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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
*/
#ifndef __cplusplus
# error This is a C++ only header.
#endif
#include "BKE_armature.h"
#include "BLI_function_ref.hh"
#include "BLI_set.hh"
namespace blender::bke {
struct SelectedBonesResult {
bool all_bones_selected = true;
bool no_bones_selected = true;
};
using SelectedBoneCallback = blender::FunctionRef<void(Bone *bone)>;
SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature,
SelectedBoneCallback callback);
using BoneNameSet = blender::Set<std::string>;
/**
* Return a set of names of the selected bones. An empty set means "ignore bone
* selection", which either means all bones are selected, or none are.
*/
BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature);
}; // namespace blender::bke
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