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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
* All rights reserved.
*/
#pragma once
/** \file
* \ingroup bke
*/
#include "BLI_sys_types.h" /* for bool */
#ifdef __cplusplus
extern "C" {
#endif
struct AnimData;
struct ID;
struct LibraryForeachIDData;
struct Main;
struct ReportList;
struct bAction;
struct BlendWriter;
struct BlendDataReader;
struct BlendLibReader;
struct BlendExpander;
/* ************************************* */
/* AnimData API */
/* Check if the given ID-block can have AnimData */
bool id_type_can_have_animdata(const short id_type);
bool id_can_have_animdata(const struct ID *id);
/* Get AnimData from the given ID-block */
struct AnimData *BKE_animdata_from_id(struct ID *id);
/* Add AnimData to the given ID-block */
struct AnimData *BKE_animdata_add_id(struct ID *id);
/* Set active action used by AnimData from the given ID-block */
bool BKE_animdata_set_action(struct ReportList *reports, struct ID *id, struct bAction *act);
bool BKE_animdata_action_editable(const struct AnimData *adt);
/* Ensure that the action's idroot is set correctly given the ID type of the owner.
* Return true if it is, false if it was already set to an incompatible type. */
bool BKE_animdata_action_ensure_idroot(const struct ID *owner, struct bAction *action);
/* Free AnimData */
void BKE_animdata_free(struct ID *id, const bool do_id_user);
/* Return true if the ID-block has non-empty AnimData. */
bool BKE_animdata_id_is_animated(const struct ID *id);
void BKE_animdata_foreach_id(struct AnimData *adt, struct LibraryForeachIDData *data);
/* Copy AnimData */
struct AnimData *BKE_animdata_copy(struct Main *bmain, struct AnimData *adt, const int flag);
/* Copy AnimData */
bool BKE_animdata_copy_id(struct Main *bmain,
struct ID *id_to,
struct ID *id_from,
const int flag);
/* Copy AnimData Actions */
void BKE_animdata_copy_id_action(struct Main *bmain, struct ID *id);
void BKE_animdata_duplicate_id_action(struct Main *bmain,
struct ID *id,
const uint duplicate_flags);
/* Merge copies of data from source AnimData block */
typedef enum eAnimData_MergeCopy_Modes {
/* Keep destination action */
ADT_MERGECOPY_KEEP_DST = 0,
/* Use src action (make a new copy) */
ADT_MERGECOPY_SRC_COPY = 1,
/* Use src action (but just reference the existing version) */
ADT_MERGECOPY_SRC_REF = 2,
} eAnimData_MergeCopy_Modes;
void BKE_animdata_merge_copy(struct Main *bmain,
struct ID *dst_id,
struct ID *src_id,
eAnimData_MergeCopy_Modes action_mode,
bool fix_drivers);
void BKE_animdata_blend_write(struct BlendWriter *writer, struct AnimData *adt);
void BKE_animdata_blend_read_data(struct BlendDataReader *reader, struct AnimData *adt);
void BKE_animdata_blend_read_lib(struct BlendLibReader *reader,
struct ID *id,
struct AnimData *adt);
void BKE_animdata_blend_read_expand(struct BlendExpander *expander, struct AnimData *adt);
#ifdef __cplusplus
}
#endif
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