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BKE_animsys.h « blenkernel « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* Testing code for new animation system in 2.5 
 * Copyright 2009, Joshua Leung
 */

#ifndef BKE_ANIM_SYS_H
#define BKE_ANIM_SYS_H

struct ID;
struct ListBase;
struct Main;
struct AnimData;
struct KeyingSet;
struct KS_Path;

/* ************************************* */
/* AnimData API */

/* Get AnimData from the given ID-block. */
struct AnimData *BKE_animdata_from_id(struct ID *id);

/* Add AnimData to the given ID-block */
struct AnimData *BKE_id_add_animdata(struct ID *id);

/* Free AnimData */
void BKE_free_animdata(struct ID *id);

/* Copy AnimData */
struct AnimData *BKE_copy_animdata(struct AnimData *adt);

/* ************************************* */
/* KeyingSets API */

/* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char name[], short flag, short keyingflag);

/* Add a destination to a KeyingSet */
void BKE_keyingset_add_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode);

struct KS_Path *BKE_keyingset_find_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);

/* Free data for KeyingSet but not set itself */
void BKE_keyingset_free(struct KeyingSet *ks);

/* Free all the KeyingSets in the given list */
void BKE_keyingsets_free(struct ListBase *list);

/* ************************************* */
// TODO: overrides, remapping, and path-finding api's

/* ************************************* */
/* Evaluation API */

/* Evaluation loop for evaluating animation data  */
void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, float ctime, short recalc);

/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
void BKE_animsys_evaluate_all_animation(struct Main *main, float ctime);


/* ************************************* */

#endif /* BKE_ANIM_SYS_H*/