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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#pragma once
#ifndef __cplusplus
# error This is a C++-only header file. Use BKE_asset_library.h instead.
#endif
#include "BKE_asset_library.h"
#include "BKE_asset_catalog.hh"
#include "BKE_callbacks.h"
#include <memory>
namespace blender::bke {
struct AssetLibrary {
std::unique_ptr<AssetCatalogService> catalog_service;
void load(StringRefNull library_root_directory);
void on_save_handler_register();
void on_save_handler_unregister();
void on_save_post(struct Main *, struct PointerRNA **pointers, const int num_pointers);
private:
bCallbackFuncStore on_save_callback_store_;
};
} // namespace blender::bke
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