Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BKE_action.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 37ced4cb00b234f639da9a85be7f61525afd4bf3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
/*  BKE_action.h   May 2001
 *  
 *  Blender kernel action functionality
 *
 *	Reevan McKay
 *
 * $Id$
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * Contributor(s): Full recode, Ton Roosendaal, Crete 2005
 *
 * ***** END GPL LICENSE BLOCK *****
 */

#ifndef BKE_ACTION_H
#define BKE_ACTION_H

#include "DNA_listBase.h"

/**
 * The following structures are defined in DNA_action_types.h
 */

struct bAction;
struct bActionChannel;
struct bPose;
struct bPoseChannel;
struct Object;
struct ID;

/* Kernel prototypes */
#ifdef __cplusplus
extern "C" {
#endif

	
/**
 * Removes and deallocates all channels from a pose.
 * Does not free the pose itself.
 */
void free_pose_channels(struct bPose *pose);

/** 
 * Removes and deallocates all data from a pose, and also frees the pose.
 */
void free_pose(struct bPose *pose);

/**
 * Allocate a new pose on the heap, and copy the src pose and it's channels
 * into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
 */ 
void copy_pose(struct bPose **dst, struct bPose *src,
			   int copyconstraints);

/**
 * Deallocate the action's channels including constraint channels.
 * does not free the action structure.
 */
void free_action(struct bAction * id);

void make_local_action(struct bAction *act);

/* only for armatures, doing pose actions only too */
void do_all_pose_actions(struct Object *);
/* only for objects, doing only 1 channel */
void do_all_object_actions(struct Object *);
/* only for Mesh, Curve, Surface, Lattice, doing only Shape channel */
void do_all_shape_actions(struct Object *);


/**
 * Return a pointer to the pose channel of the given name
 * from this pose.
 */
struct  bPoseChannel *get_pose_channel(const struct bPose *pose,
									   const char *name);

/** 
 * Looks to see if the channel with the given name
 * already exists in this pose - if not a new one is
 * allocated and initialized.
 */
struct bPoseChannel *verify_pose_channel(struct bPose* pose, 
										 const char* name);

/* sets constraint flags */
void update_pose_constraint_flags(struct bPose *pose);

/* clears BONE_UNKEYED flags for frame changing */
void framechange_poses_clear_unkeyed(void);

/**
 * Allocate a new bAction on the heap and copy 
 * the contents of src into it. If src is NULL NULL is returned.
 */

struct bAction *copy_action(struct bAction *src);

/**
 * Some kind of bounding box operation on the action.
 */
void calc_action_range(const struct bAction *act, float *start, float *end, int incl_hidden);

/**
 * Set the pose channels from the given action.
 */
void extract_pose_from_action(struct bPose *pose, struct bAction *act, float ctime);

/**
 * Get the effects of the given action using a workob 
 */
void what_does_obaction(struct Object *ob, struct bAction *act, float cframe);

/**
 * Iterate through the action channels of the action
 * and return the channel with the given name.
 * Returns NULL if no channel.
 */
struct bActionChannel *get_action_channel(struct bAction *act,  const char *name);
/**
 * Iterate through the action channels of the action
 * and return the channel with the given name.
 * Returns and adds new channel if no channel.
 */
struct bActionChannel *verify_action_channel(struct bAction *act, const char *name);

  /* baking */
struct bAction *bake_obIPO_to_action(struct Object *ob);

/* exported for game engine */
void blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode);
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);

/* for proxy */
void copy_pose_result(struct bPose *to, struct bPose *from);
/* clear all transforms */
void rest_pose(struct bPose *pose);

/* map global time (frame nr) to strip converted time, doesn't clip */
float get_action_frame(struct Object *ob, float cframe);
/* map strip time to global time (frame nr)  */
float get_action_frame_inv(struct Object *ob, float cframe);
/* builds a list of NlaIpoChannel with ipo values to write in datablock */
void extract_ipochannels_from_action(ListBase *lb, struct ID *id, struct bAction *act, const char *name, float ctime);
/* write values returned by extract_ipochannels_from_action, returns the number of value written */
int execute_ipochannels(ListBase *lb);

/* functions used by the game engine */
void game_copy_pose(struct bPose **dst, struct bPose *src);
void game_free_pose(struct bPose *pose);

#ifdef __cplusplus
};
#endif

#endif