DM_set_edge_data(struct DerivedMesh *dm, int index, int type, void *data);
void DM_set_face_data(struct DerivedMesh *dm, int index, int type, void *data);

/* custom data copy functions
 * copy count elements from source_index in source to dest_index in dest
 * these copy all layers for which the CD_FLAG_NOCOPY flag is not set
 */
void DM_copy_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
					   int source_index, int dest_index, int count);
void DM_copy_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
					   int source_index, int dest_index, int count);
void DM_copy_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
					   int source_index, int dest_index, int count);

/* custom data free functions
 * free count elements, starting at index
 * they free all layers for which the CD_FLAG_NOCOPY flag is not set
 */
void DM_free_vert_data(struct DerivedMesh *dm, int index, int count);
void DM_free_edge_data(struct DerivedMesh *dm, int index, int count);
void DM_free_face_data(struct DerivedMesh *dm, int index, int count);

/* interpolates vertex data from the vertices indexed by src_indices in the
 * source mesh using the given weights and stores the result in the vertex
 * indexed by dest_index in the dest mesh
 */
void DM_interp_vert_data(struct DerivedMesh *source, struct DerivedMesh *dest,
						 int *src_indices, float *weights,
						 int count, int dest_index);

/* interpolates edge data from the edges indexed by src_indices in the
 * source mesh using the given weights and stores the result in the edge indexed
 * by dest_index in the dest mesh.
 * if weights is NULL, all weights default to 1.
 * if vert_weights is non-NULL, any per-vertex edge data is interpolated using
 * vert_weights[i] multiplied by weights[i].
 */
typedef float EdgeVertWeight[SUB_ELEMS_EDGE][SUB_ELEMS_EDGE];
void DM_interp_edge_data(struct DerivedMesh *source, struct DerivedMesh *dest,
						 int *src_indices,
						 float *weights, EdgeVertWeight *vert_weights,
						 int count, int dest_index);

/* interpolates face data from the faces indexed by src_indices in the
 * source mesh using the given weights and stores the result in the face indexed
 * by dest_index in the dest mesh.
 * if weights is NULL, all weights default to 1.
 * if vert_weights is non-NULL, any per-vertex face data is interpolated using
 * vert_weights[i] multiplied by weights[i].
 */
typedef float FaceVertWeight[SUB_ELEMS_FACE][SUB_ELEMS_FACE];
void DM_interp_face_data(struct DerivedMesh *source, struct DerivedMesh *dest,
						 int *src_indices,
						 float *weights, FaceVertWeight *vert_weights,
						 int count, int dest_index);

void DM_swap_face_data(struct DerivedMesh *dm, int index, const int *corner_indices);

/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
void vDM_ColorBand_store(struct ColorBand *coba);

/* Simple function to get me->totvert amount of vertices/normals,
   correctly deformed and subsurfered. Needed especially when vertexgroups are involved.
   In use now by vertex/weigt paint and particles */
float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob);

	/* */
DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob,
									CustomDataMask dataMask);
DerivedMesh *mesh_get_derived_deform(struct Scene *scene, struct Object *ob,
									 CustomDataMask dataMask);

DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob, struct ModifierData *md);

DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob,
										CustomDataMask dataMask);

DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);

		/* same as above but wont use render settings */
DerivedMesh *mesh_create_derived_view(struct Scene *scene, struct Object *ob,
									  CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform(struct Scene *scene, struct Object *ob,
										   float (*vertCos)[3],
										   CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Object *ob,
												  float (*vertCos)[3],
												  CustomDataMask dataMask);
/* for gameengine */
DerivedMesh *mesh_create_derived_no_virtual(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
											CustomDataMask dataMask);

DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em);
DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *, 
									   struct EditMesh *em, CustomDataMask dataMask);
DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *, 
												 struct EditMesh *em, DerivedMesh **final_r,
												 CustomDataMask dataMask);
void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask);

/* returns an array of deform matrices for crazyspace correction, and the
   number of modifiers left */
int editmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct EditMesh *em,
									   float (**deformmats)[3][3], float (**deformcos)[3]);

void weight_to_rgb(float input, float *fr, float *fg, float *fb);

/* convert layers requested by a GLSL material to actually available layers in
 * the DerivedMesh, with both a pointer for arrays and an offset for editmesh */
typedef struct DMVertexAttribs {
	struct {
		struct MTFace *array;
		int emOffset, glIndex;
	} tface[MAX_MTFACE];

	struct {
		struct MCol *array;
		int emOffset, glIndex;
	} mcol[MAX_MCOL];

	struct {
		float (*array)[3];
		int emOffset, glIndex;
	} tang;

	struct {
		float (*array)[3];
		int emOffset, glIndex;
	} orco;

	int tottface, totmcol, tottang, totorco;
} DMVertexAttribs;

void DM_vertex_attributes_from_gpu(DerivedMesh *dm,
	struct GPUVertexAttribs *gattribs, DMVertexAttribs *attribs);

void DM_add_tangent_layer(DerivedMesh *dm);

/* Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(struct Object *ob, DerivedMesh *dm);

#endif